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L2J Revision 4420:
L2JDP Revision 7668:
Well, here we go. It was a reasonably large update for me, having not updated in quite a while.
Symptom, I can log on to login server. Servers show in the list, but there is no action when I click on the only active server.
Internal IP address of server 192.168.0.3/24 (class C) - external 195.7.255.202
Note that despite having "RequestServerID = 0" the server connects and registers under ID 40, and shows on the logon screen as Lithra, just as it always has done.
Any ideas please?
ipconfig.xml...
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<?xml version="1.0" encoding="UTF-8"?><!-- Put old contents of ExternalHostname here, used by default --><gameserver address="195.7.255.202"> <!-- Localhost access --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- LAN's, put old contents of InternalHostname here --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.0" /></gameserver>
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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------## Note: External/Internal address definitions was moved to the ipconfig.xml# # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# Default: * (0.0.0.0)GameserverHostname = * # Default: 7777GameserverPort = 7777 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL=jdbc:mysql://192.168.0.3/lithra# Database user info (default is "root" but it's not recommended)Login = *******# Database connection passwordPassword = ******** # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 0 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 216AllowedProtocolRevisions = 216
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# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15 # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan=20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan=600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = False # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = True # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver=com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL=jdbc:mysql://localhost/logi# Database user info (default is "root" but it's not recommended)Login=********r# Database connection passwordPassword=******** # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0
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09-Oct-2010 16:27:36 com.l2jserver.gameserver.instancemanager.HellboundManager initINFO: HellboundManager: Mode: dummy09-Oct-2010 16:27:36 com.l2jserver.gameserver.instancemanager.HellboundManager initINFO: HellboundManager: State: unlocked09-Oct-2010 16:27:36 com.l2jserver.gameserver.instancemanager.MailManager loadINFO: Mail Manager: Successfully loaded 0 messages.09-Oct-2010 16:27:36 com.l2jserver.gameserver.GameServer INFO: IdFactory: Free ObjectID's remaining: 187898466709-Oct-2010 16:27:36 com.l2jserver.gameserver.model.entity.TvTManager INFO: TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.09-Oct-2010 16:27:37 com.l2jserver.gameserver.GameServer INFO: GameServer Started, free memory 1417 Mb of 1955 Mb09-Oct-2010 16:27:37 com.l2jserver.gameserver.network.communityserver.CommunityServerThread initializeINFO: CommunityServerThread: Deactivated by config.09-Oct-2010 16:27:37 com.l2jserver.gameserver.LoginServerThread runINFO: Connecting to login on 127.0.0.1:901409-Oct-2010 16:27:38 com.l2jserver.gameserver.GameServer INFO: Maximum Numbers of Connected Players: 10009-Oct-2010 16:27:38 com.l2jserver.gameserver.GameServer INFO: Server Loaded in 64 seconds09-Oct-2010 16:27:38 com.l2jserver.gameserver.taskmanager.AutoAnnounceTaskManager restoreINFO: AutoAnnoucements: Loaded 0 Auto Annoucement Data.09-Oct-2010 16:27:38 com.l2jserver.status.Status INFO: Telnet StatusServer started successfully, listening on Port: 4545809-Oct-2010 16:27:38 com.l2jserver.gameserver.LoginServerThread runINFO: Registered on login as Server 40 : Lockirin
NOTE - missing account name was deliberately given to prove client was talking with logon server.
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INFO: Loaded 127 server namesOct 9, 2010 4:19:05 PM com.l2jserver.loginserver.GameServerTable INFO: Loaded 3 registered Game ServersOct 9, 2010 4:19:05 PM com.l2jserver.loginserver.GameServerTable INFO: Cached 10 RSA keys for Game Server communication.Oct 9, 2010 4:19:05 PM com.l2jserver.loginserver.L2LoginServer loadBanFileINFO: Loaded 2 IP Bans.Oct 9, 2010 4:19:05 PM com.l2jserver.loginserver.L2LoginServer INFO: Listening for GameServers on *:9014Oct 9, 2010 4:19:05 PM com.l2jserver.status.Status INFO: Telnet StatusServer started successfully, listening on Port: 9989Oct 9, 2010 4:19:05 PM com.l2jserver.loginserver.L2LoginServer INFO: Login Server ready on *:2106Oct 9, 2010 4:19:07 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: Updated Gameserver [40] Lockirin IP's:Oct 9, 2010 4:19:07 PM com.l2jserver.loginserver.GameServerThread setGameHostsWARNING: Couldn't resolve hostname "java.net.UnknownHostException: 192.168.0.3/16"Oct 9, 2010 4:19:07 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 127.0.0.1/127.0.0.0/8Oct 9, 2010 4:19:07 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 127.0.0.1/0.0.0.0/0Oct 9, 2010 4:20:06 PM com.l2jserver.loginserver.LoginController loginValidWARNING: Account missing for user michellekOct 9, 2010 4:26:22 PM com.l2jserver.loginserver.GameServerThread runINFO: Server [40] Lockirin is now set as disconnectedOct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: Updated Gameserver [40] Lockirin IP's:Oct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 127.0.0.1/127.0.0.0/8Oct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 10.0.0.0/10.0.0.0/8Oct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 172.16.0.0/172.16.0.0/19Oct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 192.168.0.0/192.168.0.0/16Oct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 195.7.255.202/0.0.0.0/0