Title for new chars

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Attila
Posts: 441
Joined: Mon May 05, 2014 10:15 am

Title for new chars

Post by Attila »

L2J Revision Number:5649
L2JDP Revision Number:10448

hi how to give a new charts a title
can someone tell me how to do that please

thanks
Berkas
Posts: 94
Joined: Sat Dec 14, 2013 9:23 am

Re: Title for new chars

Post by Berkas »

activeChar.setTitle("test");
FallenAngel
Posts: 55
Joined: Thu Sep 11, 2014 10:05 am
Location: Slovakia

Re: Title for new chars

Post by FallenAngel »

Gist by: LucusAngel
All of time and space everything that ever happened or ever will - where do you want to start?
Attila
Posts: 441
Joined: Mon May 05, 2014 10:15 am

Re: Title for new chars

Post by Attila »

tanks all
L2GOT
Posts: 30
Joined: Wed Nov 05, 2014 9:56 pm

Re: Title for new chars

Post by L2GOT »

so what the fu.ck that code means?
where to put it or what?
User avatar
AntV
Posts: 177
Joined: Mon May 10, 2010 10:46 pm

Re: Title for new chars

Post by AntV »

That is a diff file.

Try to understand what is says or search on the forum how to add diff files.
L2GOT
Posts: 30
Joined: Wed Nov 05, 2014 9:56 pm

Re: Title for new chars

Post by L2GOT »

bro i add this 2 llines in my ecllipse, then i builld , an i replace the l2jserver.java with the new one
but it didnt work. do i miss something?
User avatar
HappyLDE
Posts: 123
Joined: Tue Sep 10, 2013 6:22 pm
Location: Belgium
Contact:

Re: Title for new chars

Post by HappyLDE »

L2GOT wrote:bro i add this 2 llines in my ecllipse, then i builld , an i replace the l2jserver.java with the new one
but it didnt work. do i miss something?
show patch
Thank you for making L2JServer happen! :D
"If you believe you will fail or succeed, in both ways you are right." - Henry Ford
L2GOT
Posts: 30
Joined: Wed Nov 05, 2014 9:56 pm

Re: Title for new chars

Post by L2GOT »

