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2nd server rack running!!!

Posted: Fri Aug 10, 2007 7:21 pm
by Murdock28
Hi all.

I have a major question please and i hope 1 of u can help me with this.

Today i setup my 2nd server rack on windows server 2003.
I am currently behind a router and yes all ports are forwarded.
Now my problem is this :

I have started my 2nd server rack with login on port 9015 ready on 2107
Ip of my router gave me this 192.168.2.103 on my 1st server rack i have 192.168.2.100 and players are already playing on it.
Now i wanted to connect to my 2nd server rack on new login on port 9015 but it wont allow me and i am again and again coming out on login of 1st server.

So in short i have this running now:

Server 1:
1 Loginserver on port 9014 ready on 2106
2 Gameservers on ports 7777 and 7779
3 Navicat database open.
4 Mysql running on port 3306.

Server 2:
1 Loginserver on port 9015 ready on 2107
1 Gameserver on port 7800
3 Navicat database open.
4 Mysql running on port 3306

i want to be able to connect to server 2 but it wont allow me

Can anyone please help me with this:

Short list of ip's:

Own ip:
83.83.xx.46 wan from whatsmyip.nl

Router ip's
192.168.2.100 (Server 1) own database port 3306
192.168.2.103 (Server 2) own database port 3306

Thnx in advance for your help

Posted: Fri Aug 10, 2007 7:31 pm
by kerberos_20
server.properties

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=xxxx
LoginTryBeforeBan=20

# The Loginserver host and port
LoginPort=xxxx
LoginHost=xxx.xxx.xxx.xxx

re

Posted: Fri Aug 10, 2007 7:43 pm
by Murdock28
Server 1:

i have now this in

loginserver.properties:

ExternalHostname=83.83.xx.xx

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=83.83.xx.xx

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*

# The port on which login will listen for GameServers
LoginPort=9014

gameserver.properties:

GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=83.83.xx.xx

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=83.83.xx.xx

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20

# The Loginserver host and port
LoginPort=9014
LoginHost=83.83.xx.xx

On server 2 i have this:

loginserver.properties:

ExternalHostname=83.83.xx.xx

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.2.103

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2107
LoginTryBeforeBan=20
GMMinLevel=100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*

# The port on which login will listen for GameServers
LoginPort=9015

and..

gameserver.properties:

GameserverHostname=*
GameserverPort=7800

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=83.83.xx.xx

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=192.168.2.103

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2107
LoginTryBeforeBan=20

# The Loginserver host and port
LoginPort=9015
LoginHost=192.168.2.103

:shock:

Posted: Fri Aug 10, 2007 7:58 pm
by kerberos_20
you are using same external ip? then why you dont use 2servers and 1 login? (bartz and sieghart)

re

Posted: Fri Aug 10, 2007 8:22 pm
by Murdock28
Because i have 2 networks.

L2Constellations and L2Evolution.

basic layout of my network i am creating:

Server 1: ip 192.168.2.100
L2Constellations
1 login
2 gameservers
1 database

Server 2: ip 192.168.2.103
L2Evolution
1 login
2 gameservers
1 database

Server 3: (Under construct) ip 192.168.2.104
Webserver wich runs websites for L2Constellations and L2Evolution
1 database

Now all is running on 1 pc and creates major pains in the ass :shock:

I understand it is easy to setup 1 login and 100 gameservers attached to it cause i already had that before now i have setup own login and gameserver and want to seperate all damn i think i repeat myself here :'(

So again how can i let myself and outsiders connect to those 2 seperate logins ????

Server 1 login bound on ip 192.168.2.100
Server 2 login bound on ip 192.168.2.103