Rates - drop quantity
Posted: Fri Feb 03, 2012 4:48 pm
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ยป Find Revision
L2J Revision Number: 5165
L2JDP Revision Number: 8659
I think there is wrong drop quantity calculation. Chance is really larger but item number is not in conformity with formula in server core.
It must add to number of items more items in item`s random range for every 100% above 100% and drop item with 100% chance.
For example:
if item drop range is 5-10 and chance is 50% than with x500 drop rate I must get:
50%*500 = 2500%
2500% / 100% = 25 - it is +25 additional iterations
5*25 = 125, 5*100 = 500
then i must get min 125 and max 500 number of items.
BUT monster really drop 20-50 items
What is wrong?
ยป Find Revision
L2J Revision Number: 5165
L2JDP Revision Number: 8659
I think there is wrong drop quantity calculation. Chance is really larger but item number is not in conformity with formula in server core.
It must add to number of items more items in item`s random range for every 100% above 100% and drop item with 100% chance.
For example:
if item drop range is 5-10 and chance is 50% than with x500 drop rate I must get:
50%*500 = 2500%
2500% / 100% = 25 - it is +25 additional iterations
5*25 = 125, 5*100 = 500
then i must get min 125 and max 500 number of items.
BUT monster really drop 20-50 items
What is wrong?