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Stable Synchronization
Posted: Tue Jun 25, 2013 1:08 pm
by Pandragon
Just asking...
When will the Stable trunk be updated?
Re: Stable Synchronization
Posted: Tue Jun 25, 2013 1:28 pm
by xban1x
Probably after effect rework is done and all bugs with it are fixed.
Re: Stable Synchronization
Posted: Tue Jun 25, 2013 3:25 pm
by Zoey76
xban1x wrote:Probably after effect rework is done and all bugs with it are fixed.
After skill rework and it's fixes, not only effects.
Re: Stable Synchronization
Posted: Tue Jun 25, 2013 7:45 pm
by t102030
What the best project to open a PvP Server?
Unstable or Stable?
Re: Stable Synchronization
Posted: Tue Jun 25, 2013 7:46 pm
by xban1x
They are both ok.
Re: Stable Synchronization
Posted: Tue Jun 25, 2013 7:48 pm
by JMD
Currently im using 6066 and 9813 with lots of fixes from the forum. Its ok enough for now (too lazy to make an update), unless something major comes up im gonna wait for the next sync of beta with stable that will signalize the end of the effect and skill reworks.
Re: Stable Synchronization
Posted: Tue Jun 25, 2013 7:54 pm
by xban1x
To be honest i updated the stable with all the quests, punishment rework and other reworks(excluding effects) in like 30 mins so it's not much of a hassle you just need to know what you'r doing

Re: Stable Synchronization
Posted: Tue Jun 25, 2013 9:25 pm
by St3eT
xban1x wrote:They are both ok.
So that we have a difference of opinion on ,,ok"

Re: Stable Synchronization
Posted: Wed Jun 26, 2013 1:46 am
by Pandragon
Zoey76 wrote:xban1x wrote:Probably after effect rework is done and all bugs with it are fixed.
After skill rework and it's fixes, not only effects.
I really love your work...
Just got bored of syncing XML changes

Re: Stable Synchronization
Posted: Wed Jun 26, 2013 2:17 am
by Zoey76
pandragon wrote:Zoey76 wrote:xban1x wrote:Probably after effect rework is done and all bugs with it are fixed.
After skill rework and it's fixes, not only effects.
I really love your work...
Just got bored of syncing XML changes

Cooler stuff will follow this, but first we need to finish what we started