Code: Select all

/* * Copyright (C) 2004-2014 L2J Server *  * This file is part of L2J Server. *  * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. *  * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */package com.l2jserver.gameserver.model.actor.instance; import java.sql.Connection;import java.sql.Date;import java.sql.PreparedStatement;import java.sql.ResultSet;import java.sql.SQLException;import java.util.ArrayList;import java.util.Arrays;import java.util.Calendar;import java.util.Collection;import java.util.Collections;import java.util.HashMap;import java.util.HashSet;import java.util.Iterator;import java.util.LinkedHashMap;import java.util.LinkedList;import java.util.List;import java.util.Map;import java.util.Map.Entry;import java.util.Set;import java.util.concurrent.ConcurrentSkipListMap;import java.util.concurrent.Future;import java.util.concurrent.ScheduledFuture;import java.util.concurrent.TimeUnit;import java.util.concurrent.atomic.AtomicInteger;import java.util.concurrent.locks.ReentrantLock;import java.util.logging.Level; import javolution.util.FastList;import javolution.util.FastMap;import javolution.util.FastSet; import com.l2jserver.Config;import com.l2jserver.L2DatabaseFactory;import com.l2jserver.gameserver.Announcements;import com.l2jserver.gameserver.GameTimeController;import com.l2jserver.gameserver.GeoData;import com.l2jserver.gameserver.ItemsAutoDestroy;import com.l2jserver.gameserver.LoginServerThread;import com.l2jserver.gameserver.RecipeController;import com.l2jserver.gameserver.SevenSigns;import com.l2jserver.gameserver.SevenSignsFestival;import com.l2jserver.gameserver.ThreadPoolManager;import com.l2jserver.gameserver.ai.CtrlIntention;import com.l2jserver.gameserver.ai.L2CharacterAI;import com.l2jserver.gameserver.ai.L2PlayerAI;import com.l2jserver.gameserver.ai.L2SummonAI;import com.l2jserver.gameserver.cache.HtmCache;import com.l2jserver.gameserver.cache.WarehouseCacheManager;import com.l2jserver.gameserver.communitybbs.BB.Forum;import com.l2jserver.gameserver.communitybbs.Manager.ForumsBBSManager;import com.l2jserver.gameserver.communitybbs.Manager.RegionBBSManager;import com.l2jserver.gameserver.datatables.AdminTable;import com.l2jserver.gameserver.datatables.CharNameTable;import com.l2jserver.gameserver.datatables.CharSummonTable;import com.l2jserver.gameserver.datatables.CharTemplateTable;import com.l2jserver.gameserver.datatables.ClanTable;import com.l2jserver.gameserver.datatables.ClassListData;import com.l2jserver.gameserver.datatables.EnchantSkillGroupsData;import com.l2jserver.gameserver.datatables.ExperienceTable;import com.l2jserver.gameserver.datatables.FishData;import com.l2jserver.gameserver.datatables.HennaData;import com.l2jserver.gameserver.datatables.ItemTable;import com.l2jserver.gameserver.datatables.NpcData;import com.l2jserver.gameserver.datatables.PetDataTable;import com.l2jserver.gameserver.datatables.RecipeData;import com.l2jserver.gameserver.datatables.SkillData;import com.l2jserver.gameserver.datatables.SkillTreesData;import com.l2jserver.gameserver.enums.HtmlActionScope;import com.l2jserver.gameserver.enums.IllegalActionPunishmentType;import com.l2jserver.gameserver.enums.InstanceType;import com.l2jserver.gameserver.enums.MountType;import com.l2jserver.gameserver.enums.PartyDistributionType;import com.l2jserver.gameserver.enums.PlayerAction;import com.l2jserver.gameserver.enums.PrivateStoreType;import com.l2jserver.gameserver.enums.Race;import com.l2jserver.gameserver.enums.Sex;import com.l2jserver.gameserver.enums.ShortcutType;import com.l2jserver.gameserver.enums.ShotType;import com.l2jserver.gameserver.enums.Team;import com.l2jserver.gameserver.handler.IItemHandler;import com.l2jserver.gameserver.handler.ItemHandler;import com.l2jserver.gameserver.idfactory.IdFactory;import com.l2jserver.gameserver.instancemanager.AntiFeedManager;import com.l2jserver.gameserver.instancemanager.CastleManager;import com.l2jserver.gameserver.instancemanager.CoupleManager;import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager;import com.l2jserver.gameserver.instancemanager.DuelManager;import com.l2jserver.gameserver.instancemanager.FortManager;import com.l2jserver.gameserver.instancemanager.FortSiegeManager;import com.l2jserver.gameserver.instancemanager.GrandBossManager;import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;import com.l2jserver.gameserver.instancemanager.InstanceManager;import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager;import com.l2jserver.gameserver.instancemanager.PunishmentManager;import com.l2jserver.gameserver.instancemanager.QuestManager;import com.l2jserver.gameserver.instancemanager.SiegeManager;import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;import com.l2jserver.gameserver.instancemanager.ZoneManager;import com.l2jserver.gameserver.model.ArenaParticipantsHolder;import com.l2jserver.gameserver.model.BlockList;import com.l2jserver.gameserver.model.ClanPrivilege;import com.l2jserver.gameserver.model.L2AccessLevel;import com.l2jserver.gameserver.model.L2Clan;import com.l2jserver.gameserver.model.L2ClanMember;import com.l2jserver.gameserver.model.L2ContactList;import com.l2jserver.gameserver.model.L2EnchantSkillLearn;import com.l2jserver.gameserver.model.L2ManufactureItem;import com.l2jserver.gameserver.model.L2Object;import com.l2jserver.gameserver.model.L2Party;import com.l2jserver.gameserver.model.L2Party.messageType;import com.l2jserver.gameserver.model.L2PetData;import com.l2jserver.gameserver.model.L2PetLevelData;import com.l2jserver.gameserver.model.L2PremiumItem;import com.l2jserver.gameserver.model.L2Radar;import com.l2jserver.gameserver.model.L2RecipeList;import com.l2jserver.gameserver.model.L2Request;import com.l2jserver.gameserver.model.L2SkillLearn;import com.l2jserver.gameserver.model.L2World;import com.l2jserver.gameserver.model.L2WorldRegion;import com.l2jserver.gameserver.model.Location;import com.l2jserver.gameserver.model.Macro;import com.l2jserver.gameserver.model.MacroList;import com.l2jserver.gameserver.model.PartyMatchRoom;import com.l2jserver.gameserver.model.PartyMatchRoomList;import com.l2jserver.gameserver.model.PartyMatchWaitingList;import com.l2jserver.gameserver.model.PcCondOverride;import com.l2jserver.gameserver.model.ShortCuts;import com.l2jserver.gameserver.model.Shortcut;import com.l2jserver.gameserver.model.TeleportBookmark;import com.l2jserver.gameserver.model.TeleportWhereType;import com.l2jserver.gameserver.model.TerritoryWard;import com.l2jserver.gameserver.model.TimeStamp;import com.l2jserver.gameserver.model.TradeList;import com.l2jserver.gameserver.model.UIKeysSettings;import com.l2jserver.gameserver.model.actor.L2Attackable;import com.l2jserver.gameserver.model.actor.L2Character;import com.l2jserver.gameserver.model.actor.L2Decoy;import com.l2jserver.gameserver.model.actor.L2Npc;import com.l2jserver.gameserver.model.actor.L2Playable;import com.l2jserver.gameserver.model.actor.L2Summon;import com.l2jserver.gameserver.model.actor.L2Vehicle;import com.l2jserver.gameserver.model.actor.appearance.PcAppearance;import