Few same effects

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laikeriz
Posts: 48
Joined: Sun Feb 01, 2009 8:35 pm

Few same effects

Post by laikeriz »

Hey. Im trying to make few players able to cast fusion skills on another player and he would have as much same effects as being casted on him but after second player starts casting fusion skill first players' fusion skill effect disappears. Is it possible to have two or more same effects affecting one character?
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Few same effects

Post by jurchiks »

stacktype and stackorder of the skill is the same, you'd have to modify the core quite a lot to make it work
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laikeriz
Posts: 48
Joined: Sun Feb 01, 2009 8:35 pm

Re: Few same effects

Post by laikeriz »

Then is there any way for finding how many players are currently casting fusion skill on you? Ofc without checking knownlist. Id think a variable or smth but i dont know how to make it.
laikeriz
Posts: 48
Joined: Sun Feb 01, 2009 8:35 pm

Re: Few same effects

Post by laikeriz »

jurchiks wrote:stacktype and stackorder of the skill is the same, you'd have to modify the core quite a lot to make it work
I tried making effect assign unique stacktype each time it is created but still only one effect at the same time can exist affect one character. If two or more players are casting fusion skill at the same time and player who started casting it last aborts casting other players are still casting the skill but theres no effect. Tried editing fusion effect, char effect list as well but it just doesn't work. Please if anyone know what should i do post it here
P.S sorry for double post
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