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Re: DMCA takedown

Posted: Tue Apr 19, 2016 6:52 pm
by Twiby
LasTravel wrote:They will just decrease the "plug and play" servers with that, to really decrease the private servers an action against them is required, otherwise people won't stop and l2j is not the only source.

Maybe they think that the lack of players at retail servers are because of private ones... What a mistake.
I agree. For me it's a really desperate move from their behalf. If they wanted people to come back to their server they could have done it with million other ways instead of try to "kill" open source projects.

Who ever leave a private server it's because of several things but for sure not to move on the official servers :problem:

Re: DMCA takedown

Posted: Tue Apr 19, 2016 6:57 pm
by ProGramMoS
zipferot3000 wrote:Who have last Development DataPack? Share please.

У кого остался последний датапак с ветки разработки? поделитесь плиз)
Click-clack.

Re: DMCA takedown

Posted: Tue Apr 19, 2016 7:20 pm
by zipferot3000
ProGramMoS wrote:Click-clack.
Thank you

Re: DMCA takedown

Posted: Tue Apr 19, 2016 7:39 pm
by SaveGame
Twiby wrote:
LasTravel wrote:They will just decrease the "plug and play" servers with that, to really decrease the private servers an action against them is required, otherwise people won't stop and l2j is not the only source.

Maybe they think that the lack of players at retail servers are because of private ones... What a mistake.
I agree. For me it's a really desperate move from their behalf. If they wanted people to come back to their server they could have done it with million other ways instead of try to "kill" open source projects.

Who ever leave a private server it's because of several things but for sure not to move on the official servers :problem:
Perhaps it's a long term strategy, let the emulator users bleed out. From what I've seen in general, single-server serverpacks end up being an unmaintainable pile of shit. Without some kind of an over-project, it will be like RS, for example. Classes (single files) with 7-15 MB of source code and other last-stage degenerate stuff all over.

Re: DMCA takedown

Posted: Tue Apr 19, 2016 7:41 pm
by gajet55
lord_rex wrote:Just make Zoey create 2 other posts, then she'll have 6666.
Image

:wave:

Re: DMCA takedown

Posted: Tue Apr 19, 2016 7:46 pm
by LasTravel
SaveGame wrote:
Twiby wrote:
LasTravel wrote:They will just decrease the "plug and play" servers with that, to really decrease the private servers an action against them is required, otherwise people won't stop and l2j is not the only source.

Maybe they think that the lack of players at retail servers are because of private ones... What a mistake.
I agree. For me it's a really desperate move from their behalf. If they wanted people to come back to their server they could have done it with million other ways instead of try to "kill" open source projects.

Who ever leave a private server it's because of several things but for sure not to move on the official servers :problem:
Perhaps it's a long term strategy, let the emulator users bleed out. From what I've seen in general, single-server serverpacks end up being an unmaintainable pile of shit. Without some kind of an over-project, it will be like RS, for example. Classes (single files) with 7-15 MB of source code and other last-stage degenerate stuff all over.
The point is that this ones will stay around not how good they are .

Re: DMCA takedown

Posted: Tue Apr 19, 2016 9:45 pm
by Sacrifice
I ask myself... what will happend with 12 years of job???. I cant believe it...

Re: DMCA takedown

Posted: Tue Apr 19, 2016 11:16 pm
by Twiby
Sacrifice wrote:I ask myself... what will happend with 12 years of job???. I cant believe it...
I think we should just wait to see what will happen. We hope!

Re: DMCA takedown

Posted: Wed Apr 20, 2016 7:32 am
by lord_rex
gajet55 wrote:
lord_rex wrote:Just make Zoey create 2 other posts, then she'll have 6666.
Image

:wave:
good.

Re: DMCA takedown

Posted: Thu Apr 21, 2016 4:46 am
by JMD
Seems like even NZS0ft believed the 15k fake players claims :kappa:

Re: DMCA takedown

Posted: Thu Apr 21, 2016 6:12 pm
by marciox25
What about using assembla?

Re: DMCA takedown

Posted: Thu Apr 21, 2016 6:30 pm
by SaveGame
marciox25 wrote:What about using assembla?
Ok guys, I know it has been many pages, but the situation is clear. Any organisation that provides any form of hosting services must respond to DMCA requests. So don't name these organisations, it's completely pointless.

It has been made clear by the team that no temporary solution is acceptable here.

Re: DMCA takedown

Posted: Thu Apr 21, 2016 8:08 pm
by Copyleft
Could try hosting it here

https://prq.se/?p=company&intl=1

Re: DMCA takedown

Posted: Fri Apr 22, 2016 4:02 am
by criticalrj
Hi Guys,

I deleted by mistake by latest L2j Freya source code and now I cannot download it again. Do you guys have it to share with me? thanks a lot

Re: DMCA takedown

Posted: Sat Apr 23, 2016 12:50 am
by Nemesiz
Anyone have git copy of l2j_server?