com.l2jserver.gameserver.model.actor.knownlist.PcKnownList;import com.l2jserver.gameserver.model.actor.stat.PcStat;import com.l2jserver.gameserver.model.actor.status.PcStatus;import com.l2jserver.gameserver.model.actor.tasks.player.DismountTask;import com.l2jserver.gameserver.model.actor.tasks.player.FameTask;import com.l2jserver.gameserver.model.actor.tasks.player.GameGuardCheckTask;import com.l2jserver.gameserver.model.actor.tasks.player.InventoryEnableTask;import com.l2jserver.gameserver.model.actor.tasks.player.LookingForFishTask;import com.l2jserver.gameserver.model.actor.tasks.player.PetFeedTask;import com.l2jserver.gameserver.model.actor.tasks.player.PvPFlagTask;import com.l2jserver.gameserver.model.actor.tasks.player.RecoBonusTaskEnd;import com.l2jserver.gameserver.model.actor.tasks.player.RecoGiveTask;import com.l2jserver.gameserver.model.actor.tasks.player.RentPetTask;import com.l2jserver.gameserver.model.actor.tasks.player.ResetChargesTask;import com.l2jserver.gameserver.model.actor.tasks.player.ResetSoulsTask;import com.l2jserver.gameserver.model.actor.tasks.player.SitDownTask;import com.l2jserver.gameserver.model.actor.tasks.player.StandUpTask;import com.l2jserver.gameserver.model.actor.tasks.player.TeleportWatchdogTask;import com.l2jserver.gameserver.model.actor.tasks.player.VitalityTask;import com.l2jserver.gameserver.model.actor.tasks.player.WarnUserTakeBreakTask;import com.l2jserver.gameserver.model.actor.tasks.player.WaterTask;import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;import com.l2jserver.gameserver.model.actor.templates.L2PcTemplate;import com.l2jserver.gameserver.model.actor.transform.Transform;import com.l2jserver.gameserver.model.base.ClassId;import com.l2jserver.gameserver.model.base.ClassLevel;import com.l2jserver.gameserver.model.base.PlayerClass;import com.l2jserver.gameserver.model.base.SubClass;import com.l2jserver.gameserver.model.effects.EffectFlag;import com.l2jserver.gameserver.model.effects.L2EffectType;import com.l2jserver.gameserver.model.entity.Castle;import com.l2jserver.gameserver.model.entity.Duel;import com.l2jserver.gameserver.model.entity.Fort;import com.l2jserver.gameserver.model.entity.Hero;import com.l2jserver.gameserver.model.entity.Instance;import com.l2jserver.gameserver.model.entity.L2Event;import com.l2jserver.gameserver.model.entity.Siege;import com.l2jserver.gameserver.model.entity.TvTEvent;import com.l2jserver.gameserver.model.events.EventDispatcher;import com.l2jserver.gameserver.model.events.EventType;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerEquipItem;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerFameChanged;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerHennaRemove;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerKarmaChanged;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLogin;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLogout;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPKChanged;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPChanged;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPKill;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerTransform;import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;import com.l2jserver.gameserver.model.fishing.L2Fish;import com.l2jserver.gameserver.model.fishing.L2Fishing;import com.l2jserver.gameserver.model.holders.ItemHolder;import com.l2jserver.gameserver.model.holders.PlayerEventHolder;import com.l2jserver.gameserver.model.holders.SkillUseHolder;import com.l2jserver.gameserver.model.interfaces.IEventListener;import com.l2jserver.gameserver.model.interfaces.ILocational;import com.l2jserver.gameserver.model.itemcontainer.Inventory;import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;import com.l2jserver.gameserver.model.itemcontainer.PcFreight;import com.l2jserver.gameserver.model.itemcontainer.PcInventory;import com.l2jserver.gameserver.model.itemcontainer.PcRefund;import com.l2jserver.gameserver.model.itemcontainer.PcWarehouse;import com.l2jserver.gameserver.model.itemcontainer.PetInventory;import com.l2jserver.gameserver.model.items.L2Armor;import com.l2jserver.gameserver.model.items.L2EtcItem;import com.l2jserver.gameserver.model.items.L2Henna;import com.l2jserver.gameserver.model.items.L2Item;import com.l2jserver.gameserver.model.items.L2Weapon;import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;import com.l2jserver.gameserver.model.items.type.ActionType;import com.l2jserver.gameserver.model.items.type.ArmorType;import com.l2jserver.gameserver.model.items.type.EtcItemType;import com.l2jserver.gameserver.model.items.type.WeaponType;import com.l2jserver.gameserver.model.multisell.PreparedListContainer;import com.l2jserver.gameserver.model.olympiad.OlympiadGameManager;import com.l2jserver.gameserver.model.olympiad.OlympiadGameTask;import com.l2jserver.gameserver.model.olympiad.OlympiadManager;import com.l2jserver.gameserver.model.punishment.PunishmentAffect;import com.l2jserver.gameserver.model.punishment.PunishmentType;import com.l2jserver.gameserver.model.quest.Quest;import com.l2jserver.gameserver.model.quest.QuestState;import com.l2jserver.gameserver.model.quest.State;import com.l2jserver.gameserver.model.skills.AbnormalType;import com.l2jserver.gameserver.model.skills.BuffInfo;import com.l2jserver.gameserver.model.skills.CommonSkill;import com.l2jserver.gameserver.model.skills.Skill;import com.l2jserver.gameserver.model.skills.targets.L2TargetType;import com.l2jserver.gameserver.model.stats.Formulas;import com.l2jserver.gameserver.model.stats.Stats;import com.l2jserver.gameserver.model.variables.AccountVariables;import com.l2jserver.gameserver.model.variables.PlayerVariables;import com.l2jserver.gameserver.model.zone.L2ZoneType;import com.l2jserver.gameserver.model.zone.ZoneId;import com.l2jserver.gameserver.model.zone.type.L2BossZone;import com.l2jserver.gameserver.network.L2GameClient;import com.l2jserver.gameserver.network.SystemMessageId;import com.l2jserver.gameserver.network.communityserver.CommunityServerThread;import com.l2jserver.gameserver.network.communityserver.writepackets.WorldInfo;import com.l2jserver.gameserver.network.serverpackets.AbstractHtmlPacket;import com.l2jserver.gameserver.network.serverpackets.ActionFailed;import com.l2jserver.gameserver.network.serverpackets.ChangeWaitType;import com.l2jserver.gameserver.network.serverpackets.CharInfo;import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;import com.l2jserver.gameserver.network.serverpackets.EtcStatusUpdate;import com.l2jserver.gameserver.network.serverpackets.ExAutoSoulShot;import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;import com.l2jserver.gameserver.network.serverpackets.ExDominionWarStart;import com.l2jserver.gameserver.network.serverpackets.ExDuelUpdateUserInfo;import com.l2jserver.gameserver.network.serverpackets.ExFishingEnd;import com.l2jserver.gameserver.network.serverpackets.ExFishingStart;import com.l2jserver.