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clean patch

Posted: Thu Sep 30, 2010 3:17 pm
by Ai17
I click on buffer Vampiric rage buff it shows that adens disappers but no buff gived,in my navicat it writed id but nothing i tryed to download clean patch but when i put into my l2 it says protocol version diferent.

Re: clean patch

Posted: Thu Sep 30, 2010 4:29 pm
by jurchiks
lol, so just because of 1 small server-based error you fucked up your client?
What the hell man, why do you always have such ridiculous problems??
You don't even say what buffer you use, if it's custom then fat chance getting support on it, otherwise...

Re: clean patch

Posted: Thu Sep 30, 2010 5:05 pm
by Ai17
i use server buffer 10000003

Re: clean patch

Posted: Thu Sep 30, 2010 5:50 pm
by Tan
xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD he probably did not remove //invul lol

Re: clean patch

Posted: Thu Sep 30, 2010 6:39 pm
by Ai17
tan what you saying if invul make that i cant buff any buffs lol xDDDD and i make that i mortal nothing...

Re: clean patch

Posted: Thu Sep 30, 2010 7:28 pm
by jurchiks
no, he was right actually, if you're using GM //invul, buffs don't work on you.
But if you say that it doesn't work either way...
All other buffs work and only this one doesn't, or...?

Re: clean patch

Posted: Thu Sep 30, 2010 7:50 pm
by Ai17
yes i stay in normal mode and 3 buffs dont work haste acumen and this.

Re: clean patch

Posted: Thu Sep 30, 2010 8:15 pm
by jurchiks
and all others work?
you haven't edited skill xml's or buffer's htm's?

Re: clean patch

Posted: Thu Sep 30, 2010 8:43 pm
by Ai17
all is ok even the adens disspared

Re: clean patch

Posted: Mon Oct 04, 2010 12:30 pm
by Ai17
noone knows ? in naivcat custopm buffer ok in html/mods its ok, but in the shillienelder class the Vampiric Rage didn't appeares.

Re: clean patch

Posted: Mon Oct 04, 2010 7:06 pm
by Ai17
mabye there something wrong :?

<skill id="1268" levels="4" name="Vampiric Rage" enchantGroup1="1" enchantGroup2="1">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2mpConsume"> 52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26 </table>
<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table>
<table name="#mpInitialConsume"> 6 8 11 14 </table>
<table name="#mpConsume"> 21 31 43 53 </table>
<table name="#absorbDam"> 6 7 8 9 </table>
<table name="#aggroPoints"> 285 418 549 646 </table>
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="4000" />
<set name="skillType" val="BUFF" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="aggroPoints" val="#aggroPoints" />
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="mpConsume" val="#ench2mpConsume" />
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
<for>
<effect name="Buff" time="7600 " val="0" stackOrder="#absorbDam" stackType="vampRage">
<add order="0x40" stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies -->
</effect>
</for>
<enchant1for>
<effect name="Buff" time="#ench1time" val="0" stackOrder="9" stackType="vampRage">
<add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies -->
</effect>
</enchant1for>
</skill>