[help]Interlude client critical!
Posted: Tue Jul 13, 2010 12:41 pm
Hi, I have problem with the interlude client when i click on the fortress door i got critical error
How can I fix this error?General protection fault!
History: UUIDATA_STATICOBJECT::execGetStaticObjectName <- UObject::execClassContext <- (TargetStatusWnd Transient.TargetStatusWnd0 @ Function Interface.TargetStatusWnd.HandleTargetUpdate : 01A4) <- UObject::ProcessEvent <- (TargetStatusWnd Transient.TargetStatusWnd0, Function Interface.TargetStatusWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::SetSelectedCreatureID <- AController::SetSelectedCreatureID <- AController::SetSelectedActor <- UNetworkHandler::Tick <- Function Name=TargetSelectedP <- UGameEngine::Tick <- UpdateWorld <- MainLoop