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_globalAggro

Posted: Wed Jan 19, 2011 3:06 pm
by a13xsus
L2J Revision 4486:
L2JDP Revision 7756:

L2AttackableAI

Code: Select all

_globalAggro = -10; // 10 seconds timeout of ATTACK after respawn...// Add all autoAttackable L2Character in L2Attackable Aggro Range to its _aggroList with 0 damage and 1 hate// A L2Attackable isn't aggressive during 10s after its spawn because _globalAggro is set to -10
Doesn't work. L2Monster becomes aggro immediately after respawn and starts attacking player. Should wait 10 seconds after respawn and get all visible objects inside its Aggro Range. How to fix it?