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<?xml version="1.0" encoding="UTF-8"?><!-- Externalhost here (Internet IP) or Localhost IP for local test --><gameserver address="71.33.24.251" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="192.168.0.0/24" address="192.168.0.232" /></gameserver>
# Where's the Login server this gameserver should connect to# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)GameserverHostname = 0.0.0.0 # Default: 7777GameserverPort = 7777
# Bind ip of the LoginServer, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014
Router= actiontec pk500 Fowarded port 2106 and port 7777
Using simple static IP program
Using No-ip program
Fire wall disabled on server box
I am unable to connect from the external IP (wan) No login or Gameserver connection. I am able to connect thru my lan ip on all my computers to my server box. Ive even tryed turning on DMZ Hosting option in my router. Spent the last few days using search and reading topics on some similar issues but nothing has worked so far. Im at my wits end trying to figure out why i am unable to connect using Wan. If anyone could give me some help or even point me to a "topic" i might have missed during my searching i would really appreciate it.
# Copyright (c) 1993-1999 Microsoft Corp.## This is a sample HOSTS file used by Microsoft TCP/IP for Windows.## This file contains the mappings of IP addresses to host names. Each# entry should be kept on an individual line. The IP address should# be placed in the first column followed by the corresponding host name.# The IP address and the host name should be separated by at least one# space.## Additionally, comments (such as these) may be inserted on individual# lines or following the machine name denoted by a '#' symbol.## For example:## 102.54.94.97 rhino.acme.com # source server# 38.25.63.10 x.acme.com # x client host 127.0.0.1 localhost
Is what i added to my Host file..
The Os of the client is XP ,, Server is 2008
I got to looking at my Sys folder and found that i was using a "edited" version from another private server.
I changed L2.ini
Ive been looking for a "un edited" version of L2.ini
I have alot of custom files i added to system folder like "enchant glows" , "Zoom", "Soulshot effects".etc;
Searched the last day on the diff from using a L2.ini or host connection and still a little fuzzy on the diff of the two. If i use a L2.ini do i need to change the host? and what is better?
<?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="71.33.24.251" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="192.168.0.0/24" address="192.168.0.232" /> </gameserver>
If your server is in your local network probably the problem is in your router, but is not importat. Tell to one friend that try to connect to your server.
Some ISPs blocks the connection to own IP from own local network :/
Pd. Don't talk about client modding
My English is bad, if you don't understand me, call Plim and she translates it xD
Ziptie wrote:Sorry about client deal......Never thought about the IP blocking me. Checking that now.
Your IP is still 71.33.24.251? Tell me when you run MySQL on port 3306 (this is default), and you opened that port from firewall, and I try to ping your TCP on 3306. If it does not succeed, then your ISP blocks incoming connections.