Page 1 of 1
New Drop Rates
Posted: Wed Feb 26, 2014 11:13 pm
by CostyKiller
L2J Revision
Number:6436
L2JDP Revision
Number:10212
How can I balance the new drop rates to match or almost match the old drop rate?
For example if I had 30x drop rate now if I put 30x amount and 30x chance the drops are crazy.

Re: New Drop Rates
Posted: Wed Feb 26, 2014 11:15 pm
by St3eT
Explain the concept of "crazy".
Re: New Drop Rates
Posted: Wed Feb 26, 2014 11:42 pm
by CostyKiller
Are multiplied a lot more than it was before the droplist change that is way I asked.
If i had 30x items drop before those changes now i must put 30x only on chance multiplier?
Re: New Drop Rates
Posted: Thu Feb 27, 2014 9:43 am
by JMD
Old rates were based on quantity and not chance, so just leave the chance x1 this time.
Re: New Drop Rates
Posted: Thu Feb 27, 2014 10:03 am
by Battlecruiser
The drop doesn't behave correctly now at higher chance rates, than 1x
use this:
viewtopic.php?f=69&t=29239 for better behavior using higher chance rates. Note that, the NPCView has to be reworked (and I'll do that during the weekend)
Re: New Drop Rates
Posted: Thu Feb 27, 2014 10:07 am
by CostyKiller
Is not good.For example if you normally get 1 item if i set 30x drop rate amount it will multiply that item by 30 all time that it drops....

Re: New Drop Rates
Posted: Thu Feb 27, 2014 10:15 am
by Battlecruiser
With my changeset you can set 30x to chance and 1x to amount and leave PreciseDropCalculation True and it's intended behavior is as it was behaving before (maybe with some REAL improvements ha

)