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L2J Error

Posted: Thu Oct 20, 2011 3:46 am
by Sikken
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» Find Revision
L2J Revision Number:4693
L2JDP Revision Number:2084

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Oct 19, 2011 11:35:14 PM net.sf.l2j.gameserver.clientpackets.ClientBasePacket runSEVERE: error handling client message [C] 03 EnterWorldjava.lang.NullPointerException    at net.sf.l2j.util.MTRandom.next(MTRandom.java:334)    at java.util.Random.nextDouble(Unknown Source)    at net.sf.l2j.gameserver.lib.Rnd.nextInt(Rnd.java:48)    at net.sf.l2j.gameserver.ai.L2AttackableAI.thinkActive(L2AttackableAI.java:393)    at net.sf.l2j.gameserver.ai.L2AttackableAI.onEvtThink(L2AttackableAI.java:732)    at net.sf.l2j.gameserver.ai.L2CharacterAI.onIntentionActive(L2CharacterAI.java:132)    at net.sf.l2j.gameserver.ai.AbstractAI.setIntention(AbstractAI.java:287)    at net.sf.l2j.gameserver.ai.AbstractAI.setIntention(AbstractAI.java:238)    at net.sf.l2j.gameserver.model.actor.knownlist.MonsterKnownList.addKnownObject(MonsterKnownList.java:32)    at net.sf.l2j.gameserver.model.L2World.addVisibleObject(L2World.java:368)    at net.sf.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:287)    at net.sf.l2j.gameserver.clientpackets.EnterWorld.runImpl(EnterWorld.java:138)    at net.sf.l2j.gameserver.clientpackets.ClientBasePacket.run(ClientBasePacket.java:59)    at net.sf.l2j.gameserver.Connection.addReceivedMsg(Connection.java:97)    at net.sf.l2j.gameserver.SelectorThread.parse(SelectorThread.java:513)    at net.sf.l2j.gameserver.SelectorThread.readData(SelectorThread.java:440)    at net.sf.l2j.gameserver.SelectorThread.run(SelectorThread.java:295)  
any suggestions?

Re: L2J Error

Posted: Thu Oct 20, 2011 3:10 pm
by BiggBoss
do not use java 7 with old builds

Re: L2J Error

Posted: Thu Oct 20, 2011 8:28 pm
by Sikken
i run with what version?
i compile with what version?

Re: L2J Error

Posted: Thu Oct 20, 2011 8:29 pm
by BiggBoss
since jdk contains alredy jre, just be sure you get jdk 1.6.xx

Re: L2J Error

Posted: Thu Oct 20, 2011 8:47 pm
by Sikken

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http://www.oracle.com/technetwork/java/javasebusiness/downloads/java-archive-downloads-javase6-419409.html#jdk-6u21-oth-JPR
i can not seem to find 1.6.xx, only 6+


EDIT:::

Code: Select all

http://www.herongyang.com/Java/JDK-1-6-Download-and-Installation.html
this is showing me that j6u2 = 1.6??

Re: L2J Error

Posted: Thu Oct 20, 2011 9:05 pm
by Sikken
ok, so i have jdk1.6.0_02 installed, ill use this to compile and run, ill post my results ;)
wish my good luck :S

Re: L2J Error

Posted: Thu Oct 20, 2011 9:13 pm
by Sikken
lol, so i have the same problem, ill post the full log.

