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[Solved] Spoil drop quantity for materials

Posted: Mon Dec 29, 2014 11:38 pm
by canislupus
Hello,

How do i increase the drop amount of spoiled materials? I mean all the mobs are set to 1 mat per spoil, unless i increase CorpseDropAmount, which in this case would also increase non-mat items.
What if i want a certain mob to drop 10 leather and another mob 5 ?

Thank you for your time

Re: Spoil drop quantity for materials

Posted: Mon Dec 29, 2014 11:45 pm
by terrance
I guess you'll have to set each item in DropAmountMultiplierByItemId in rates.properties, that's what I did anyway.

Re: Spoil drop quantity for materials

Posted: Mon Dec 29, 2014 11:48 pm
by canislupus
terrance wrote:I guess you'll have to set each item in DropAmountMultiplierByItemId in rates.properties, that's what I did anyway.
That's what i was thinking, wouldn't it apply normal drops as well?

Re: Spoil drop quantity for materials

Posted: Mon Dec 29, 2014 11:52 pm
by terrance
canislupus wrote:
terrance wrote:I guess you'll have to set each item in DropAmountMultiplierByItemId in rates.properties, that's what I did anyway.
That's what i was thinking, wouldn't it apply normal drops as well?
It would. I wish there was a setting like SpoilAmountMultiplierByItemId...

Re: Spoil drop quantity for materials

Posted: Tue Dec 30, 2014 12:33 am
by canislupus
It only works on normal drop.

Re: Spoil drop quantity for materials

Posted: Tue Dec 30, 2014 12:42 am
by terrance
canislupus wrote:It only works on normal drop.
It works for me on spoil. Tested so many times.

Re: Spoil drop quantity for materials

Posted: Tue Dec 30, 2014 1:04 am
by canislupus
Nevermind it works well.