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Major Heal
Posted: Wed Oct 27, 2010 11:40 pm
by ADONES
Hello guys...
i use the last Nightly Epilogue Server Version... everything works fine.. but,
if a Bishop use Major Heal the mobs are aggresiv on him...
someone know how to fix that problem?
sincerely yours
ADONES
Re: Major Heal
Posted: Thu Oct 28, 2010 3:07 am
by hope
Happens on retail as well mobs always go for the healer first
Re: Major Heal
Posted: Thu Oct 28, 2010 3:36 am
by Copyleft
not sure, but I think that Major Heal should have no aggro at all
Re: Major Heal
Posted: Thu Oct 28, 2010 6:01 am
by hope
If you want to change it on your server that is up to you I like it just like retail
Re: Major Heal
Posted: Thu Oct 28, 2010 4:21 pm
by ADONES
Ok.. but how can i change it?
ty in advance
Adones
Re: Major Heal
Posted: Thu Oct 28, 2010 4:48 pm
by Copyleft
Code: Select all
### Eclipse Workspace Patch 1.0Index: data/stats/skills/1400-1499.xml===================================================================--- data/stats/skills/1400-1499.xml (revision 7669)+++ data/stats/skills/1400-1499.xml (working copy)@@ -46,7 +46,6 @@ <table name="#ench2MpConsume"> 78 77 76 75 73 72 72 71 70 68 67 66 65 65 63 62 61 60 58 57 57 56 55 53 52 51 50 50 48 47 </table> <table name="#mpConsume"> 60 64 65 67 69 72 74 77 78 80 80 </table> <table name="#power"> 690 722 753 783 812 840 867 892 915 936 946 </table>- <set name="aggroPoints" val="#power" /> <set name="mpConsume" val="#mpConsume" /> <set name="itemConsumeId" val="3031" /> <set name="itemConsumeCount" val="1" />@@ -69,7 +68,6 @@ <table name="#ench34Power"> 1174 1178 1183 1187 1191 1196 1200 1204 1209 1213 1218 1222 1226 1231 1235 1239 1244 1248 1252 1257 1261 1266 1270 1274 1279 1283 1287 1292 1296 1301 </table> <table name="#mpConsume"> 189 199 214 228 239 </table> <table name="#power"> 902 979 1050 1115 1170 </table>- <set name="aggroPoints" val="#power" /> <set name="mpConsume" val="#mpConsume" /> <set name="itemConsumeId" val="3031" /> <set name="itemConsumeCount" val="4" />
Hope, I meant that I do think that this is a retail-like change, not a custom ^^, but I don't have enough info to confirm and havent tested
Re: Major Heal
Posted: Thu Oct 28, 2010 9:53 pm
by ADONES
Ok.. i dunno realy what to change.. what u whrited me.. but didn 't work..
thats my code of the two skills..
Code: Select all
<skill id="1401" levels="11" name="Major Heal" enchantGroup1="2" enchantGroup2="2"> <table name="#ench1Power"> 958 972 985 999 1012 1026 1039 1053 1067 1080 1094 1107 1121 1134 1148 1162 1175 1189 1202 1216 1229 1243 1257 1270 1284 1297 1311 1324 1338 1352 </table> <table name="#ench2MpConsume"> 78 77 76 75 73 72 72 71 70 68 67 66 65 65 63 62 61 60 58 57 57 56 55 53 52 51 50 50 48 47 </table> <table name="#mpConsume"> 60 64 65 67 69 72 74 77 78 80 80 </table> <table name="#power"> 690 722 753 783 812 840 867 892 915 936 946 </table> <set name="aggroPoints" val="#power" /> <set name="mpConsume" val="#mpConsume" /> <set name="itemConsumeId" val="3031" /> <set name="itemConsumeCount" val="1" /> <set name="power" val="#power" /> <set name="reuseDelay" val="1000" /> <set name="hitTime" val="5000" /> <set name="target" val="TARGET_ONE" /> <set name="skillType" val="HEAL" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isMagic" val="true" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> </skill> <skill id="1402" levels="5" name="Major Group Heal" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#ench1Power"> 1183 1196 1209 1222 1235 1248 1261 1274 1287 1300 1313 1326 1339 1352 1365 1378 1391 1404 1417 1430 1443 1456 1469 1482 1495 1508 1521 1534 1547 1561 </table> <table name="#ench2MpConsume"> 233 231 227 225 221 218 215 212 208 206 202 198 196 192 190 186 183 180 177 173 171 167 165 161 157 155 151 148 145 142 </table> <table name="#ench34Power"> 1174 1178 1183 1187 1191 1196 1200 1204 1209 1213 1218 1222 1226 1231 1235 1239 1244 1248 1252 1257 1261 1266 1270 1274 1279 1283 1287 1292 1296 1301 </table> <table name="#mpConsume"> 189 199 214 228 239 </table> <table name="#power"> 902 979 1050 1115 1170 </table> <set name="aggroPoints" val="#power" /> <set name="mpConsume" val="#mpConsume" /> <set name="itemConsumeId" val="3031" /> <set name="itemConsumeCount" val="4" /> <set name="power" val="#power" /> <set name="reuseDelay" val="3000" /> <set name="hitTime" val="7000" /> <set name="skillRadius" val="1000" /> <set name="target" val="TARGET_PARTY" /> <set name="skillType" val="HEAL" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isMagic" val="true" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="power" val="#ench34Power" /> <enchant3 name="negateStats" val="POISON" /> <enchant3 name="negateLvl" val="9" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="power" val="#ench34Power" /> <enchant4 name="negateStats" val="BLEED" /> <enchant4 name="negateLvl" val="9" /> <enchant3for> <effect name="Negate" val="0" noicon="1" effectType="NEGATE" /> </enchant3for> <enchant4for> <effect name="Negate" val="0" noicon="1" effectType="NEGATE" /> </enchant4for> </skill>
Re: Major Heal
Posted: Thu Oct 28, 2010 10:01 pm
by Aikimaniac
remove the line with agropoints and thats is...
Re: Major Heal
Posted: Thu Oct 28, 2010 11:36 pm
by ADONES
thank you very much.. i guess it works...
sincerley yours
ADONES