Page 1 of 1

voiced command packet

Posted: Thu Jan 13, 2011 1:48 pm
by jurchiks
Which client packet is responsible for reading voiced commands?
The opcode of it is 0x38, according to this list it's RequestMagicSkillList, but that packet doesn't exist in network/clientpackets.
Unfortunately, looking by opcode isn't an option, so...

Re: voiced command packet

Posted: Thu Jan 13, 2011 2:04 pm
by _DS_
What you call "voiced command" ?

Re: voiced command packet

Posted: Thu Jan 13, 2011 3:16 pm
by Nik
For /command -> BypassUserCmd.java
For .command -> Say2.java -> chathandlers.ChatAll.java -> voicedcommandhandlers

Re: voiced command packet

Posted: Thu Jan 13, 2011 3:53 pm
by jurchiks
all voiced commands are ".something", _DS_...
I'm not talking about any chat commands.
Thx nik.
Damn, I thought it had a special packet but no... so it's custom.

Re: voiced command packet

Posted: Thu Jan 13, 2011 4:03 pm
by Zoey76
jurchiks wrote:all voiced commands are ".something", _DS_...
I'm not talking about any chat commands.
Thx nik.
Damn, I thought it had a special packet but no... so it's custom.
Have you ever seen in retail a voiced command? :P

Maybe they should add them as well :twisted:

Re: voiced command packet

Posted: Thu Jan 13, 2011 4:31 pm
by _DS_
Voiced commands are all custom, yes. And they can be called from htmls too (voice bypass).

Re: voiced command packet

Posted: Thu Jan 13, 2011 4:54 pm
by jurchiks
Well, I didn't check it on retail so how could I have known?
It's kinda silly that the handler also separates the parameters from the command itself, no bypass has that...
Good think I dug it up otherwise I'd tried to split the command like in all bypasses.
Anyway, the topic can be locked I suppose.