[SOLVED] Optimizing Bosses
Posted: Mon Dec 16, 2019 8:59 am
Any suggestions on how to appropriately weaken raid bosses to be able to take them down with 2-3 players ?
nice post count 256, anyway I learned how to use SQL since my last post so yes reducing HP is obvious, but I was thinking about doing some maths on optimizing other stats as well, since bosses like antharas even with reduced HP would be an overkill for 2-3 players...
Code: Select all
# ---------------------------------------------------------------------------
# Raid Bosses
# ---------------------------------------------------------------------------
# Percent of HP and MP regeneration for raid bosses.
# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
# Default: 100, 100
RaidHpRegenMultiplier = 100
RaidMpRegenMultiplier = 100
# Percent of physical and magical defense for raid bosses.
# Example: A setting of 10 will cause defense to be 90% lower than normal,
# while 110 will cause defense to be 10% higher than normal.
# Default: 100, 100
RaidPDefenceMultiplier = 100
RaidMDefenceMultiplier = 100
# Percent of physical and magical attack for raid bosses.
# Example: A setting of 10 will cause attack to be 90% lower than normal,
# while 110 will cause attack to be 10% higher than normal.
# Default: 100, 100
RaidPAttackMultiplier = 100
RaidMAttackMultiplier = 100
Thanks mate, I was unaware of that, but I was looking exactly for something like this.Saloso wrote: ↑Thu Jul 30, 2020 11:05 pm you can weaken bosses in settings NPC.Properties, and in the raid bosses part you need to lower the damage multiplier and defense multiplierCode: Select all
# --------------------------------------------------------------------------- # Raid Bosses # --------------------------------------------------------------------------- # Percent of HP and MP regeneration for raid bosses. # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal. # Default: 100, 100 RaidHpRegenMultiplier = 100 RaidMpRegenMultiplier = 100 # Percent of physical and magical defense for raid bosses. # Example: A setting of 10 will cause defense to be 90% lower than normal, # while 110 will cause defense to be 10% higher than normal. # Default: 100, 100 RaidPDefenceMultiplier = 100 RaidMDefenceMultiplier = 100 # Percent of physical and magical attack for raid bosses. # Example: A setting of 10 will cause attack to be 90% lower than normal, # while 110 will cause attack to be 10% higher than normal. # Default: 100, 100 RaidPAttackMultiplier = 100 RaidMAttackMultiplier = 100