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L2J Revision Number: 4420
L2JDP Revision Number: 7668
Hi all
i have a smal problem...all mobs in my serve never moves while in idle. If i attack them, they attack em back but while they are "standing" they nover walk...
Any clue on how do i make them randomly move?
Mobs not moving
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- Naonah
- Posts: 357
- Joined: Sun Apr 04, 2010 11:12 pm
Re: Mobs not moving
set walk value in NPC table in DB
public void l2jserver ()
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
-
- Posts: 112
- Joined: Sat Apr 19, 2008 10:45 am
Re: Mobs not moving
mmmm... "walkspd" is 73...
i also added "1" to "canmove" in npcaidata table... they are still not moving
i also added "1" to "canmove" in npcaidata table... they are still not moving

- Naonah
- Posts: 357
- Joined: Sun Apr 04, 2010 11:12 pm
Re: Mobs not moving
after spawning a mob, kill it and after next respawn it will be walkingdavide874 wrote:mmmm... "walkspd" is 73...
i also added "1" to "canmove" in npcaidata table... they are still not moving
public void l2jserver ()
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
- Gnacik
- L2j Veteran
- Posts: 925
- Joined: Tue Dec 16, 2008 3:49 pm
- Location: Wąchock ٩(̾●̮̮̃̾•̃̾)۶ Polska
- Contact:
Re: Mobs not moving
Dont use 1 in that field, leave it null, that field should be named cantmove in fact ;Pi also added "1" to "canmove" in npcaidata table... they are still not moving
- armura
- Posts: 40
- Joined: Sat Sep 04, 2010 9:08 pm
Re: Mobs not moving
Greetings ^^
In my server I have the same problem... none mob walk (sometimes 1 in 40).
When I read this topic, I undesrtand this:
When a server is started... none mob is walking or with your animation, its necessary someone kill it, and only in next spawn it walking?
This is correctly?
Regards.
(sorry 4 my english)
In my server I have the same problem... none mob walk (sometimes 1 in 40).
When I read this topic, I undesrtand this:
When a server is started... none mob is walking or with your animation, its necessary someone kill it, and only in next spawn it walking?
This is correctly?
Regards.
(sorry 4 my english)
- tukune
- Posts: 533
- Joined: Sun Mar 29, 2009 2:35 pm
- Location: Japan
Re: Mobs not moving
may be this topic
viewtopic.php?f=81&t=18481
viewtopic.php?f=81&t=18481
- Szponiasty
- Advanced User
- Posts: 557
- Joined: Mon Apr 21, 2008 1:31 pm
- Location: Eastern Poland
Re: Mobs not moving
Yup. It's the exact opposite. You set 1 to those which you want NOT to move xDGnacik wrote:Dont use 1 in that field, leave it null, that field should be named cantmove in fact ;Pi also added "1" to "canmove" in npcaidata table... they are still not moving
And in the next chronicle they went into space, fighting the evil empire... In a galaxy far, far away xD