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;import com.l2jserver.gameserver.network.serverpackets.ExGetOnAirShip;import com.l2jserver.gameserver.network.serverpackets.ExOlympiadMode;import com.l2jserver.gameserver.network.serverpackets.ExPrivateStoreSetWholeMsg;import com.l2jserver.gameserver.network.serverpackets.ExSetCompassZoneCode;import com.l2jserver.gameserver.network.serverpackets.ExStartScenePlayer;import com.l2jserver.gameserver.network.serverpackets.ExStorageMaxCount;import com.l2jserver.gameserver.network.serverpackets.ExUseSharedGroupItem;import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;import com.l2jserver.gameserver.network.serverpackets.FriendStatusPacket;import com.l2jserver.gameserver.network.serverpackets.GameGuardQuery;import com.l2jserver.gameserver.network.serverpackets.GetOnVehicle;import com.l2jserver.gameserver.network.serverpackets.HennaInfo;import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;import com.l2jserver.gameserver.network.serverpackets.ItemList;import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;import com.l2jserver.gameserver.network.serverpackets.LeaveWorld;import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;import com.l2jserver.gameserver.network.serverpackets.NicknameChanged;import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;import com.l2jserver.gameserver.network.serverpackets.ObservationMode;import com.l2jserver.gameserver.network.serverpackets.ObservationReturn;import com.l2jserver.gameserver.network.serverpackets.PartySmallWindowUpdate;import com.l2jserver.gameserver.network.serverpackets.PetInventoryUpdate;import com.l2jserver.gameserver.network.serverpackets.PlaySound;import com.l2jserver.gameserver.network.serverpackets.PledgeShowMemberListDelete;import com.l2jserver.gameserver.network.serverpackets.PledgeShowMemberListUpdate;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreListBuy;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreListSell;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreManageListBuy;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreManageListSell;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreMsgBuy;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreMsgSell;import com.l2jserver.gameserver.network.serverpackets.RecipeShopMsg;import com.l2jserver.gameserver.network.serverpackets.RecipeShopSellList;import com.l2jserver.gameserver.network.serverpackets.RelationChanged;import com.l2jserver.gameserver.network.serverpackets.Ride;import com.l2jserver.gameserver.network.serverpackets.ServerClose;import com.l2jserver.gameserver.network.serverpackets.SetupGauge;import com.l2jserver.gameserver.network.serverpackets.ShortCutInit;import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime;import com.l2jserver.gameserver.network.serverpackets.SkillList;import com.l2jserver.gameserver.network.serverpackets.Snoop;import com.l2jserver.gameserver.network.serverpackets.SocialAction;import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;import com.l2jserver.gameserver.network.serverpackets.StopMove;import com.l2jserver.gameserver.network.serverpackets.SystemMessage;import com.l2jserver.gameserver.network.serverpackets.TargetSelected;import com.l2jserver.gameserver.network.serverpackets.TargetUnselected;import com.l2jserver.gameserver.network.serverpackets.TradeDone;import com.l2jserver.gameserver.network.serverpackets.TradeOtherDone;import com.l2jserver.gameserver.network.serverpackets.TradeStart;import com.l2jserver.gameserver.network.serverpackets.UserInfo;import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;import com.l2jserver.gameserver.taskmanager.AttackStanceTaskManager;import com.l2jserver.gameserver.util.Broadcast;import com.l2jserver.gameserver.util.FloodProtectors;import com.l2jserver.gameserver.util.Util;import com.l2jserver.util.EnumIntBitmask;import com.l2jserver.util.Rnd; /** * This class represents all player characters in the world.<br> * There is always a client-thread connected to this (except if a player-store is activated upon logout). */public final class L2PcInstance extends L2Playable{    // Character Skill SQL String Definitions:    private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? AND class_index=?";    private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (charId,skill_id,skill_level,class_index) VALUES (?,?,?,?)";    private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND charId=? AND class_index=?";    private static final String ADD_NEW_SKILLS = "REPLACE INTO character_skills (charId,skill_id,skill_level,class_index) VALUES (?,?,?,?)";    private static final String DELETE_SKILL_FROM_CHAR = "DELETE FROM character_skills WHERE skill_id=? AND charId=? AND class_index=?";    private static final String DELETE_CHAR_SKILLS = "DELETE FROM character_skills WHERE charId=? AND class_index=?";        // Character Skill Save SQL String Definitions:    private static final String ADD_SKILL_SAVE = "INSERT INTO character_skills_save (charId,skill_id,skill_level,remaining_time,reuse_delay,systime,restore_type,class_index,buff_index) VALUES (?,?,?,?,?,?,?,?,?)";    private static final String RESTORE_SKILL_SAVE = "SELECT skill_id,skill_level,remaining_time, reuse_delay, systime, restore_type FROM character_skills_save WHERE charId=? AND class_index=? ORDER BY buff_index ASC";    private static final String DELETE_SKILL_SAVE = "DELETE FROM character_skills_save WHERE charId=? AND class_index=?";        // Character Item Reuse Time String Definition:    private static final String ADD_ITEM_REUSE_SAVE = "INSERT INTO character_item_reuse_save (charId,itemId,itemObjId,reuseDelay,systime) VALUES (?,?,?,?,?)";    private static final String RESTORE_ITEM_REUSE_SAVE = "SELECT charId,itemId,itemObjId,reuseDelay,systime FROM character_item_reuse_save WHERE charId=?";    private static final String DELETE_ITEM_REUSE_SAVE = "DELETE FROM character_item_reuse_save WHERE charId=?";        // Character Character SQL String Definitions:    private static final String INSERT_CHARACTER = "INSERT INTO characters (account_name,charId,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp,face,hairStyle,hairColor,sex,exp,sp,karma,fame,pvpkills,pkkills,clanid,race,classid,deletetime,cancraft,title,title_color,accesslevel,online,isin7sdungeon,clan_privs,wantspeace,base_class,newbie,nobless,power_grade,createDate) values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)";    private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,face=?,hairStyle=?,hairColor=?,sex=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,fame=?,pvpkills=?,pkkills=?,clanid=?,race=?,classid=?,deletetime=?,title=?,title_color=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,newbie=?,nobless=?,power_grade=?,subpledge=?,lvl_joined_academy=?,apprentice=?,sponsor=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=?,bookmarkslot=?,vitality_points=?,language=? WHERE charId=?";    private static final String RESTORE_CHARACTER = "SELECT * FROM characters WHERE charId=?";        // Character Teleport Bookmark:    private static final String INSERT_TP_BOOKMARK = "INSERT INTO character_tpbookmark (charId,Id,x,y,z,icon,tag,name) values (?,?,?,?,?,?,?,?)";    private static final String UPDATE_TP_BOOKMARK = "UPDATE character_tpbookmark SET icon=?,tag=?,name=? where charId=? AND Id=?";    private static final String RESTORE_TP_BOOKMARK = "SELECT Id,x,y,z,icon,tag,name FROM character_tpbookmark WHERE charId=?";    private static final String DELETE_TP_BOOKMARK = "DELETE FROM character_tpbookmark WHERE charId=? AND Id=?";        // Character Subclass SQL String Definitions:    private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE charId=? ORDER BY class_index ASC";    private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (charId,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)";    private static final String UPDATE_CHAR_SUBCLASS = "UPDATE character_subclasses SET exp=?,sp=?,level=?,class_id=? WHERE charId=? AND class_index =?";    private static final String DELETE_CHAR_SUBCLASS = "DELETE FROM character_subclasses WHERE charId=? AND class_index=?";        // Character Henna SQL String Definitions:    private static final String RESTORE_CHAR_HENNAS = "SELECT slot,symbol_id FROM character_hennas WHERE charId=? AND class_index=?";    private static final String ADD_CHAR_HENNA = "INSERT INTO character_hennas (charId,symbol_id,slot,class_index) VALUES (?,?,?,?)";    private static final String DELETE_CHAR_HENNA = "DELETE FROM character_hennas WHERE charId=? AND slot=? AND class_index=?";    private static final String DELETE_CHAR_HENNAS = "DELETE FROM character_hennas WHERE charId=? AND class_index=?";        // Character Shortcut SQL String Definitions:    private static final String DELETE_CHAR_SHORTCUTS = "DELETE FROM character_shortcuts WHERE charId=? AND class_index=?";        // Character Recipe List Save    private static final String DELETE_CHAR_RECIPE_SHOP = "DELETE FROM character_recipeshoplist WHERE charId=?";    private static final String INSERT_CHAR_RECIPE_SHOP = "REPLACE INTO character_recipeshoplist (`charId`, `recipeId`, `price`, `index`) VALUES (?, ?, ?, ?)";    private static final String RESTORE_CHAR_RECIPE_SHOP = "SELECT * FROM character_recipeshoplist WHERE charId=? ORDER BY `index`";        private static final String COND_OVERRIDE_KEY = "cond_override";        public static final String NEWBIE_KEY = "NEWBIE";        public static final int ID_NONE = -1;        public static final int REQUEST_TIMEOUT = 15;        private final List<IEventListener> _eventListeners = new FastList<IEventListener>().shared();        public class AIAccessor extends L2Character.AIAccessor    {        public L2PcInstance getPlayer()        {            return L2PcInstance.this;        }                public void doPickupItem(L2Object object)        {            L2PcInstance.this.doPickupItem(object);        }                public void doInteract(L2Character target)        {            L2PcInstance.this.doInteract(target);        }                @Override        public void doAttack(L2Character target)        {            super.doAttack(target);                        // cancel the recent fake-death protection instantly if the player attacks or casts spells            getPlayer().setRecentFakeDeath(false);        }                @Override        public void doCast(Skill skill)        {            super.doCast(skill);                        // cancel the recent fake-death protection instantly if the player attacks or casts spells            getPlayer().setRecentFakeDeath(false);        }    }        private L2GameClient _client;        private final String _accountName;    private long _deleteTimer;    private Calendar _createDate = Calendar.getInstance();        private String _lang = null;    private String _htmlPrefix = null;        private volatile boolean _isOnline = false;    private long _onlineTime;    private long _onlineBeginTime;    private long _lastAccess;    private long _uptime;        private final ReentrantLock _subclassLock = new ReentrantLock();    protected int _baseClass;    protected int _activeClass;    protected int _classIndex = 0;        /** data for mounted pets */    private int _controlItemId;    private L2PetData _data;    private L2PetLevelData _leveldata;    private int _curFeed;    protected Future<?> _mountFeedTask;    private ScheduledFuture<?> _dismountTask;    private boolean _petItems = false;        /** The list of sub-classes this character has. */    private Map<Integer, SubClass> _subClasses;        private final PcAppearance _appearance;        /** The Experience of the L2PcInstance before the last Death Penalty */    private long _expBeforeDeath;        /** The Karma of the L2PcInstance (if higher than 0, the name of the L2PcInstance appears in red) */    private int _karma;        /** The number of player killed during a PvP (the player killed was PvP Flagged) */    private int _pvpKills;        /** The PK counter of the L2PcInstance (= Number of non PvP Flagged player killed) */    private int _pkKills;        /** The PvP Flag state of the L2PcInstance (0=White, 1=Purple) */    private byte _pvpFlag;        /** The Fame of this L2PcInstance */    private int _fame;    private ScheduledFuture<?> _fameTask;        /** Vitality recovery task */    private ScheduledFuture<?> _vitalityTask;        private volatile ScheduledFuture<?> _teleportWatchdog;        /** The Siege state of the L2PcInstance */    private byte _siegeState = 0;        /** The id of castle/fort which the L2PcInstance is registered for siege */    private int _siegeSide = 0;        private int _curWeightPenalty = 0;        private int _lastCompassZone; // the last compass zone update send to the client        private boolean _isIn7sDungeon = false;        private final L2ContactList _contactList = new L2ContactList(this);        private int _bookmarkslot = 0; // The Teleport Bookmark Slot        private final Map<Integer, TeleportBookmark> _tpbookmarks = new FastMap<>();        private boolean _canFeed;    private boolean _isInSiege;    private boolean _isInHideoutSiege = false;        /** Olympiad */    private boolean _inOlympiadMode = false;    private boolean _OlympiadStart = false;    private int _olympiadGameId = -1;    private int _olympiadSide = -1;    /** Olympiad buff count. */    private int _olyBuffsCount = 0;        /** Duel */    private boolean _isInDuel = false;    private int _duelState = Duel.DUELSTATE_NODUEL;    private int _duelId = 0;    private SystemMessageId _noDuelReason = SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL;        /** Boat and AirShip */    private L2Vehicle _vehicle = null;    private Location _inVehiclePosition;        public ScheduledFuture<?