Monster Rush for Gracia Epilogue

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hiroshima
Posts: 107
Joined: Tue Nov 03, 2009 1:28 pm

Monster Rush for Gracia Epilogue

Post by hiroshima »

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Hello i am trying to convert "Monster Rush" event
(viewtopic.php?f=73&t=15744&p=80174&hili ... ush#p80174)
from Gracia Final to Gracia Epilogue,

what i have done is:

Code: Select all

### Eclipse Workspace Patch 1.0#P L2_GameServerIndex: data/scripts/events/MonsterRush.java===================================================================--- data/scripts/events/MonsterRush.java	(revision 0)+++ data/scripts/events/MonsterRush.java	(revision 0)@@ -0,0 +1,297 @@+package com.l2jserver.gameserver.events;++import javolution.util.FastSet;+import com.l2jserver.gameserver.Announcements;+import com.l2jserver.gameserver.ThreadPoolManager;+import com.l2jserver.gameserver.ai.CtrlIntention;+import com.l2jserver.gameserver.datatables.NpcTable;+import com.l2jserver.gameserver.model.L2CharPosition;+import com.l2jserver.gameserver.model.L2Spawn;+import com.l2jserver.gameserver.model.L2World;+import com.l2jserver.gameserver.model.actor.L2Attackable;+import com.l2jserver.gameserver.model.actor.L2Character;+import com.l2jserver.gameserver.model.actor.L2Npc;+import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;+import com.l2jserver.gameserver.model.entity.TvTEvent;+import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;+import com.l2jserver.util.Rnd;++public class MonsterRush+{+	enum Status+	{+		INACTIVE,+		STARTED,+		REGISTER,+		TELEPORT,+		REWARDING+		+	}+	+	public static FastSet<L2PcInstance> _participants = new FastSet<L2PcInstance>();+	public static FastSet<L2Npc> _monsters = new FastSet<L2Npc>();+	public static Status _status = Status.INACTIVE;+	public static int[] _miniIntervals ={40000,80000,120000,160000};+	public static int[] _CoordsX ={17432,21380,18955,16613};+	public static int[] _CoordsY ={147465,145848,142545,144201};+	public static int[] _CoordsZ ={-3123,-3146,-3050,-2978};+	public static int[][] _wave1Mons ={{21426,21404},{10,10}};+	public static int[][] _wave2Mons ={{21426},{10}};+	public static int[][] _wave3Mons ={{21426},{10}};+	protected static L2Npc _lord = null;+	public static int _wave = 1;+	public static int X = 18864;+	public static int Y = 145216;+	public static int Z = -3132;+	+	public static int getParticipatingPlayers()+	{+		return _participants.size();+	}+	+	protected static void monWave(final int _waveNum)+	{+		if(_status == Status.INACTIVE)+			return;+		if (_waveNum==2)+			Announcements.getInstance().announceToAll("First wave has ended. Prepare for second wave!");+		else if (_waveNum==3)+			Announcements.getInstance().announceToAll("Second wave has ended. Prepare for last wave!");+		if(_status == Status.INACTIVE)+			return;+		L2Npc mobas = null;+		int[][] wave = _wave1Mons;+		if (_waveNum==2)+			wave = _wave2Mons;+		else if (_waveNum==3)+			wave = _wave3Mons;++		for (int i=0;i<=wave[0].length-1;i++)+			for (int a=1;a<=wave[1][i];a++)+				for (int r=0;r<=_CoordsX.length-1;r++)+				{+					mobas = addSpawn(wave[0][i],_CoordsX[r],_CoordsY[r],_CoordsZ[r]);+					mobas.getKnownList().addKnownObject(_lord);+					_monsters.add(mobas);+				}+		for (L2Npc monster : _monsters)+		{+			((L2Attackable) monster).addDamageHate(_lord,9000,9000);+			monster.