tyrant totem
Posted: Sun Sep 05, 2010 1:22 pm
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L2J Revision Number:
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yellow folks i`ll fast and at subject i want put some totems at donations the problem is i make 1 totem to make on alllllll weapons except ancient sword weapon "kamael doombringer" i tryed everything i knew and didnt work this is the only weapon wich creates me some problems about, so any ideea?
<skill id="109" levels="1" name="Ogre Spirit Totem">
<set name="magicLvl" val="46" />
<set name="mpConsume" val="21" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="30000" />
<set name="hitTime" val="2000" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="aggroPoints" val="438" />
<for>
<effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
<mul order="0x30" stat="pAtk" val="1.3">
<using kind="Dual Fist,Bow,Dagger,Dual Dagger,Sword,Dual Sword,Blunt,Big Sword,Big Blunt,Ancient Big Sword,Rapier,Two Handed Sword" />
</mul>
<mul order="0x30" stat="pDef" val="1.3">
<using kind="Dual Fist,Bow,Dagger,Dual Dagger,Sword,Dual Sword,Blunt,Big Sword,Big Blunt,Ancient Big Sword,Rapier,Two Handed Sword" />
</mul>
<mul order="0x30" stat="mDef" val="1.3">
<using kind="Dual Fist,Bow,Dagger,Dual Dagger,Sword,Dual Sword,Blunt,Big Sword,Big Blunt,Ancient Big Sword,Rapier,Two Handed Sword" />
</mul>
<mul order="0x30" stat="cAtk" val="1.1">
<using kind="Dual Fist,Bow,Dagger,Dual Dagger,Sword,Dual Sword,Blunt,Big Sword,Big Blunt,Ancient Big Sword,Rapier,Two Handed Sword" />
</mul>
</effect>
</for>
» Find Revision
L2J Revision Number:
L2JDP Revision Number:
yellow folks i`ll fast and at subject i want put some totems at donations the problem is i make 1 totem to make on alllllll weapons except ancient sword weapon "kamael doombringer" i tryed everything i knew and didnt work this is the only weapon wich creates me some problems about, so any ideea?
<skill id="109" levels="1" name="Ogre Spirit Totem">
<set name="magicLvl" val="46" />
<set name="mpConsume" val="21" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="30000" />
<set name="hitTime" val="2000" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="aggroPoints" val="438" />
<for>
<effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
<mul order="0x30" stat="pAtk" val="1.3">
<using kind="Dual Fist,Bow,Dagger,Dual Dagger,Sword,Dual Sword,Blunt,Big Sword,Big Blunt,Ancient Big Sword,Rapier,Two Handed Sword" />
</mul>
<mul order="0x30" stat="pDef" val="1.3">
<using kind="Dual Fist,Bow,Dagger,Dual Dagger,Sword,Dual Sword,Blunt,Big Sword,Big Blunt,Ancient Big Sword,Rapier,Two Handed Sword" />
</mul>
<mul order="0x30" stat="mDef" val="1.3">
<using kind="Dual Fist,Bow,Dagger,Dual Dagger,Sword,Dual Sword,Blunt,Big Sword,Big Blunt,Ancient Big Sword,Rapier,Two Handed Sword" />
</mul>
<mul order="0x30" stat="cAtk" val="1.1">
<using kind="Dual Fist,Bow,Dagger,Dual Dagger,Sword,Dual Sword,Blunt,Big Sword,Big Blunt,Ancient Big Sword,Rapier,Two Handed Sword" />
</mul>
</effect>
</for>