> _taskforfish;    private MountType _mountType = MountType.NONE;    private int _mountNpcId;    private int _mountLevel;    /** Store object used to summon the strider you are mounting **/    private int _mountObjectID = 0;        public int _telemode = 0;        private boolean _inCrystallize;    private boolean _inCraftMode;        private long _offlineShopStart = 0;        private Transform _transformation;        /** The table containing all L2RecipeList of the L2PcInstance */    private final Map<Integer, L2RecipeList> _dwarvenRecipeBook = new FastMap<>();    private final Map<Integer, L2RecipeList> _commonRecipeBook = new FastMap<>();        /** Premium Items */    private final Map<Integer, L2PremiumItem> _premiumItems = new FastMap<>();        /** True if the L2PcInstance is sitting */    private boolean _waitTypeSitting;        /** Location before entering Observer Mode */    private final Location _lastLoc = new Location(0, 0, 0);    private boolean _observerMode = false;        /** Stored from last ValidatePosition **/    private final Location _lastServerPosition = new Location(0, 0, 0);        /** The number of recommendation obtained by the L2PcInstance */    private int _recomHave; // how much I was recommended by others    /** The number of recommendation that the L2PcInstance can give */    private int _recomLeft; // how many recommendations I can give to others    /** Recommendation Bonus task **/    private ScheduledFuture<?> _recoBonusTask;    /** Recommendation task **/    private ScheduledFuture<?> _recoGiveTask;    /** Recommendation Two Hours bonus **/    protected boolean _recoTwoHoursGiven = false;        private final PcInventory _inventory = new PcInventory(this);    private final PcFreight _freight = new PcFreight(this);    private PcWarehouse _warehouse;    private PcRefund _refund;        private PrivateStoreType _privateStoreType = PrivateStoreType.NONE;        private TradeList _activeTradeList;    private ItemContainer _activeWarehouse;    private volatile Map<Integer, L2ManufactureItem> _manufactureItems;    private String _storeName = "";    private TradeList _sellList;    private TradeList _buyList;        // Multisell    private PreparedListContainer _currentMultiSell = null;        /** Bitmask used to keep track of one-time/newbie quest rewards */    private int _newbie;        private boolean _noble = false;    private boolean _hero = false;        /** The L2FolkInstance corresponding to the last Folk which one the player talked. */    private L2Npc _lastFolkNpc = null;        /** Last NPC Id talked on a quest */    private int _questNpcObject = 0;        /** The table containing all Quests began by the L2PcInstance */    private final Map<String, QuestState> _quests = new FastMap<>();        /** The list containing all shortCuts of this player. */    private final ShortCuts _shortCuts = new ShortCuts(this);        /** The list containing all macros of this player. */    private final MacroList _macros = new MacroList(this);        private final List<L2PcInstance> _snoopListener = new FastList<>();    private final List<L2PcInstance> _snoopedPlayer = new FastList<>();        // hennas    private final L2Henna[] _henna = new L2Henna[3];    private int _hennaSTR;    private int _hennaINT;    private int _hennaDEX;    private int _hennaMEN;    private int _hennaWIT;    private int _hennaCON;        /** The L2Summon of the L2PcInstance */    private L2Summon _summon = null;    /** The L2Decoy of the L2PcInstance */    private L2Decoy _decoy = null;    /** The L2Trap of the L2PcInstance */    private L2TrapInstance _trap = null;    /** The L2Agathion of the L2PcInstance */    private int _agathionId = 0;    // apparently, a L2PcInstance CAN have both a summon AND a tamed beast at the same time!!    // after Freya players can control more than one tamed beast    private List<L2TamedBeastInstance> _tamedBeast = null;        private boolean _minimapAllowed = false;        // client radar    // TODO: This needs to be better integrated and saved/loaded    private final L2Radar _radar;        // Party matching    // private int _partymatching = 0;    private int _partyroom = 0;    // private int _partywait = 0;        // Clan related attributes    /** The Clan Identifier of the L2PcInstance */    private int _clanId;        /** The Clan object of the L2PcInstance */    private L2Clan _clan;        /** Apprentice and Sponsor IDs */    private int _apprentice = 0;    private int _sponsor = 0;        private long _clanJoinExpiryTime;    private long _clanCreateExpiryTime;        private int _powerGrade = 0;    private volatile EnumIntBitmask<ClanPrivilege> _clanPrivileges = new EnumIntBitmask<>(ClanPrivilege.class, false);        /** L2PcInstance's pledge class (knight, Baron, etc.) */    private int _pledgeClass = 0;    private int _pledgeType = 0;        /** Level at which the player joined the clan as an academy member */    private int _lvlJoinedAcademy = 0;        private int _wantsPeace = 0;        // Death Penalty Buff Level    private int _deathPenaltyBuffLevel = 0;        // charges    private final AtomicInteger _charges = new AtomicInteger();    private ScheduledFuture<?> _chargeTask = null;        // Absorbed Souls    private int _souls = 0;    private ScheduledFuture<?> _soulTask = null;        // WorldPosition used by TARGET_SIGNET_GROUND    private Location _currentSkillWorldPosition;        private L2AccessLevel _accessLevel;        private boolean _messageRefusal = false; // message refusal mode        private boolean _silenceMode = false; // silence mode    private List<Integer> _silenceModeExcluded; // silence mode    private boolean _dietMode = false; // ignore weight penalty    private boolean _tradeRefusal = false; // Trade refusal    private boolean _exchangeRefusal = false; // Exchange refusal        private L2Party _party;        // this is needed to find the inviting player for Party response    // there can only be one active party request at once    private L2PcInstance _activeRequester;    private long _requestExpireTime = 0;    private final L2Request _request = new L2Request(this);    private L2ItemInstance _arrowItem;    private L2ItemInstance _boltItem;        // Used for protection after teleport    private long _protectEndTime = 0;        private L2ItemInstance _lure = null;        public boolean isSpawnProtected()    {        return _protectEndTime > GameTimeController.getInstance().getGameTicks();    }        private long _teleportProtectEndTime = 0;        public boolean isTeleportProtected()    {        return _teleportProtectEndTime > GameTimeController.getInstance().getGameTicks();    }        // protects a char from aggro mobs when getting up from fake death    private long _recentFakeDeathEndTime = 0;    private boolean _isFakeDeath;        /** The fists L2Weapon of the L2PcInstance (used when no weapon is equipped) */    private L2Weapon _fistsWeaponItem;        private final Map<Integer, String> _chars = new FastMap<>();        // private byte _updateKnownCounter = 0;        private int _expertiseArmorPenalty = 0;    private int _expertiseWeaponPenalty = 0;    private int _expertisePenaltyBonus = 0;        private boolean _isEnchanting = false;    private int _activeEnchantItemId = ID_NONE;    private int _activeEnchantSupportItemId = ID_NONE;    private int _activeEnchantAttrItemId = ID_NONE;    private long _activeEnchantTimestamp = 0;        protected boolean _inventoryDisable = false;    /** Player's cubics. */    private final Map<Integer, L2CubicInstance> _cubics = new ConcurrentSkipListMap<>();    /** Active shots. */    protected FastSet<Integer> _activeSoulShots = new FastSet<Integer>().shared();        public final ReentrantLock soulShotLock = new ReentrantLock();        /** Event parameters */    private PlayerEventHolder eventStatus = null;        private byte _handysBlockCheckerEventArena = -1;        /** new loto ticket **/    private final int _loto[] = new int[5];    // public static int _loto_nums[] = {0,1,2,3,4,5,6,7,8,9,};    /** new race ticket **/    private final int _race[] = new int[2];        private final BlockList _blockList = new BlockList(this);        private L2Fishing _fishCombat;    private boolean _fishing = false;    private int _fishx = 0;    private int _fishy = 0;    private int _fishz = 0;        private volatile Set<Integer> _transformAllowedSkills;    private ScheduledFuture<?