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _lord, null);+		}+		+		for (int i=0;i<=_miniIntervals.length-1;i++)+			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){miniWave(_waveNum);}}, _miniIntervals[i]);+		+	}+	+	public static void abortEvent()+	{+		_status = Status.INACTIVE;+		synchronized (_participants)+		{+			for (L2PcInstance player : _participants)+			{+				player.teleToLocation(X,Y,Z, true);+				player.setTeam(0);+				player.inMonsterRush=false;+			}+		}+		for (L2Npc monster : _monsters)+		{+			monster.onDecay();+		}+		_monsters.clear();+		_participants.clear();+		Announcements.getInstance().announceToAll("Monster Rush: Event was aborted.");+	}+	+	public static void endByLordDeath()+	{+		endAndReward();+	}+	+	protected static void endAndReward()+	{+		if(_status == Status.INACTIVE)+			return;+		_status = Status.REWARDING;+		for (L2Npc monster : _monsters)+		{+			monster.onDecay();+		}+		_monsters.clear();+		if (L2World.getInstance().findObject(_lord.getObjectId()) == null)+		{+			Announcements.getInstance().announceToAll("Monster Rush: Lord was not protected!");+			Announcements.getInstance().announceToAll("Monster Rush: Teleporting players back to town.");+			Announcements.getInstance().announceToAll("Monster Rush: Event has ended.");+			synchronized (_participants)+			{+				for (L2PcInstance player : _participants)+				{+					player.teleToLocation(X,Y,Z, true);+					player.setTeam(0);+					player.inMonsterRush=false;+				}+			}+		}+		else+		{+			Announcements.getInstance().announceToAll("Monster Rush: Lord was protected!");+			Announcements.getInstance().announceToAll("Monster Rush: Teleporting players back to town.");+			Announcements.getInstance().announceToAll("Monster Rush: Event has ended.");+			_lord.deleteMe();+			synchronized (_participants)+			{+				for (L2PcInstance player : _participants)+				{+					player.sendMessage("Town lord thanks you for help and rewards you then disappears.");+					player.teleToLocation(X,Y,Z, true);+					player.setTeam(0);+					player.inMonsterRush =false;+				}+			}+		}+	_participants.clear();+	_status = Status.INACTIVE;+	}+	+	protected static void miniWave(int _waveNum)+	{+		if(_status == Status.INACTIVE)+			return;+		int[][] wave = _wave1Mons;+		if (_waveNum==2)+			wave = _wave2Mons;+		else if (_waveNum==3)+			wave = _wave3Mons;+		L2Npc mobas = null;+		for (int i=0;i<=wave[0].length-1;i++)+			for (int a=1;a<=Math.round(wave[1][i]*0.65);a++)+				for (int r=0;r<=_CoordsX.length-1;r++)+				{+					mobas = addSpawn(wave[0][i],_CoordsX[r],_CoordsY[r],_CoordsZ[r]);+					_monsters.add(mobas);+				}+		for (L2Npc monster : _monsters)+		{+			((L2Attackable) monster).addDamageHate(_lord,7000,7000);+			monster.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _lord, null);+		}+	}+	+	public static L2Npc addSpawn(int npcId, int x, int y, int z)+	{+		L2Npc result = null;+		try+		{+			L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId);+			if (template != null)+			{+				L2Spawn spawn = new L2Spawn(template);+				spawn.setInstanceId(0);+				spawn.setHeading(1);+				spawn.setLocx(x);+				spawn.setLocy(y);+				spawn.setLocz(z);+				spawn.stopRespawn();+				result = spawn.spawnOne(true);+				+				return result;+			}+		}+		catch (Exception e1)+		{+		}+		+		return null;+	}+	+	public static void doUnReg(L2PcInstance player)+	{+		if (_status == Status.REGISTER && _status != null)+		{+			if (_participants.contains(player))+			{+				_participants.remove(player);+				player.sendMessage("You have succesfully unregistered from Monster Rush event.");+			}+			else+			{+				player.sendMessage("You aren't registered in this event.");+			}+		}+		else+		{+			player.sendMessage("Event is inactive.");+		}+	}+	+	public static void doReg(L2PcInstance player)+	{+		if (_status == Status.REGISTER && _status != null)+		{+			if (!