hi, yes i know, is funny problem, but i am new at this. I have problem with conection. I start client and if i want to join server it is write always so i wrote bad acc or password, login and game server working good, i think i have abad host maybe
# Copyright (c) 1993-1999 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
127.0.0.1 localhost
127.0.0.1 l2testauthd.lineage2.com
127.0.0.1 l2authd.lineage2.com
also i tryed it with gameguard server, but still i cant join, i want it only for me and friend at lan game, please help, i am newbie at this thx
ps i have hi5 l2db unstable
login problem
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- Asmodaius
- Posts: 170
- Joined: Sun Jul 16, 2006 9:43 am
Re: login problem
First you are missing this line :
But even if you add this line, your friend, will never manage to log in.
In order to do that, you must change your ipconfig.xml file :
At the part that refers to you internalhosts, you must put the ip of the machine, which is hosting the gameserver.
After that, your friend's hosts file, must use this ip address instead of 127.0.0.1.
Code: Select all
216.107.250.194 nprotect.lineage2.com
In order to do that, you must change your ipconfig.xml file :
Code: Select all
<?xml version="1.0" encoding="UTF-8"?><!-- Externalhost here (Internet IP) or Localhost IP for local test --><gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.0" /></gameserver>
After that, your friend's hosts file, must use this ip address instead of 127.0.0.1.