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Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 12:14 am
by bedak
If you want to receive support we need this info to help you properly.
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L2J Revision 4470:
L2JDP Revision 7733:


Here are my cfgs:

LOGIN CFG

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# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = My External IP # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 192.168.1.101 # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------RouterHostname = 192.168.1.1 # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15 # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = true # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = false # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = false # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = true # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended)Login = root # Database connection passwordPassword = root # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc.# ---------------------------------------------------------------------------# If False, the license (after the login) will not be shown.# Default: TrueShowLicence = true # Default: TrueAutoCreateAccounts = true # ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Default: FalseDebug = false # Default: FalseAssert = false # Default: FalseDeveloper = false  

GAMESERVER CFG

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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = My external IP# ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = 192.168.1.101 # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = * # Default: 7777GameserverPort = 7777 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended)Login = root # Database connection passwordPassword = root # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = true # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Minimum and maximum protocol revision that server allow to connect.# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.# Default: 83MinProtocolRevision = 83 # Default: 87MaxProtocolRevision = 87 # ---------------------------------------------------------------------------# Misc Player Settings# --------------------------------------------------------------------------- # Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .* # This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .* # Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7  
HOSTS

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# Copyright (c) 1993-1999 Microsoft Corp.## This is a sample HOSTS file used by Microsoft TCP/IP for Windows.## This file contains the mappings of IP addresses to host names. Each# entry should be kept on an individual line. The IP address should# be placed in the first column followed by the corresponding host name.# The IP address and the host name should be separated by at least one# space.## Additionally, comments (such as these) may be inserted on individual# lines or following the machine name denoted by a '#' symbol.## For example:##      102.54.94.97     rhino.acme.com          # source server#       38.25.63.10     x.acme.com              # x client host 127.0.0.1       localhostMY IP L2authd.Lineage2.comMY IP testauthd.lineage2.com66.240.255.107 nprotect.lineage2.com66.240.255.107 update.nProtect.com 
PORTS OPENED

http://imageshack.us/photo/my-images/695/portxh.png/

And i cant connect to game server.... Login Success - Game server Fail

Help please? :S

Re: Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 6:22 am
by Dumpster
i am not seeing your ipconfig file.

Re: Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 9:33 am
by bedak
Dumpster wrote:i am not seeing your ipconfig file.

Because i dont have it :S Its only for Freya . This is Gracia Final :)

Re: Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 10:51 am
by tukune
127.0.0.1 localhost
:evil: MY IP L2authd.Lineage2.com
:evil: MY IP testauthd.lineage2.com
66.240.255.107 nprotect.lineage2.com
66.240.255.107 update.nProtect.com

127.0.0.1 localhost
:D 192.168.1.101 L2authd.Lineage2.com

Re: Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 11:31 am
by bedak
tukune wrote:127.0.0.1 localhost
:evil: MY IP L2authd.Lineage2.com
:evil: MY IP testauthd.lineage2.com
66.240.255.107 nprotect.lineage2.com
66.240.255.107 update.nProtect.com

127.0.0.1 localhost
:D 192.168.1.101 L2authd.Lineage2.com
Still cant connect :S

I edited l2.ini file and putted there my external ip addres... And not working,when i put 127.0.0.1 in all configs and l2.ini for test server same thing... I realy dont know what to do :S Maby its problem with system or somethin?

Re: Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 11:55 am
by jurchiks
if even 127.0.0.1 doesn't work then there might be a firewall blocking something.

Re: Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 12:18 pm
by bedak
jurchiks wrote:if even 127.0.0.1 doesn't work then there might be a firewall blocking something.

Hmmm...Firewall is off,and i added 7777 port to firewall just in case... Dont know whats the problem... :S

Re: Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 12:30 pm
by jurchiks
Maybe your client is not updated? Clean install won't work afaik.
Are there any warnings in loginserver console when you try to connect/log in?

Re: Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 1:22 pm
by bedak
This is what login says on startup

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Starting L2J Login Server. loading login configL2Properties: Missing property for key - PacketHandlerDebugL2Properties: Missing property for key - RequestServerIDL2Properties: Missing property for key - AcceptAlternateIDL2Properties: Missing property for key - DatapackRootLoading mmo.propertiesL2Properties: Missing property for key - IOSelectorThreadCountMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge15x8j10bv33licvkwd|3eb94bd7, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge15x8j10bv33licvkwd|3eb94bd7, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0,maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0,preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Loading LoginController...Cached 10 KeyPairs for RSA communicationStored 20 keys for Blowfish communicationLoaded 127 server namesLoaded 1 registered Game ServersCached 10 RSA keys for Game Server communication.Loaded 2 IP Bans.Listening for GameServers on *:9014Telnet server is currently disabled.Login Server ready on *:2106Updated Gameserver [2] Sieghardt IP's:InternalIP: 192.168.1.101ExternalIP: MY IP 
And i log in game as noraml,press Agree... On server selection tab i stuck... :S
No warnings on login screen :S

Re: Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 6:47 pm
by jurchiks
and gameserver?
if it gets to server selection it means it can't pass over to the GS.