_participants.contains(player))+			{+				_participants.add(player);+				player.sendMessage("You have succesfully registered to Monster Rush event.");+			}+			else+			{+				player.sendMessage("You have already registered for this event.");+			}+		}+		else+		{+			player.sendMessage("You cannot register now.");+		}+	}+	+	public static void startRegister()+	{+		_status = Status.REGISTER;+		_participants.clear();+		Announcements.getInstance().announceToAll("Monster rush: Registration is open.");+	}+	+	public static void startEvent()+	{+		_status = Status.STARTED;+		Announcements.getInstance().announceToAll("Registration is over. Teleporting players to town center in 20 seconds.");+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()+		{+			public void run()+			{+				beginTeleport();+			}+		}, 20000);+	}++	protected static void beginTeleport()+	{+		_status = Status.TELEPORT;+		_lord = addSpawn(25603,X,Y,Z);+		_lord.setIsParalyzed(true);+		synchronized (_participants)+		{+			for (L2PcInstance player : _participants)+			{+				if (player.isInOlympiadMode() || TvTEvent.isPlayerParticipant(player.getObjectId()))+				{+					_participants.remove(player);+					return;+				}+				player.teleToLocation(X, Y, Z, true);+				player.setTeam(2);+				player.inMonsterRush=true;+			}+			Announcements.getInstance().announceToAll("Teleportation done. First monster wave will approach town in 1 minute!");+			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){monWave(1);}}, 60000);+			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){monWave(2);}}, 260000);+			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){monWave(3);}}, 460000);+			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){endAndReward();}}, 660000);+		}+	}+} Index: java/com/l2jserver/gameserver/model/actor/L2Npc.java===================================================================--- java/com/l2jserver/gameserver/model/actor/L2Npc.java+++ java/com/l2jserver/gameserver/model/actor/L2Npc.java@@ -33,6 +33,7 @@ import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.datatables.SpawnTable;+import com.l2jserver.gameserver.events.MonsterRush; import com.l2jserver.gameserver.idfactory.IdFactory; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager;@@ -2541,7 +2551,13 @@ 	{ 		if (!super.doDie(killer)) 			return false;-+		+		if (getTemplate().npcId == 25603)+		{+			this.deleteMe();+			MonsterRush.endByLordDeath();+		}+		 		// normally this wouldn't really be needed, but for those few exceptions,  		// we do need to reset the weapons back to the initial templated weapon. 		_currentLHandId = getTemplate().lhand; Index: java/com/l2jserver/gameserver/model/actor/L2Npc.java===================================================================--- com.l2jserver.gameserver.model.actor.instance.L2PcInstance;	(revision 3514)+++ com.l2jserver.gameserver.model.actor.instance.L2PcInstance;	(working copy)@@ -376,7 +385,9 @@     private Map<Integer, SubClass> _subClasses;  	private PcAppearance _appearance;-+	+	public static boolean inMonsterRush = false;+	 	/** The Identifier of the L2PcInstance */ 	private int _charId = 0x00030b7a; 
when i am trying to apply with Eclipse i can see few errors:
http://zapodaj.net/images/92507da181e9.jpg

