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telnet
Posted: Thu Jul 22, 2010 7:54 am
by dantesian
hello...
sorry for my english...(standard words..)
i want to ask you...
If i set in config file "telnet UP" it's meen, that i UP telnet on my la2 server(not in OS) .... can i have right to reload/off server mashine etc, or all what i can it was config my lineage server...
На моём родном русском
Если в настройках сервера я включу телнет, то подключаясь к этому телнет-серверу с другого компа я буду иметь полный доступ к серверной машине или же буду иметь возможность конфигурировать только мой линейдж сервер ?

Re: telnet
Posted: Thu Jul 22, 2010 8:49 am
by janiii
enabling telnet in l2j server config means, you are enabling a telnet connection to the l2j server. when you connect through telnet to l2j server, it gives you some commands that are written in the l2j code, e.g.
Code: Select all
if (_usrCommand.equals("help")) { _print.println("The following is a list of all available commands: "); _print.println("[b]help[/b] - shows this help."); _print.println("[b]status[/b] - displays basic server statistics."); _print.println("[b]performance[/b] - shows server performance statistics."); _print.println("[b]forcegc[/b] - forced garbage collection."); _print.println("[b]purge[/b] - removes finished threads from thread pools."); _print.println("[b]memusage[/b] - displays memory amounts in JVM."); _print.println("[b]announce <text>[/b] - announces <text> in game."); _print.println("[b]msg <nick> <text>[/b] - Sends a whisper to char <nick> with <text>."); _print.println("[b]gmchat <text>[/b] - Sends a message to all GMs with <text>."); _print.println("[b]gmlist[/b] - lists all gms online."); _print.println("[b]kick[/b] - kick player <name> from server."); _print.println("[b]shutdown <time>[/b] - shuts down server in <time> seconds."); _print.println("[b]restart <time>[/b] - restarts down server in <time> seconds."); _print.println("[b]abort[/b] - aborts shutdown/restart."); _print.println("[b]give <player> <itemid> <amount>[/b]"); _print.println("[b]enchant <player> <itemType> <enchant>[/b] (itemType: 1 - Helmet, 2 - Chest, 3 - Gloves, 4 - Feet, 5 - Legs, 6 - Right Hand, 7 - Left Hand, 8 - Left Ear, 9 - Right Ear , 10 - Left Finger, 11 - Right Finger, 12- Necklace, 13 - Underwear, 14 - Back, 15 - Belt, 0 - No Enchant)"); _print.println("[b]extlist[/b] - list all loaded extension classes"); _print.println("[b]extreload <name>[/b] - reload and initializes the named extension or all if used without argument"); _print.println("[b]extinit <name>[/b] - initilizes the named extension or all if used without argument"); _print.println("[b]extunload <name>[/b] - unload the named extension or all if used without argument"); _print.println("[b]debug <cmd>[/b] - executes the debug command (see 'help debug')."); _print.println("[b]jail <player> [time][/b]"); _print.println("[b]unjail <player>[/b]"); _print.println("[b]quit[/b] - closes telnet session."); }
the telnet connection to l2j server has nothing to do with administrating the server machine.
Re: telnet
Posted: Thu Jul 22, 2010 9:04 am
by dantesian
thx
i am happy ))))
Re: telnet
Posted: Sun Aug 08, 2010 2:33 pm
by pinkcore
I don't recommed using telnet.
People don't need much experiences and can easily broke your server.