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Setting up enchant rates and limits.
Posted: Sun Jun 01, 2014 1:03 pm
by JMD
I need some help. It used to be changing things only on enchantitemdata.xml but its doesnt work the same way anymore.
I want to make it:
Safe +6
Max +20
chance: 60% (Normal and Blessed scrolls)
With the things i tried it either enchant always succeeds or the scroll doesnt enchant at all.
Re: Setting up enchant rates and limits.
Posted: Sun Jun 01, 2014 1:08 pm
by UnAfraid
check enchant data xmls inside data/ folder you can specify max limits in enchantItemData.xml
And u can set enchant rates in enchantItemGroups.xml
For example this will set all enchants to 60%
Code: Select all
<?xml version="1.0" encoding="UTF-8"?><list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/enchantItemGroups.xsd"> <!-- General enchant group. --> <enchantRateGroup name="UNIFIED_GROUP"> <current enchant="1-65535" chance="60" /> </enchantRateGroup> <!-- Default scrolls enchanting route line. --> <enchantScrollGroup id="0"> <!-- Bind armor group to all item slots except full armor. --> <enchantRate group="UNIFIED_GROUP"> <item slot="lhand" /> <!-- Left hand: Shields, Sigils --> <item slot="head" /> <!-- Head: Helmet --> <item slot="chest" /> <!-- Chest: Armor upper body. --> <item slot="legs" /> <!-- Legs: Armor lower body. --> <item slot="feet" /> <!-- Feet: Boots --> <item slot="gloves" /> <!-- Gloves: Gloves --> <item slot="neck" /> <!-- Neck: Necklaces --> <item slot="rear;lear" /> <!-- Right ear, Left ear: Earrings --> <item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings --> <item slot="belt" /> <!-- Belt: Belts --> <item slot="shirt" /> <!-- Shirt: Shirts --> <item slot="rhand" /> <!-- Right hand: Weapons, Non magic weapon --> <item slot="rhand" /> <!-- Right hand: Weapons, Non magic weapon --> <item slot="fullarmor" /> <!-- Full Armor: Full armor pants are included. --> </enchantRate> </enchantScrollGroup></list>
Re: Setting up enchant rates and limits.
Posted: Sun Jun 01, 2014 1:48 pm
by JMD
UnAfraid wrote:check enchant data xmls inside data/ folder you can specify max limits in enchantItemData.xml
And u can set enchant rates in enchantItemGroups.xml
For example this will set all enchants to 60%
Code: Select all
<?xml version="1.0" encoding="UTF-8"?><list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/enchantItemGroups.xsd"> <!-- General enchant group. --> <enchantRateGroup name="UNIFIED_GROUP"> <current enchant="1-65535" chance="60" /> </enchantRateGroup> <!-- Default scrolls enchanting route line. --> <enchantScrollGroup id="0"> <!-- Bind armor group to all item slots except full armor. --> <enchantRate group="UNIFIED_GROUP"> <item slot="lhand" /> <!-- Left hand: Shields, Sigils --> <item slot="head" /> <!-- Head: Helmet --> <item slot="chest" /> <!-- Chest: Armor upper body. --> <item slot="legs" /> <!-- Legs: Armor lower body. --> <item slot="feet" /> <!-- Feet: Boots --> <item slot="gloves" /> <!-- Gloves: Gloves --> <item slot="neck" /> <!-- Neck: Necklaces --> <item slot="rear;lear" /> <!-- Right ear, Left ear: Earrings --> <item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings --> <item slot="belt" /> <!-- Belt: Belts --> <item slot="shirt" /> <!-- Shirt: Shirts --> <item slot="rhand" /> <!-- Right hand: Weapons, Non magic weapon --> <item slot="rhand" /> <!-- Right hand: Weapons, Non magic weapon --> <item slot="fullarmor" /> <!-- Full Armor: Full armor pants are included. --> </enchantRate> </enchantScrollGroup></list>
I see, thank you.