any idea how i can fix it? Thanks for reply :)
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User avatar
LasTravel
Posts: 888
Joined: Tue Jan 05, 2010 12:08 am
Location: Spain

Re: Monster Rush for Gracia Epilogue

Post by LasTravel »

Apply it by hand :)
hiroshima
Posts: 107
Joined: Tue Nov 03, 2009 1:28 pm

Re: Monster Rush for Gracia Epilogue

Post by hiroshima »

No idea, i converted patch at all:

Code: Select all

### Eclipse Workspace Patch 1.0#P L2_GameServerIndex: data/scripts/events/MonsterRush.java===================================================================--- data/scripts/events/MonsterRush.java	(revision 0)+++ data/scripts/events/MonsterRush.java	(revision 0)@@ -0,0 +1,297 @@+package com.l2jserver.gameserver.events;++import javolution.util.FastSet;+import com.l2jserver.gameserver.Announcements;+import com.l2jserver.gameserver.ThreadPoolManager;+import com.l2jserver.gameserver.ai.CtrlIntention;+import com.l2jserver.gameserver.datatables.NpcTable;+import com.l2jserver.gameserver.model.L2CharPosition;+import com.l2jserver.gameserver.model.L2Spawn;+import com.l2jserver.gameserver.model.L2World;+import com.l2jserver.gameserver.model.actor.L2Attackable;+import com.l2jserver.gameserver.model.actor.L2Character;+import com.l2jserver.gameserver.model.actor.L2Npc;+import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;+import com.l2jserver.gameserver.model.entity.TvTEvent;+import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;+import com.l2jserver.util.Rnd;++public class MonsterRush+{+	enum Status+	{+		INACTIVE,+		STARTED,+		REGISTER,+		TELEPORT,+		REWARDING+		+	}+	+	public static FastSet<L2PcInstance> _participants = new FastSet<L2PcInstance>();+	public static FastSet<L2Npc> _monsters = new FastSet<L2Npc>();+	public static Status _status = Status.INACTIVE;+	public static int[] _miniIntervals ={40000,80000,120000,160000};+	public static int[] _CoordsX ={17432,21380,18955,16613};+	public static int[] _CoordsY ={147465,145848,142545,144201};+	public static int[] _CoordsZ ={-3123,-3146,-3050,-2978};+	public static int[][] _wave1Mons ={{21426,21404},{10,10}};+	public static int[][] _wave2Mons ={{21426},{10}};+	public static int[][] _wave3Mons ={{21426},{10}};+	protected static L2Npc _lord = null;+	public static int _wave = 1;+	public static int X = 18864;+	public static int Y = 145216;+	public static int Z = -3132;+	+	public static int getParticipatingPlayers()+	{+		return _participants.size();+	}+	+	protected static void monWave(final int _waveNum)+	{+		if(_status == Status.INACTIVE)+			return;+		if (_waveNum==2)+			Announcements.getInstance().announceToAll("First wave has ended. Prepare for second wave!");+		else if (_waveNum==3)+			Announcements.getInstance().announceToAll("Second wave has ended. Prepare for last wave!");+		if(_status == Status.INACTIVE)+			return;+		L2Npc mobas = null;+		int[][] wave = _wave1Mons;+		if (_waveNum==2)+			wave = _wave2Mons;+		else if (_waveNum==3)+			wave = _wave3Mons;++		for (int i=0;i<=wave[0].length-1;i++)+			for (int a=1;a<=wave[1][i];a++)+				for (int r=0;r<=_CoordsX.length-1;r++)+				{+					mobas = addSpawn(wave[0][i],_CoordsX[r],_CoordsY[r],_CoordsZ[r]);+					mobas.getKnownList().addKnownObject(_lord);+					_monsters.add(mobas);+				}+		for (L2Npc monster : _monsters)+		{+			((L2Attackable) monster).addDamageHate(_lord,9000,9000);+			monster.