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[help]Interlude client critical!

Posted: Tue Jul 13, 2010 12:41 pm
by drk88
Hi, I have problem with the interlude client when i click on the fortress door i got critical error
General protection fault!

History: UUIDATA_STATICOBJECT::execGetStaticObjectName <- UObject::execClassContext <- (TargetStatusWnd Transient.TargetStatusWnd0 @ Function Interface.TargetStatusWnd.HandleTargetUpdate : 01A4) <- UObject::ProcessEvent <- (TargetStatusWnd Transient.TargetStatusWnd0, Function Interface.TargetStatusWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::SetSelectedCreatureID <- AController::SetSelectedCreatureID <- AController::SetSelectedActor <- UNetworkHandler::Tick <- Function Name=TargetSelectedP <- UGameEngine::Tick <- UpdateWorld <- MainLoop
How can I fix this error?

Re: [help]Interlude client critical!

Posted: Tue Jul 13, 2010 12:46 pm
by Tan
i am kind sure that inderlude doesnt have fortress or i dont remember xD
http://www.lineage2.com/news/kamael_10.html

Re: [help]Interlude client critical!

Posted: Tue Jul 13, 2010 2:46 pm
by dinor
Wrong section, can a moderator move this to legacy server support?

IL have fortresses, but are not functional.

drk88 try find the full IL update and it will be fine. I never had problem in fortresses with fully updated IL client.