Re: Can't Connect to Gameserver

Posted: Tue Nov 08, 2011 7:01 pm
by bedak
Here it is.. Yes it can't pass over to the GS :S

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Starting L2J Game Server. Loading GameServer Configuration Files...L2Properties: Missing property for key - DatapackRootLoading mmo.propertiesL2Properties: Missing property for key - IOSelectorThreadCountMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge15x8j10rybix1rxwi7u|2f39c244, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge15x8j10rybix1rxwi7u|2f39c244, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime-> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser ->0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]L2J Server Version:    3872L2J Datapack Version:  6794Updated characters online status.Cleaned 0 elements from database.Cleaned 0 expired timestamps from database.IDFactory: 102912 id's available.Initializing Script Engine ManagerScript Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - Language Version: 1.8Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.0b5Script Engine: java 1.6 - Language: java - Language Version: 1.6Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1SkillTreeTable: Loaded 42274 skills.FishingSkillTreeTable: Loaded 109 general skills.DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills.EnchantSkillTreeTable: Loaded 300 enchant skills.PledgeSkillTreeTable: Loaded 41 pledge skillsTransformSkillTreeTable: Loaded 50 transform skillsSpecialSkillTreeTable: Loaded 3 special skillsItemTable: Loaded 2509 Armors.ItemTable: Loaded 9474 Items.ItemTable: Loaded 3336 Weapons.Highest item id used:22172Initializing ClanHallManagerLoaded: 0 clan hallsLoaded: 44 free clan hallsExtractable items data: Loaded 202 extractable items!Extractable skills data: Loaded 306 extractable skills!Summon items data: Loaded 25 summon items.Loading zones...L2World: Setting up World RegionsL2World: (136 by 136) World Region Grid set up.Initializing GrandBossManagerGrandBossManager: Loaded 7 InstancesDone: loaded 432 zones.MerchantPriceConfigTable: Loaded 28 merchant price configs.Enchant HP Bonus registered for 1513 items!TradeController: Loaded 659 Buylists.L2Multisell: Loaded 164 lists.Initializing InstanceManagerLoaded 126 instance namesMultiverse Instance createdUniverse Instance createdInitializing Walkers Routes Table.WalkerRoutesTable: Loaded 224 Npc Walker Routes.NpcBufferSkillIdsTable: Loaded 2 buffers and 64 skills.RecipeController: Loaded 936 recipes.PetSkillsTable: Loaded 1898 skills.ArmorSetsTable: Loaded 142 armor sets.FishTable: Loaded 270 Fishes.CharTemplateTable: Loaded 103 Character Templates.ResidentialSkillTable: Loaded 29 entities with associated skills.Cache[HTML]: Running lazy cacheCache[Crest]: 0.000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)Loaded 4 forums. Last forum id used: 4Restored 0 clans from the database.NpcTable: (Re)Loaded 9346 NPC template(s).NpcTable: Loaded 464 Minions.HennaTable: Loaded 180 Templates.HennaTreeTable: Loaded 8136 Henna Tree Templates.Helper Buff Table: Loaded 17 Templates.Geodata Engine: Disabled.Initializing CastleManagerSearching clan halls doors:DoorTable: Loaded 727 Door Templates.Loaded: 9 castlesInitializing SiegeManagerInitializing FortManagerSevenSigns: Currently in the Competition (Quest Event) period!SevenSigns: The Seal of Avarice remains unclaimed.SevenSigns: The Seal of Gnosis remains unclaimed.SevenSigns: The Seal of Strife remains unclaimed.SevenSigns: The competition, if the current trend continues, will end in a tie this week.SevenSigns: Next period begins in 5 days, 22 hours and 1 mins.Siege of Aden: Sun Nov 20 01:00:00 CET 2011Siege of Oren: Sun Nov 20 01:00:00 CET 2011Siege of Dion: Sun Nov 20 01:00:00 CET 2011Siege of Giran: Sun Nov 20 01:00:00 CET 2011Siege of Gludio: Sun Nov 20 01:00:00 CET 2011Siege of Innadril: Sun Nov 20 01:00:00 CET 2011Siege of Goddard: Sun Nov 20 01:00:00 CET 2011Siege of Schuttgart: Sun Nov 20 01:00:00 CET 2011Siege of Rune: Sun Nov 20 01:00:00 CET 2011StaticObject: Loaded 29 StaticObject Templates.DayNightSpawnManager: Day/Night handler initializedSpawnTable: Loaded 40453 Npc Spawn Locations.Loaded: 21 fortressInitializing FortSiegeManagerTeleportLocationTable: Loaded 791 Teleport Location Templates.LevelUpData: Loaded 103 Character Level Up Templates.RaidBossSpawnManager: Loaded 180 InstancesRaidBossSpawnManager: Scheduled 0 InstancesGrandBossManager: Initialized 12 Grand Boss ZonesFourSepulchersManager: loaded 20 Mysterious-Box spawns.FourSepulchersManager: loaded 716 Physical type monsters spawns.FourSepulchersManager: loaded 716 Magical type monsters spawns.FourSepulchersManager: loaded 92 Church of duke monsters spawns.FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.FourSepulchersManager: spawned Conquerors' Sepulcher ManagerFourSepulchersManager: spawned Emperors' Sepulcher ManagerFourSepulchersManager: spawned Great Sages' Sepulcher ManagerFourSepulchersManager: spawned Judges' Sepulcher ManagerFourSepulchersManager: Beginning in WarmUp timeDimensionalRiftManager: Loaded 7 room types with 56 rooms.DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.Initializing QuestManagerAutoAnnoucements: Loaded 0 Auto Annoucement Data.ManorManager: Loaded 256 seedsInitializing AuctionManagerLoaded: 38 auction(s)Initializing BoatManagerInitializing CastleManorManagerManor System: Manor period approve updatedManor System: New Schedule for period approve @ Wed Nov 09 06:00:34 CET 2011Initializing MercTicketManagerLoaded: 0 Mercenary TicketsInitializing PetitionManagerLoading Server ScriptsLoading Handlers...Loaded 394  AdminCommandHandlersLoaded 12  ChatHandlersLoaded 28 ItemHandlersLoaded 86 SkillHandlersLoaded 15 UserHandlersLoaded 1 VoicedHandlersHandlers Loaded...Compiled Scripts Cache is disabled.Loaded: 469 questsLoaded: 97 transformations.Initializing AugmentationData.AugmentationData: 10 bad skill(s) were skipped.AugmentationData: Loaded: 52 augmentation stats.AugmentationData: Loaded: 24 accessory augmentation stats.AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 0AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 1AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 2AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 3AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 4AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 5AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 6AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 7AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 8AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 9Initializing ItemsAutoDestroy.SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).Olympiad System: Loading Olympiad System....Olympiad System: Currently in Olympiad PeriodOlympiad System: 32641 minutes until period endsOlympiad System: Next weekly change is in 8868 minutesOlympiad System: Loaded 0 NoblesOlympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.Olympiad System: Event starts/started : Tue Nov 08 18:00:52 CET 2011Hero System: Loaded 0 Heroes.Hero System: Loaded 0 all time Heroes.Olympiad System: Olympiad Game StartedEvent ID: (Valentines Event) has passed... Ignored.Initializing CursedWeaponsManagerLoaded : 2 cursed weapon(s).AutoChatHandler: Loaded 32 handlers in total.AutoSpawnHandler: Loaded 133 handlers in total.AccessLevels: Loaded 6 from database.AdminCommandAccessRights: Loaded 394 from database.IdFactory: Free ObjectID's remaining: 1878979227TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.GameServer Started, free memory 531 Mb of 910 MbConnecting to login on 127.0.0.1:9014Maximum Numbers of Connected Players: 100Server Loaded in 40 secondsTelnet server is currently disabled.Registered on login as Server 2 : Sieghardt 

Re: Can't Connect to Gameserver

Posted: Wed Nov 09, 2011 9:03 am
by jurchiks
gs config:
RequestServerID = 1your logs say ID 2... wrong hexid maybe?
AcceptAlternateID = truechange this to false
Open your database, `gameservers` table, and delete all records.
Then run GSRegister, choose the correct ID, change that ID in gs config, then copy/paste the generated hexid.txt to where it's supposed to be (afaik gs config folder, I don't remember already).
You can double-check if the database record in `gameservers` matches your chosen ID and the hex code in hexid.txt

Re: Can't Connect to Gameserver

Posted: Wed Nov 09, 2011 9:13 am
by bedak
Hmmm done it now,but still same problem :S I have no idea what is the problem :S