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _lord, null);+		}+		+		for (int i=0;i<=_miniIntervals.length-1;i++)+			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){miniWave(_waveNum);}}, _miniIntervals[i]);+		+	}+	+	public static void abortEvent()+	{+		_status = Status.INACTIVE;+		synchronized (_participants)+		{+			for (L2PcInstance player : _participants)+			{+				player.teleToLocation(X,Y,Z, true);+				player.setTeam(0);+				player.inMonsterRush=false;+			}+		}+		for (L2Npc monster : _monsters)+		{+			monster.onDecay();+		}+		_monsters.clear();+		_participants.clear();+		Announcements.getInstance().announceToAll("Monster Rush: Event was aborted.");+	}+	+	public static void endByLordDeath()+	{+		endAndReward();+	}+	+	protected static void endAndReward()+	{+		if(_status == Status.INACTIVE)+			return;+		_status = Status.REWARDING;+		for (L2Npc monster : _monsters)+		{+			monster.onDecay();+		}+		_monsters.clear();+		if (L2World.getInstance().findObject(_lord.getObjectId()) == null)+		{+			Announcements.getInstance().announceToAll("Monster Rush: Lord was not protected!");+			Announcements.getInstance().announceToAll("Monster Rush: Teleporting players back to town.");+			Announcements.getInstance().announceToAll("Monster Rush: Event has ended.");+			synchronized (_participants)+			{+				for (L2PcInstance player : _participants)+				{+					player.teleToLocation(X,Y,Z, true);+					player.setTeam(0);+					player.inMonsterRush=false;+				}+			}+		}+		else+		{+			Announcements.getInstance().announceToAll("Monster Rush: Lord was protected!");+			Announcements.getInstance().announceToAll("Monster Rush: Teleporting players back to town.");+			Announcements.getInstance().announceToAll("Monster Rush: Event has ended.");+			_lord.deleteMe();+			synchronized (_participants)+			{+				for (L2PcInstance player : _participants)+				{+					player.sendMessage("Town lord thanks you for help and rewards you then disappears.");+					player.teleToLocation(X,Y,Z, true);+					player.setTeam(0);+					player.inMonsterRush =false;+				}+			}+		}+	_participants.clear();+	_status = Status.INACTIVE;+	}+	+	protected static void miniWave(int _waveNum)+	{+		if(_status == Status.INACTIVE)+			return;+		int[][] wave = _wave1Mons;+		if (_waveNum==2)+			wave = _wave2Mons;+		else if (_waveNum==3)+			wave = _wave3Mons;+		L2Npc mobas = null;+		for (int i=0;i<=wave[0].length-1;i++)+			for (int a=1;a<=Math.round(wave[1][i]*0.65);a++)+				for (int r=0;r<=_CoordsX.length-1;r++)+				{+					mobas = addSpawn(wave[0][i],_CoordsX[r],_CoordsY[r],_CoordsZ[r]);+					_monsters.add(mobas);+				}+		for (L2Npc monster : _monsters)+		{+			((L2Attackable) monster).addDamageHate(_lord,7000,7000);+			monster.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _lord, null);+		}+	}+	+	public static L2Npc addSpawn(int npcId, int x, int y, int z)+	{+		L2Npc result = null;+		try+		{+			L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId);+			if (template != null)+			{+				L2Spawn spawn = new L2Spawn(template);+				spawn.setInstanceId(0);+				spawn.setHeading(1);+				spawn.setLocx(x);+				spawn.setLocy(y);+				spawn.setLocz(z);+				spawn.stopRespawn();+				result = spawn.spawnOne(true);+				+				return result;+			}+		}+		catch (Exception e1)+		{+		}+		+		return null;+	}+	+	public static void doUnReg(L2PcInstance player)+	{+		if (_status == Status.REGISTER && _status != null)+		{+			if (_participants.contains(player))+			{+				_participants.remove(player);+				player.sendMessage("You have succesfully unregistered from Monster Rush event.");+			}+			else+			{+				player.sendMessage("You aren't registered in this event.");+			}+		}+		else+		{+			player.sendMessage("Event is inactive.");+		}+	}+	+	public static void doReg(L2PcInstance player)+	{+		if (_status == Status.REGISTER && _status != null)+		{+			if (!