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Vitality
Posted: Thu Sep 04, 2014 7:23 pm
by Driad
How can I increase rates of vitality? Now rates the server x1000 and killing 1 gremlin all vitality ends.
Re: Vitality
Posted: Thu Sep 04, 2014 7:28 pm
by Zealar
All rates is inside "Rates.properties" so
Rates wrote:# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 1.
Re: Vitality
Posted: Thu Sep 04, 2014 7:34 pm
by Driad
Zealar wrote:All rates is inside "Rates.properties" so
Rates wrote:# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 1.
Put gain - 1000 no effect. This kind of collection of vitality not its rate.
Re: Vitality
Posted: Thu Sep 04, 2014 8:48 pm
by Zealar
Hmmm try RateVitalityLost = 0.1
Re: Vitality
Posted: Sat Sep 06, 2014 1:52 pm
by Driad
No work.
Re: Vitality
Posted: Mon Sep 08, 2014 7:15 pm
by Driad
There are more ideas?
Re: Vitality
Posted: Mon Sep 08, 2014 7:26 pm
by Sdw
Just try a lower value, like 0.00001 and adjust
Re: Vitality
Posted: Wed Sep 17, 2014 12:22 am
by MiguelS
Yes, you must set lower number than default.
xp 1 = 1 vitality
xp 10 = 0.1 vitality
xp 1000 = 0.01 vitality
But its only thing
