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connect interlude

Posted: Sun Sep 26, 2010 5:15 pm
by dalawa
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Hello,

I have GS and LS running properly (I think), but how to get my game rnning via this server? When I log in to the interlude-client, I get to the password section. When entering a valid (NCZ0ft) password, I get disconnected directly, and when entering a expired (NCZ0ft) password, it comes up with the message expired.
Seems like login is still at the official server from NCZ0ft.
How to connect the cinterlude-client to the server I just created?
:?:

Re: connect interlude

Posted: Sun Sep 26, 2010 5:34 pm
by jurchiks
edit your hosts file (C:\windows\system32\drivers\etc), add this line:
your.ip.here l2authd.lineage2.com

Re: connect interlude

Posted: Sun Sep 26, 2010 5:43 pm
by SolidSnake
Anyway wrong section, next time open a new topic here http://l2jserver.com/forum/viewforum.php?f=82

Re: connect interlude

Posted: Sun Sep 26, 2010 5:53 pm
by dalawa
Thanks for the very fast reply

When opening the hosts file , this is the content under the example:
127.0.0.1 localhost
::1 localhost

I assume this line I have to add:

xx.xxx.xxx.xx l2authd.lineage2.com

Now trying to safe the hosts file again, but a warming pops up that I can not do that and have to check the right destination. All is ok, but doesn't safe the editted file :(

Re: connect interlude

Posted: Sun Sep 26, 2010 6:13 pm
by dalawa
Well Hosts file has been changed now, but still same login problem

Re: connect interlude

Posted: Sun Sep 26, 2010 7:39 pm
by jurchiks
hmmm...
try editing it from l2authd. to l2testauthd.
maybe you have a pts client... if that doesn't work then i have no idea.

Re: connect interlude

Posted: Sun Sep 26, 2010 8:09 pm
by dalawa
Thanks Jurchiks,

Got now the right hosts file and a step further (in fact almsot there hehehe)
Next problem, I already found a post for this, but did not work for me.
I get to the server selection screen where Bartz is selected, only entering this server doesnt work (yet).
In my loginserver I changed already both int and ext ip adresses to local 127.0.0.1 , to 192.168.1.100 and to 62.194.249.40 (WAN).
This is prob the last issue to solve.
So far great help

Re: connect interlude

Posted: Mon Sep 27, 2010 8:05 am
by jurchiks
if the server's ping is shown as normal then it might be protocol version mismatch... any messages in server console when you try to log in?

Re: connect interlude

Posted: Mon Sep 27, 2010 9:59 am
by dalawa
No messages,

Today I am at the server selection screen with 01 Bartz showing. Ping is now 9999 where yesterday it was 178.

When pressing the "ok" button to log into the server, nothing happens

Can it be that the L2j version doesn't match the client? and how can I check this?

Re: connect interlude

Posted: Mon Sep 27, 2010 1:14 pm
by jurchiks
that is most certain actually, clean installation of client is practically always different protocol than l2j core. It's written in one of the config files, look for yourself.
to check the client's protocol, afaik you needed to run l2.exe with "-L2ProtocolVersion" flag (use a shortcut for that)

Re: connect interlude

Posted: Tue Sep 28, 2010 1:07 pm
by dalawa
Ok

Sorry for late reply,
I have been busy trying all kinds of IP changes, but does not seem to get anywhere.
Checking the clients protocol with the L2J-core protocol I have no clue how. Been looking things up on the internet, but that seems to get me only more away from the problem, or deeper into it. Must tell ... I'm a complete noob for this.
Anyway Both login server and gameserver are running the way they should, Logging into the game (Interlude) works well untill server selection screen. There nothing else happens. My logical thinking says that the gameserver and client are different from each otherand for some reason can not connect.
I did found the L2J version = 1083 builtdate = 20070811_2350, but thats all I can find about L2J.
Thanks for all your previous help, If there is nothing else you can suggest, then I understand.
Reason for setting up a server for my own is to play L2 offline whenever I do not have internet connection. This is most of the year since I'm a seaman.

Re: connect interlude

Posted: Tue Sep 28, 2010 3:34 pm
by jurchiks
Well, for l2jserver you will always need a fully updated client, so you need to either find a fully updated interlude client somewhere, or modify core, which is really bothersome.
The version you found is not the protocol version, it's core revision. The right one is at the bottom of server.properties:
MinProtocolRevision = 740
MaxProtocolRevision = 746
So if your client's protocol is lower, then there might be some problems ingame, like items not displaying correctly and stuff like that.

Re: connect interlude

Posted: Tue Sep 28, 2010 8:50 pm
by dalawa
Uhhhm,

Yes my server config tells:
MinProtocolRevision = 740
MaxProtocolRevision = 746

Now I will try to find that fully updated client somewhere. Not an easy search I think, but only possible way.

Thanks

Re: connect interlude

Posted: Tue Sep 28, 2010 9:17 pm
by dalawa
Finding in/out IP/port I get the following when run CMD.

After trying to login into the gameserver interlude I get the follwing when typing in "netstat -n" in cmd

Proto Local adress Extern adress status
TCP 127.0.0.1:52595 127.0.0.1:2106 TIME_WAIT
TCP 192.168.123.114:2869 192.168.123.254:5144 CLOSE_WAIT
TCP 192.168.123.114:2869 192.168.123.254:5249 CLOSE_WAIT
TCP 192.168.123.114:52597 62.194.249.40:7777 SYN_SENT

The last line has to do with the login into Interlude I assume. Does it mean that the gameserver and client do not match, and synchronisation in process?
All other protocols are ESTABLISHED and therefore not mentioned here.

Re: connect interlude

Posted: Wed Sep 29, 2010 9:01 am
by jurchiks
Did you try what I mentioned in my second post? about the -L2ProtocolVersion flag?
If the login packets have changed since clean install and latest client then it won't log in, though it should say smth in console imho.