> _taskRentPet;    private ScheduledFuture<?> _taskWater;        /** Last Html Npcs, 0 = last html was not bound to an npc */    private final int[] _htmlActionOriginObjectIds = new int[HtmlActionScope.values().length];    /**     * Origin of the last incoming html action request.<br>     * This can be used for htmls continuing the conversation with an npc.     */    private int _lastHtmlActionOriginObjId;        /** Bypass validations */    @SuppressWarnings("unchecked")    private final LinkedList<String>[] _htmlActionCaches = new LinkedList[HtmlActionScope.values().length];        private Forum _forumMail;    private Forum _forumMemo;        /** Current skill in use. Note that L2Character has _lastSkillCast, but this has the button presses */    private SkillUseHolder _currentSkill;    private SkillUseHolder _currentPetSkill;        /** Skills queued because a skill is already in progress */    private SkillUseHolder _queuedSkill;        private int _cursedWeaponEquippedId = 0;    private boolean _combatFlagEquippedId = false;        private boolean _canRevive = true;    private int _reviveRequested = 0;    private double _revivePower = 0;    private boolean _revivePet = false;        private double _cpUpdateIncCheck = .0;    private double _cpUpdateDecCheck = .0;    private double _cpUpdateInterval = .0;    private double _mpUpdateIncCheck = .0;    private double _mpUpdateDecCheck = .0;    private double _mpUpdateInterval = .0;        private double _originalCp = .0;    private double _originalHp = .0;    private double _originalMp = .0;        /** Char Coords from Client */    private int _clientX;    private int _clientY;    private int _clientZ;    private int _clientHeading;        // during fall validations will be disabled for 10 ms.    private static final int FALLING_VALIDATION_DELAY = 10000;    private volatile long _fallingTimestamp = 0;        private int _multiSocialTarget = 0;    private int _multiSociaAction = 0;        private int _movieId = 0;        private String _adminConfirmCmd = null;        private volatile long _lastItemAuctionInfoRequest = 0;        private Future<?> _PvPRegTask;        private long _pvpFlagLasts;        private long _notMoveUntil = 0;        /** Map containing all custom skills of this player. */    private Map<Integer, Skill> _customSkills = null;        private volatile int _actionMask;        public void setPvpFlagLasts(long time)    {        _pvpFlagLasts = time;    }        public long getPvpFlagLasts()    {        return _pvpFlagLasts;    }        public void startPvPFlag()    {        updatePvPFlag(1);                if (_PvPRegTask == null)        {            _PvPRegTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new PvPFlagTask(this), 1000, 1000);        }    }        public void stopPvpRegTask()    {        if (_PvPRegTask != null)        {            _PvPRegTask.cancel(true);            _PvPRegTask = null;        }    }        public void stopPvPFlag()    {        stopPvpRegTask();                updatePvPFlag(0);                _PvPRegTask = null;    }        // Character UI    private UIKeysSettings _uiKeySettings;        // L2JMOD Wedding    private boolean _married = false;    private int _partnerId = 0;    private int _coupleId = 0;    private boolean _engagerequest = false;    private int _engageid = 0;    private boolean _marryrequest = false;    private boolean _marryaccepted = false;        // Save responder name for log it    private String _lastPetitionGmName = null;        private boolean _hasCharmOfCourage = false;        /**     * Create a new L2PcInstance and add it in the characters table of the database.<br>     * <B><U> Actions</U> :</B>     * <ul>     * <li>Create a new L2PcInstance with an account name</li>     * <li>Set the name, the Hair Style, the Hair Color and the Face type of the L2PcInstance</li>     * <li>Add the player in the characters table of the database</li>     * </ul>     * @param template The L2PcTemplate to apply to the L2PcInstance     * @param accountName The name of the L2PcInstance     * @param name The name of the L2PcInstance     * @param app the player's appearance     * @return The L2PcInstance added to the database or null     */    public static L2PcInstance create(L2PcTemplate template, String accountName, String name, PcAppearance app)    {        // Create a new L2PcInstance with an account name        L2PcInstance player = new L2PcInstance(IdFactory.getInstance().getNextId(), template, accountName, app);        // Set the name of the L2PcInstance        player.setName(name);        // Set Character's create time        player.setCreateDate(Calendar.getInstance());        // Set the base class ID to that of the actual class ID.        player.setBaseClass(player.getClassId());        // Kept for backwards compatibility.        player.setNewbie(1);        // Give 20 recommendations        player.setRecomLeft(20);        // Set custom title        player.setTitle("Slave");        // Add the player in the characters table of the database        return player.createDb() ? player : null;    }        public String getAccountName()    {        if (getClient() == null)        {            return getAccountNamePlayer();        }        return getClient().getAccountName();    }        public String getAccountNamePlayer()    {        return _accountName;    }        public Map<Integer, String> getAccountChars()    {        return _chars;    }        public int getRelation(L2PcInstance target)    {        int result = 0;                if (getClan() != null)        {            result |= RelationChanged.RELATION_CLAN_MEMBER;            if (getClan() == target.getClan())            {                result |= RelationChanged.RELATION_CLAN_MATE;            }            if (getAllyId() != 0)            {                result |= RelationChanged.RELATION_ALLY_MEMBER;            }        }        if (isClanLeader())        {            result |= RelationChanged.RELATION_LEADER;        }        if ((getParty() != null) && (getParty() == target.getParty()))        {            result |= RelationChanged.RELATION_HAS_PARTY;            for (int i = 0; i < getParty().getMembers().size(); i++)            {
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HappyLDE
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Re: Title for new chars

