Some buff dont work
Posted: Tue Jul 13, 2010 6:24 pm
i have problems wiht haste :
Acumen :
Can someone help me ?
Code: Select all
<skill id="1086" levels="2" name="Haste" enchantGroup1="1" enchantGroup2="1"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2mpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> <table name="#ench2mpInitialConsume"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> <table name="#mpInitialConsume"> 8 10 </table> <table name="#mpConsume"> 31 38 </table> <table name="#pAtkSpd"> 1.15 1.33 </table> <table name="#aggro"> 418 495 </table> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="target" val="TARGET_ONE" /> <set name="reuseDelay" val="2000" /> <set name="hitTime" val="4000" /> <set name="skillType" val="BUFF" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> <effect name="Buff" time="7600" val="0" stackOrder="#pAtkSpd" stackType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" val="0" stackOrder="1.33" stackType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </enchant1for> </skill>
Code: Select all
<skill id="1085" levels="3" name="Acumen" enchantGroup1="1" enchantGroup2="1"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2mpConsume"> 34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17 </table> <table name="#ench2mpInitialConsume"> 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 </table> <table name="#mpInitialConsume"> 4 6 9 </table> <table name="#mpConsume"> 16 24 35 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <table name="#aggro"> 204 331 457 </table> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="target" val="TARGET_ONE" /> <set name="reuseDelay" val="2000" /> <set name="hitTime" val="4000" /> <set name="skillType" val="BUFF" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> <effect name="Buff" time="7600" val="0" stackOrder="#mAtkSpd" stackType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </enchant1for> </skill>
Can someone help me ?