Walls
Posted: Fri Apr 24, 2015 12:20 am
Here is a problem, when i go to dungeon all mobs attack me even if i can see them, they pass the wall and attack me. How can i change that? Like " You cant see the target"
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# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 2
maneco2 wrote:Use V2 viewtopic.php?f=89&t=28114
Place in the directory: L2JServer\game\data\geodata\...
and... Geodata.properties:Code: Select all
# Pathfinding options: # 0 = Disabled # 1 = Enabled using path node files # 2 = Enabled using geodata cells at runtime # Default: 0 PathFinding = 2
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# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 1
# GeoData driver to use
# Default: com.l2jserver.gameserver.geoengine.NullDriver
GeoDataDriver = data\geodata
#GeoDataDriver=com.l2j.geodriver.GeoDriver
# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode