Major Heal

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ADONES
Posts: 51
Joined: Sun Dec 06, 2009 10:28 pm

Major Heal

Post by ADONES »

Hello guys...

i use the last Nightly Epilogue Server Version... everything works fine.. but,

if a Bishop use Major Heal the mobs are aggresiv on him...

someone know how to fix that problem?

sincerely yours
ADONES
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: Major Heal

Post by hope »

Happens on retail as well mobs always go for the healer first
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Copyleft
Posts: 253
Joined: Fri Feb 01, 2008 9:39 pm

Re: Major Heal

Post by Copyleft »

not sure, but I think that Major Heal should have no aggro at all
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: Major Heal

Post by hope »

If you want to change it on your server that is up to you I like it just like retail
ADONES
Posts: 51
Joined: Sun Dec 06, 2009 10:28 pm

Re: Major Heal

Post by ADONES »

Ok.. but how can i change it?

ty in advance
Adones
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Copyleft
Posts: 253
Joined: Fri Feb 01, 2008 9:39 pm

Re: Major Heal

Post by Copyleft »

Code: Select all

### Eclipse Workspace Patch 1.0Index: data/stats/skills/1400-1499.xml===================================================================--- data/stats/skills/1400-1499.xml (revision 7669)+++ data/stats/skills/1400-1499.xml (working copy)@@ -46,7 +46,6 @@        <table name="#ench2MpConsume"> 78 77 76 75 73 72 72 71 70 68 67 66 65 65 63 62 61 60 58 57 57 56 55 53 52 51 50 50 48 47 </table>        <table name="#mpConsume"> 60 64 65 67 69 72 74 77 78 80 80 </table>        <table name="#power"> 690 722 753 783 812 840 867 892 915 936 946 </table>-       <set name="aggroPoints" val="#power" />        <set name="mpConsume" val="#mpConsume" />        <set name="itemConsumeId" val="3031" />        <set name="itemConsumeCount" val="1" />@@ -69,7 +68,6 @@        <table name="#ench34Power"> 1174 1178 1183 1187 1191 1196 1200 1204 1209 1213 1218 1222 1226 1231 1235 1239 1244 1248 1252 1257 1261 1266 1270 1274 1279 1283 1287 1292 1296 1301 </table>        <table name="#mpConsume"> 189 199 214 228 239 </table>        <table name="#power"> 902 979 1050 1115 1170 </table>-       <set name="aggroPoints" val="#power" />        <set name="mpConsume" val="#mpConsume" />        <set name="itemConsumeId" val="3031" />        <set name="itemConsumeCount" val="4" /> 
Hope, I meant that I do think that this is a retail-like change, not a custom ^^, but I don't have enough info to confirm and havent tested
ADONES
Posts: 51
Joined: Sun Dec 06, 2009 10:28 pm

Re: Major Heal

Post by ADONES »

Ok.. i dunno realy what to change.. what u whrited me.. but didn 't work..

thats my code of the two skills..

Code: Select all

    <skill id="1401" levels="11" name="Major Heal" enchantGroup1="2" enchantGroup2="2">        <table name="#ench1Power"> 958 972 985 999 1012 1026 1039 1053 1067 1080 1094 1107 1121 1134 1148 1162 1175 1189 1202 1216 1229 1243 1257 1270 1284 1297 1311 1324 1338 1352 </table>        <table name="#ench2MpConsume"> 78 77 76 75 73 72 72 71 70 68 67 66 65 65 63 62 61 60 58 57 57 56 55 53 52 51 50 50 48 47 </table>        <table name="#mpConsume"> 60 64 65 67 69 72 74 77 78 80 80 </table>        <table name="#power"> 690 722 753 783 812 840 867 892 915 936 946 </table>        <set name="aggroPoints" val="#power" />        <set name="mpConsume" val="#mpConsume" />        <set name="itemConsumeId" val="3031" />        <set name="itemConsumeCount" val="1" />        <set name="power" val="#power" />        <set name="reuseDelay" val="1000" />        <set name="hitTime" val="5000" />        <set name="target" val="TARGET_ONE" />        <set name="skillType" val="HEAL" />        <set name="operateType" val="OP_ACTIVE" />        <set name="castRange" val="600" />        <set name="effectRange" val="1100" />        <set name="isMagic" val="true" />        <enchant1 name="power" val="#ench1Power" />        <enchant2 name="mpConsume" val="#ench2MpConsume" />    </skill>    <skill id="1402" levels="5" name="Major Group Heal" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">        <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>        <table name="#ench1Power"> 1183 1196 1209 1222 1235 1248 1261 1274 1287 1300 1313 1326 1339 1352 1365 1378 1391 1404 1417 1430 1443 1456 1469 1482 1495 1508 1521 1534 1547 1561 </table>        <table name="#ench2MpConsume"> 233 231 227 225 221 218 215 212 208 206 202 198 196 192 190 186 183 180 177 173 171 167 165 161 157 155 151 148 145 142 </table>        <table name="#ench34Power"> 1174 1178 1183 1187 1191 1196 1200 1204 1209 1213 1218 1222 1226 1231 1235 1239 1244 1248 1252 1257 1261 1266 1270 1274 1279 1283 1287 1292 1296 1301 </table>        <table name="#mpConsume"> 189 199 214 228 239 </table>        <table name="#power"> 902 979 1050 1115 1170 </table>        <set name="aggroPoints" val="#power" />        <set name="mpConsume" val="#mpConsume" />        <set name="itemConsumeId" val="3031" />        <set name="itemConsumeCount" val="4" />        <set name="power" val="#power" />        <set name="reuseDelay" val="3000" />        <set name="hitTime" val="7000" />        <set name="skillRadius" val="1000" />        <set name="target" val="TARGET_PARTY" />        <set name="skillType" val="HEAL" />        <set name="operateType" val="OP_ACTIVE" />        <set name="isMagic" val="true" />        <enchant1 name="magicLvl" val="#enchantMagicLvl" />        <enchant1 name="power" val="#ench1Power" />        <enchant2 name="magicLvl" val="#enchantMagicLvl" />        <enchant2 name="mpConsume" val="#ench2MpConsume" />        <enchant3 name="magicLvl" val="#enchantMagicLvl" />        <enchant3 name="power" val="#ench34Power" />        <enchant3 name="negateStats" val="POISON" />        <enchant3 name="negateLvl" val="9" />        <enchant4 name="magicLvl" val="#enchantMagicLvl" />        <enchant4 name="power" val="#ench34Power" />        <enchant4 name="negateStats" val="BLEED" />        <enchant4 name="negateLvl" val="9" />        <enchant3for>            <effect name="Negate" val="0" noicon="1" effectType="NEGATE" />        </enchant3for>        <enchant4for>            <effect name="Negate" val="0" noicon="1" effectType="NEGATE" />        </enchant4for>    </skill>
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Aikimaniac
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Re: Major Heal

Post by Aikimaniac »

remove the line with agropoints and thats is...
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ADONES
Posts: 51
Joined: Sun Dec 06, 2009 10:28 pm

Re: Major Heal

Post by ADONES »

thank you very much.. i guess it works...

sincerley yours
ADONES
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