Page 1 of 1

Bug Skill Fear [epilogue]

Posted: Thu Jul 01, 2010 10:57 pm
by r0x
If you want to receive support we need this info to help you properly.
ยป Find Revision
L2J Revision Number: 4300
L2JDP Revision Number: 7517
You do not have the required post count to post in this forum.
In order to make a post in this forum, you must have 50 posts.

You only need 24 more posts.
I could not post in the correct area, then post here.

--

Skill Fear not enchanting for Chance (source).
the current code:

Code: Select all

	<skill id="1092" levels="19" name="Fear" enchantGroup1="1" enchantGroup2="1">		<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>		<table name="#mpInitialConsume"> 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>		<table name="#mpConsume"> 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>		<table name="#magicLvl"> 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>		<table name="#ench1Power"> 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 47 48 48 48 49 49 49 49 49 50 </table> <!-- Guess -->		<table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 46 45 44 42 42 41 40 38 38 37 37 36 34 34 33 32 30 30 29 28 28 </table>		<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 </table>		<set name="mpInitialConsume" val="#mpInitialConsume" />		<set name="mpConsume" val="#mpConsume" />		<set name="power" val="40" /> <!-- Base Land Rate -->		<set name="magicLvl" val="#magicLvl" />		<set name="target" val="TARGET_ONE" />		<set name="reuseDelay" val="5000" />		<set name="hitTime" val="4000" />		<set name="skillType" val="FEAR" />		<set name="isMagic" val="true" />		<set name="isDebuff" val="true" />		<set name="operateType" val="OP_ACTIVE" />		<set name="castRange" val="600" />		<set name="effectRange" val="1100" />		<enchant1 name="magicLvl" val="#enchantMagicLvl" />		<enchant1 name="power" val="#ench1Power" />		<enchant2 name="magicLvl" val="#enchantMagicLvl" />		<enchant2 name="mpConsume" val="#ench2mpConsume" />		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />		<for>			<effect count="5" name="Fear" time="2" val="0" />		</for>	</skill>

Code: Select all

	<skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2">		<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>		<table name="#ench1Count"> 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </table>		<table name="#ench1mpConsume"> 55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25 </table>		<table name="#ench1mpInitialConsume"> 13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>		<table name="#ench2Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>		<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>		<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>		<set name="castRange" val="600" />		<set name="effectRange" val="1100" />		<set name="hitTime" val="4000" />		<set name="isDebuff" val="true" />		<set name="isMagic" val="true" />		<set name="magicLvl" val="#magicLvl" />		<set name="mpConsume" val="#mpConsume" />		<set name="mpInitialConsume" val="#mpInitialConsume" />		<set name="operateType" val="OP_ACTIVE" />		<set name="power" val="40" /> <!-- Base Land Rate -->		<set name="target" val="TARGET_ONE" />		<set name="reuseDelay" val="3000" />		<set name="skillType" val="FEAR" />		<enchant1 name="magicLvl" val="#enchantMagicLvl" />		<enchant1 name="mpConsume" val="#ench1mpConsume" />		<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />		<enchant2 name="magicLvl" val="#enchantMagicLvl" />		<enchant2 name="power" val="#ench2Power" />		<for>			<effect count="5" name="Fear" time="2" val="0" />		</for>		<enchant1for>			<effect count="#ench1Count" name="Fear" time="2" val="0" />		</enchant1for>	</skill>

Re: Bug Skill Fear [epilogue]

Posted: Fri Jul 02, 2010 3:08 am
by MELERIX
not a bug, probably another client typo in official website "again".

Re: Bug Skill Fear [epilogue]

Posted: Fri Jul 02, 2010 5:47 am
by r0x
Can you help me to leave retail?

Code: Select all

	<skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2">		<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>		<table name="#ench1Count"> 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </table>		<table name="#ench1mpConsume"> 55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25 </table>		<table name="#ench1mpInitialConsume"> 13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>		<table name="#ench2Time"> 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 </table>		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>		<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>		<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>		<set name="castRange" val="600" />		<set name="effectRange" val="1100" />		<set name="hitTime" val="4000" />		<set name="isDebuff" val="true" />		<set name="isMagic" val="true" />		<set name="magicLvl" val="#magicLvl" />		<set name="mpConsume" val="#mpConsume" />		<set name="mpInitialConsume" val="#mpInitialConsume" />		<set name="operateType" val="OP_ACTIVE" />		<set name="power" val="40" /> <!-- Base Land Rate -->		<set name="target" val="TARGET_ONE" />		<set name="reuseDelay" val="3000" />		<set name="skillType" val="FEAR" />		<enchant1 name="magicLvl" val="#enchantMagicLvl" />		<enchant1 name="mpConsume" val="#ench1mpConsume" />		<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />		<enchant2 name="magicLvl" val="#enchantMagicLvl" />		<for>			<effect count="5" name="Fear" time="2" val="0" />		</for>		<enchant1for>			<effect count="#ench1Count" name="Fear" time="2" val="0" />		</enchant1for>		<enchant2for>			<effect count="5" name="Fear" time="#ench2Time" val="0" />		</enchant2for>	</skill>
I did so, but I do not know if this correct
I have not understood much the new parameters of gracia epilogue.

Re: Bug Skill Fear [epilogue]

Posted: Sat Jul 03, 2010 2:45 am
by badboy29
In Curse Fear Skill Client have this :
Enchant Chance: Increases the success rate
and
Enchant Cost: Decreases MP consumption and increases the effect's duration