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equipable item spoil

Posted: Tue Mar 18, 2014 4:19 pm
by GentleJesus
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Is there a way i can disable the equipable items from spoiling, as i want to increase the spoil multiplier but dont want equipables to spoil

Re: equipable item spoil

Posted: Wed Mar 19, 2014 2:59 pm
by Battlecruiser
1) Apply patches from here: viewtopic.php?f=69&t=29239
2) Create new amount and chance multiplier (and other if you want) strategies with your rules (look for predefined ones for reference)
3) Look at DroplistScope and let CORPSE use your new rules.

Re: equipable item spoil

Posted: Thu Mar 20, 2014 1:34 pm
by GentleJesus
i don't want to make all those changes for this one thing, it would take just as long to go in the npc xml and edit all the spoils manually

Re: equipable item spoil

Posted: Fri Mar 21, 2014 12:04 am
by Battlecruiser
There's no support for that feature yet. The most simple (and clean) solution is to create a new custom rule by copying a default one, adding a check if the item is equipable and let spoil use that rule.

The my modification of drop allows an easy creation of custom rules but the rule you've specified isn't supplied by default.

And the editing the XMLs isn't a solution, upstream can add more drops/spoils of equipable items.