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babys pets????

Posted: Mon Aug 14, 2006 2:07 pm
by yoria
Pets baby c4 has armors and weapons? If it has where are? :roll: :roll: :roll:

Posted: Mon Aug 14, 2006 11:58 pm
by nineveh
c4 pets dont have any armor/weapons yet just food

Posted: Tue Aug 15, 2006 10:58 am
by alexey-kalya
also they dont grow :"(

res

Posted: Tue Aug 15, 2006 3:04 pm
by yoria
alexey-kalya wrote:also they dont grow :"(
then they do not upam, as to go up level one baby with 1 of attack.

Posted: Tue Aug 15, 2006 3:48 pm
by alexey-kalya
yoria
If 9 give him 78 lvl, they dont grow to big pet like a strider. & no quests about that. It's sad :(

Posted: Sat Aug 19, 2006 4:15 pm
by TobZn
alexey-kalya wrote:yoria
If 9 give him 78 lvl, they dont grow to big pet like a strider. & no quests about that. It's sad :(
make the quest for little wings and get a hatchling ! than lvl the hatchling to lvl 55 ! After that you go to Hunters Village near Gatekeeper ther is a man names "Cronos" got to him summon youré hatchling , and do the n1 quest by Cronos! ^^ After this quest you go to buzz the cat and she will make youre hatch 2 a strider!

Posted: Thu Aug 24, 2006 12:03 am
by alexey-kalya
TobZn
i say about baby cougar. I know how to do exchange hatching ro strider.

Posted: Thu Aug 24, 2006 10:33 am
by kilkenny
The baby pets arent supposed to grow, just like the wolf. Only their healing grows. The adult pets can only be obtained by doing a quest to tame wild beasts.
Also baby pets dont do any damage (well, they hit for 1 if ur lucky) and have not defense. They are used to heal, not to fight.

Re: res

Posted: Thu Aug 24, 2006 6:55 pm
by Birdy
yoria wrote:
alexey-kalya wrote:also they dont grow :"(
then they do not upam, as to go up level one baby with 1 of attack.
According to the Baby pets' FAQ on the official site of lineage2, baby pets, normaly take 10% of your acquired experience that's the way to make them level up, but this feature is not available in L2j right now... .

Posted: Fri Aug 25, 2006 3:40 pm
by ThePhoenixBird
They are just CUTE! :wink:

Posted: Sun Sep 17, 2006 3:37 pm
by taneltm
Now they can be deadly too.. i made a little script what will make another script :lol: .. you can calculate your own baby pet stats with it..

i know it's very custom but baby pets are useless at the moment...

babypets.bat

Code: Select all

@echo off
:: ------------------
:: - Config area

:: These are the base values for lvl 1 pet, they may be too high and should be tested.
:: But keep in mind that baby pets don't start from lvl 1, they start from lvl 25 and
:: that they don't have any armors and weapons..
::
:: You should also see the script area on how the stats are calculated.

set patk1=50
set matk1=50
set pdef1=170
set mdef1=170


:: ------------------
:: - Script area

:: Every baby pet has a weakness, matk is the same cause they
:: don't cast any spells at the moment anyway..
::
:: Baby kookaburra: has the lowest physical attack.
:: Baby buffalo: has the lowest magical defence.
:: Baby cougar: has the lowest physical defence.

if exist babypets.sql del babypets.sql

set patk2=0
set matk2=0
set pdef2=0
set mdef2=0
set /a lvl=1
:babykookaburra
cls
echo Calculating stats for Baby Kookaburra, level %lvl%.
set /a patk2=%patk1% + (%lvl% * 1)
set /a matk2=%matk1% + (%lvl% * 1)
set /a pdef2=%pdef1% + (%lvl% * 2)
set /a mdef2=%mdef1% + (%lvl% * 2)
echo UPDATE pets_stats SET patk='%patk2%', matk='%matk2%', pdef='%pdef2%', mdef='%mdef2%' WHERE type='baby kookaburra' AND level='%lvl%';>> babypets.sql
set /a lvl=%lvl% + 1
if "%lvl%"=="82" set /a lvl=1&goto babybuffalo
goto babykookaburra

:babybuffalo
cls
echo Calculating stats for Baby Buffalo, level %lvl%.
set /a patk2=%patk1% + (%lvl% * 2)
set /a matk2=%matk1% + (%lvl% * 1)
set /a pdef2=%pdef1% + (%lvl% * 2)
set /a mdef2=%mdef1% + (%lvl% * 1)
echo UPDATE pets_stats SET patk='%patk2%', matk='%matk2%', pdef='%pdef2%', mdef='%mdef2%' WHERE type='baby buffalo' AND level='%lvl%';>> babypets.sql
set /a lvl=%lvl% + 1
if "%lvl%"=="82" set /a lvl=1&goto babycougar
goto babybuffalo

:babycougar
cls
echo Calculating stats for Baby Cougar, level %lvl%.
set /a patk2=%patk1% + (%lvl% * 2)
set /a matk2=%matk1% + (%lvl% * 1)
set /a pdef2=%pdef1% + (%lvl% * 1)
set /a mdef2=%mdef1% + (%lvl% * 2)
echo UPDATE pets_stats SET patk='%patk2%', matk='%matk2%', pdef='%pdef2%', mdef='%mdef2%' WHERE type='baby cougar' AND level='%lvl%';>> babypets.sql
set /a lvl=%lvl% + 1
if "%lvl%"=="82" goto end
goto babycougar

:end
cls
if exist babypets.sql (
	echo babypets.sql created in "%cd%"
	) else (
	echo There was a problem creating babypets.sql
	)
echo.
echo End of script.
pause> nul
i have only tested the default values a little.. with those stats, lvl 30 baby cougar does more damage than a lvl 35 hatchling of wind with weapon and armor but the baby cougar needs a lot more healing..

Posted: Sun Sep 17, 2006 3:39 pm
by taneltm
(double post, sry)

Posted: Mon Sep 18, 2006 1:18 pm
by kilkenny
With C5 baby pets do have armor :)

They dont grow, maybe if someone has a custom script to do this, it could be nice. But it is custom.
THey only heal in the original, and take 10% of the xp for themselves. Dont know the exact healing rates, will try to check.