[HELP] remove dance songs
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- Posts: 37
- Joined: Mon May 09, 2011 8:56 am
[HELP] remove dance songs
How can i remove dance / songs by clicking with alt , like buffs ,anyone can tell me ?!
- Nyaran
- Posts: 254
- Joined: Mon Apr 11, 2011 11:13 am
- Location: Madrid, Spain
- Contact:
Re: [HELP] remove dance songs
Character.propeties file
Set it to true
Code: Select all
DanceCancelBuff = False
My English is bad, if you don't understand me, call Plim and she translates it xD


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- Posts: 37
- Joined: Mon May 09, 2011 8:56 am
Re: [HELP] remove dance songs
thank didn't know that .
one more question .
how do i set the format for 2h for all buffs?
# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = False
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example:
# This enable 1h(3600) duration for songs, the "\"indicates new line,
# and is only set for formating purposes.
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
# 363,3600;364,3600
SkillDurationList =
# When this is enabled it will read the "SkillReuseList" option.
EnableModifySkillReuse = False
# Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
SkillReuseList =
i need to mannualy insert the ids or there is some way to edit for all .
one more question .
how do i set the format for 2h for all buffs?
# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = False
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example:
# This enable 1h(3600) duration for songs, the "\"indicates new line,
# and is only set for formating purposes.
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
# 363,3600;364,3600
SkillDurationList =
# When this is enabled it will read the "SkillReuseList" option.
EnableModifySkillReuse = False
# Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
SkillReuseList =
i need to mannualy insert the ids or there is some way to edit for all .
- Nyaran
- Posts: 254
- Joined: Mon Apr 11, 2011 11:13 am
- Location: Madrid, Spain
- Contact:
Re: [HELP] remove dance songs
yes, you should set it one by one
buffId1,7200;buffId2,7200;buffId3,7200;buffId3,7200;.........
buffId1,7200;buffId2,7200;buffId3,7200;buffId3,7200;.........
My English is bad, if you don't understand me, call Plim and she translates it xD


-
- Posts: 37
- Joined: Mon May 09, 2011 8:56 am
Re: [HELP] remove dance songs
tnx , i will do it the old fashion way