Where does the tax comes from?

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sahar
Posts: 582
Joined: Mon Jun 20, 2011 2:40 pm
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Where does the tax comes from?

Post by sahar »

I made a buylist with items for example for 4k adena but ingame they are actually for sale for 6k adena, why is this happening and is there a way to change it? besides of moving to multisell?
Amrod
Posts: 95
Joined: Wed May 04, 2011 9:12 am

Re: Where does the tax comes from?

Post by Amrod »

Hey Sahar

Check your "Castle" table in your database. Each Castle has its own TaxPercent. This value is normally Chosen by the owner of the Castle. If the Castle has no owner, you should be able to Change the value of the taxes and set it to 0 if you want.

Try this out.

Regards
sahar
Posts: 582
Joined: Mon Jun 20, 2011 2:40 pm
Contact:

Re: Where does the tax comes from?

Post by sahar »

I already checked that, no castle owners and all taxes are set to 0.
There is no problem with multisell prices, only with buylists that gets like 50% more expensive than what I state.
Amrod
Posts: 95
Joined: Wed May 04, 2011 9:12 am

Re: Where does the tax comes from?

Post by Amrod »

Hm ok...

I remember there was once a XML file in the data Folder in which you could Change taxes for each area/Region. But honestly I cant find it anymore. I assume it has been removed or put inside another Folder

Edit: Found it! Its the MerchantPriceConfig.xml file in the data Folder 8)
sahar
Posts: 582
Joined: Mon Jun 20, 2011 2:40 pm
Contact:

Re: Where does the tax comes from?

Post by sahar »

thanks, thats the one :)
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