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Problem with augumentation.

Posted: Wed Oct 20, 2010 4:37 pm
by hiroshima
Well.... i have problem with augumented weapons on my server... If someone use disarm on someone he cant equip weapon anymore, or stats stucks... really strange things... please take a look on this screen.

Image

Re: Problem with augumentation.

Posted: Wed Oct 20, 2010 4:55 pm
by poltomb
ss link broken :/

Re: Problem with augumentation.

Posted: Wed Oct 20, 2010 5:02 pm
by hiroshima
Image

here we go :)

Re: Problem with augumentation.

Posted: Wed Oct 20, 2010 5:03 pm
by Zoey76
Thats the screenshot hiroshima posted:
Image

Server Version: 379M?
DP Revision: 379M?

Can you tell us if it's Epilogue?

Re: Problem with augumentation.

Posted: Wed Oct 20, 2010 5:30 pm
by janiii
you can try this patch, but nobody knows what l2j version you are using, probably a private fork..

Code: Select all

Index: java/com/l2jserver/gameserver/model/L2Augmentation.java===================================================================--- java/com/l2jserver/gameserver/model/L2Augmentation.java    (revision 4420)+++ java/com/l2jserver/gameserver/model/L2Augmentation.java    (working copy)@@ -131,9 +131,9 @@             player.addSkill(_skill);             if (_skill.isActive())             {-                if (!player.getReuseTimeStamp().isEmpty() && player.getReuseTimeStamp().containsKey(_skill.getId()))+                if (!player.getReuseTimeStamp().isEmpty() && player.getReuseTimeStamp().containsKey(_skill.getReuseHashCode()))                 {-                    final long delay = player.getReuseTimeStamp().get(_skill.getId()).getRemaining();+                    final long delay = player.getReuseTimeStamp().get(_skill.getReuseHashCode()).getRemaining();                     if (delay > 0)                     {                         player.disableSkill(_skill, delay);

Re: Problem with augumentation.

Posted: Wed Oct 20, 2010 5:52 pm
by hiroshima
its L2J Epilogue Dear Zoey76.