Code: Select all

Initializing SiegeManagerInitializing TownManagerInitializing OlympiadStadiaManagerIdFactory: Free ObjectID's remaining: 1879012516GameServer Started, free memory 253 Mb of 455 MbMaximum Numbers of Connected Players: 200GameServer listening on all available IPs on Port 7777Telnet server is currently disabled.Connecting to login on 192.168.1.100:9014[C]0000: 00 02 01 00 00 41 00 00 00 00 85 bc 0d 81 e2 28    .....A.........(0010: 93 03 e6 75 c1 d4 80 54 2d c4 66 ba bf f9 55 5f    ...u...T-.f...U_0020: e6 ad 2b 0e 70 98 b6 38 cb b2 9e ca fd 78 41 03    ..+.p..8.....xA.0030: 17 67 ea 24 6a c7 00 ca f3 c3 5e 95 44 af 36 55    .g.$j.....^.D.6U0040: 08 fb e1 7d d2 15 23 37 74 a3 00 00 09 56 31 cb    ...}..#7t....V1. Init receivedRSA key set upSent new blowfish keyChanged blowfish keySent AuthRequest to login[C]0000: 02 00 42 00 61 00 72 00 74 00 7a 00 00 00 00 00    ..B.a.r.t.z.....0010: 00 00 00 00 17 00 4a 00                            ......J. Registered on login as Server 0 : Bartz[S] 64 SystemMessageAutoSpawnHandler: Spawned NPC ID 7556 at 151680, -174891, -1782 (Near Dwarven Village) for 30 minute(s).[C] 00 ProtocolVersion <<< nullClient Protocol Revision is ok:660[S] 01 KeyPacket[S] 01 KeyPacket >>> null[C] 08 AuthLogin <<< nulluser:robertjkey:PlayOk: 408923223 -647609854 LoginOk:444067126 -667778339PlayOk: 408923223 -647609854 LoginOk:444067126 -667778339[C]0000: 03 72 00 6f 00 62 00 65 00 72 00 74 00 6a 00 00    .r.o.b.e.r.t.j..0010: 00 01 00 00 03 09 00 7e                            .......~ Login accepted player robertj waited(0ms)[S] 1F CharSelectInfo[S] 1F CharSelectInfo >>> robertj[C] 0D CharacterSelected <<< robertjselected slot:0[S] 04 UserInfoplayers to notify:0 packet: [S] 03 CharInfo[S] 03 CharInfo[S] 0e StatusUpdateplayers to notify:0 packet:[S] 0e StatusUpdate[S] 7f MagicEffectIcons[S] 04 UserInfoplayers to notify:0 packet: [S] 03 CharInfo[S] 03 CharInfo[S] 0e StatusUpdateplayers to notify:0 packet:[S] 0e StatusUpdate[S] 04 UserInfoplayers to notify:0 packet: [S] 03 CharInfo[S] 03 CharInfo[S] 0e StatusUpdateplayers to notify:0 packet:[S] 0e StatusUpdate[S] 04 UserInfoplayers to notify:0 packet: [S] 03 CharInfo[S] 03 CharInfo[S] 0e StatusUpdateplayers to notify:0 packet:[S] 0e StatusUpdate[S] 04 UserInfoplayers to notify:0 packet: [S] 03 CharInfo[S] 03 CharInfo[S] 0e StatusUpdateplayers to notify:0 packet:[S] 0e StatusUpdate[S] 04 UserInfoplayers to notify:0 packet: [S] 03 CharInfo[S] 03 CharInfo[S] 0e StatusUpdateplayers to notify:0 packet:[S] 0e StatusUpdate[S] 0e StatusUpdateplayers to notify:0 packet:[S] 0e StatusUpdate[S] 0e StatusUpdate[S] 0e StatusUpdate[S] 0e StatusUpdate[S] 0e StatusUpdate[S] 0e StatusUpdateSiege of Gludio: Sat Oct 29 20:00:00 EDT 2011Siege of Dion: Sat Oct 29 20:00:00 EDT 2011Siege of Giran: Sun Oct 23 16:00:00 EDT 2011Siege of Oren: Sun Oct 23 16:00:00 EDT 2011Siege of Aden: Sat Oct 29 20:00:00 EDT 2011Siege of Innadril: Sun Oct 23 16:00:00 EDT 2011Siege of Goddard: Sun Oct 23 16:00:00 EDT 2011No skills awarded at lvl: 1[S] 0e StatusUpdate[S] 0e StatusUpdate[S] 0e StatusUpdate[S] 3E ChangeMoveTypeplayers to notify:0 packet:[S] 3E ChangeMoveType[S] 04 UserInfoplayers to notify:0 packet: [S] 03 CharInfo[S] 03 CharInfo[S] 0e StatusUpdateplayers to notify:0 packet:[S] 0e StatusUpdate[S] 0e StatusUpdateplayers to notify:0 packet:[S] 0e StatusUpdate[S] 15 CharSelected[S] 15 CharSelected >>> robertj[S] 64 SystemMessage[S] FE:08 RequestManorList <<< robertj[C] 63 RequestQuestList <<< robertj[S] 80 QuestList[S] 80 QuestList >>> robertj[C] 03 EnterWorld <<< robertjUser already exist in OID map! User Sikken is character clone[L2World] objectId 268471121 already exist in OID map![S] 16 NpcInfo[S] 16 NpcInfoerror handling client message [C] 03 EnterWorldjava.lang.NullPointerException        at net.sf.l2j.util.MTRandom.next(MTRandom.java:334)        at java.util.Random.nextDouble(Unknown Source)        at net.sf.l2j.gameserver.lib.Rnd.nextInt(Rnd.java:48)        at net.sf.l2j.gameserver.ai.L2AttackableAI.thinkActive(L2AttackableAI.java:393)        at net.sf.l2j.gameserver.ai.L2AttackableAI.onEvtThink(L2AttackableAI.java:732)        at net.sf.l2j.gameserver.ai.L2CharacterAI.onIntentionActive(L2CharacterAI.java:132)        at net.sf.l2j.gameserver.ai.AbstractAI.setIntention(AbstractAI.java:287)         at net.sf.l2j.gameserver.ai.AbstractAI.setIntention(AbstractAI.java:238)         at net.sf.l2j.gameserver.model.actor.knownlist.MonsterKnownList.addKnownObject(MonsterKnownList.java:32)        at net.sf.l2j.gameserver.model.L2World.addVisibleObject(L2World.java:368)        at net.sf.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:287)        at net.sf.l2j.gameserver.clientpackets.EnterWorld.runImpl(EnterWorld.java:138)        at net.sf.l2j.gameserver.clientpackets.ClientBasePacket.run(ClientBasePacket.java:59)        at net.sf.l2j.gameserver.Connection.addReceivedMsg(Connection.java:97)        at net.sf.l2j.gameserver.SelectorThread.parse(SelectorThread.java:513)        at net.sf.l2j.gameserver.SelectorThread.readData(SelectorThread.java:440)        at net.sf.l2j.gameserver.SelectorThread.run(SelectorThread.java:295) [S] 16 NpcInfo >>> robertj[S] 16 NpcInfo >>> robertj[S] 64 SystemMessage[S] 64 SystemMessageSevenSignsFestival: Festival manager initialized. Those wishing to participate have 20 minute(s) to sign up.[S] 64 SystemMessage 

Re: L2J Error

Posted: Thu Oct 20, 2011 9:40 pm
by Sikken
problem solved, i forgot to run using 1.6 b4 :D thank you so much dude, you save me :DDDD