_participants.contains(player))+			{+				_participants.add(player);+				player.sendMessage("You have succesfully registered to Monster Rush event.");+			}+			else+			{+				player.sendMessage("You have already registered for this event.");+			}+		}+		else+		{+			player.sendMessage("You cannot register now.");+		}+	}+	+	public static void startRegister()+	{+		_status = Status.REGISTER;+		_participants.clear();+		Announcements.getInstance().announceToAll("Monster rush: Registration is open.");+	}+	+	public static void startEvent()+	{+		_status = Status.STARTED;+		Announcements.getInstance().announceToAll("Registration is over. Teleporting players to town center in 20 seconds.");+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()+		{+			public void run()+			{+				beginTeleport();+			}+		}, 20000);+	}++	protected static void beginTeleport()+	{+		_status = Status.TELEPORT;+		_lord = addSpawn(25603,X,Y,Z);+		_lord.setIsParalyzed(true);+		synchronized (_participants)+		{+			for (L2PcInstance player : _participants)+			{+				if (player.isInOlympiadMode() || TvTEvent.isPlayerParticipant(player.getObjectId()))+				{+					_participants.remove(player);+					return;+				}+				player.teleToLocation(X, Y, Z, true);+				player.setTeam(2);+				player.inMonsterRush=true;+			}+			Announcements.getInstance().announceToAll("Teleportation done. First monster wave will approach town in 1 minute!");+			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){monWave(1);}}, 60000);+			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){monWave(2);}}, 260000);+			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){monWave(3);}}, 460000);+			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){endAndReward();}}, 660000);+		}+	}+} Index: java/com/l2jserver/gameserver/model/actor/L2Npc.java===================================================================--- java/com/l2jserver/gameserver/model/actor/L2Npc.java+++ java/com/l2jserver/gameserver/model/actor/L2Npc.java@@ -29,6 +34,7 @@ import com.l2jserver.gameserver.datatables.ItemTable;+import com.l2jserver.gameserver.events.MonsterRush; import com.l2jserver.gameserver.handler.BypassHandler; import com.l2jserver.gameserver.handler.IBypassHandler; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.instancemanager.FortManager;@@ -2541,7 +2551,13 @@ 	{ 		if (!super.doDie(killer)) 			return false;-+		+		if (getTemplate().npcId == 25603)+		{+			this.deleteMe();+			MonsterRush.endByLordDeath();+		}+		 		// normally this wouldn't really be needed, but for those few exceptions,  		// we do need to reset the weapons back to the initial templated weapon. 		_currentLHandId = getTemplate().lhand; Index: java/com/l2jserver/gameserver/model/actor/L2Npc.java===================================================================--- com.l2jserver.gameserver.model.actor.instance.L2PcInstance;	(revision 3514)+++ com.l2jserver.gameserver.model.actor.instance.L2PcInstance;	(working copy)@@ -376,7 +385,9 @@     private Map<Integer, SubClass> _subClasses;  	private PcAppearance _appearance;-+	+	public static boolean inMonsterRush = false;+	 	/** The Identifier of the L2PcInstance */ 	private int _charId = 0x00030b7a;
Image
(http://zapodaj.net/images/74f7d99d5a7d.jpg)
and i applyed it without any errors,

but no idea why:
Image
(http://zapodaj.net/images/4630bdfca7dd.jpg)

and when building:

Code: Select all

 [javac] Compiling 1466 source files to D:\server\L2_GameServer\build\classes    [javac] D:\server\L2_GameServer\java\com\l2jserver\gameserver\model\actor\L2Npc.java:30: cannot find symbol    [javac] symbol  : class MonsterRush    [javac] location: package com.l2jserver.gameserver.events    [javac] import com.l2jserver.gameserver.events.MonsterRush;    [javac]                                       ^    [javac] D:\server\L2_GameServer\java\com\l2jserver\gameserver\model\actor\L2Npc.java:1404: cannot find symbol    [javac] symbol  : variable MonsterRush    [javac] location: class com.l2jserver.gameserver.model.actor.L2Npc    [javac] 			MonsterRush.endByLordDeath();    [javac] 			^    [javac] 2 errors
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