Post by HappyLDE »

You need to add player.setTitle("Slave"); in the restore function instead.
Thank you for making L2JServer happen! :D
"If you believe you will fail or succeed, in both ways you are right." - Henry Ford
L2GOT
Posts: 30
Joined: Wed Nov 05, 2014 9:56 pm

Re: Title for new chars

Post by L2GOT »

HappyLDE wrote:You need to add player.setTitle("Slave"); in the restore function instead.
what is the restore function bro ?
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HappyLDE
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Re: Title for new chars

Post by HappyLDE »

at the end of this function:
private static L2PcInstance restore(int objectId)
Thank you for making L2JServer happen! :D
"If you believe you will fail or succeed, in both ways you are right." - Henry Ford
L2GOT
Posts: 30
Joined: Wed Nov 05, 2014 9:56 pm

Re: Title for new chars

Post by L2GOT »

i tryi to o this but i get error

any one can hep me ?
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HappyLDE
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Re: Title for new chars

Post by HappyLDE »

What error do you get? Show how you did it.
Thank you for making L2JServer happen! :D
"If you believe you will fail or succeed, in both ways you are right." - Henry Ford
L2GOT
Posts: 30
Joined: Wed Nov 05, 2014 9:56 pm

Re: Title for new chars

Post by L2GOT »

i went to the line private static L2PcInstance restore(int objectId) , i press enter (make new line ) then i paste

this player.setTitle("Uber custom title!"); , and an error apears " player canot be resolved " and 1 more syntax error
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