Can't Connect to Gameserver

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bedak
Posts: 28
Joined: Sun Jul 11, 2010 4:44 am

Can't Connect to Gameserver

Post by bedak »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision 4470:
L2JDP Revision 7733:


Here are my cfgs:

LOGIN CFG

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# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = My External IP # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 192.168.1.101 # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------RouterHostname = 192.168.1.1 # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15 # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = true # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = false # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = false # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = true # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended)Login = root # Database connection passwordPassword = root # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc.# ---------------------------------------------------------------------------# If False, the license (after the login) will not be shown.# Default: TrueShowLicence = true # Default: TrueAutoCreateAccounts = true # ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Default: FalseDebug = false # Default: FalseAssert = false # Default: FalseDeveloper = false  

GAMESERVER CFG

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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = My external IP# ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = 192.168.1.101 # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = * # Default: 7777GameserverPort = 7777 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended)Login = root # Database connection passwordPassword = root # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = true # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Minimum and maximum protocol revision that server allow to connect.# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.# Default: 83MinProtocolRevision = 83 # Default: 87MaxProtocolRevision = 87 # ---------------------------------------------------------------------------# Misc Player Settings# --------------------------------------------------------------------------- # Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .* # This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .* # Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7  
HOSTS

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# Copyright (c) 1993-1999 Microsoft Corp.## This is a sample HOSTS file used by Microsoft TCP/IP for Windows.## This file contains the mappings of IP addresses to host names. Each# entry should be kept on an individual line. The IP address should# be placed in the first column followed by the corresponding host name.# The IP address and the host name should be separated by at least one# space.## Additionally, comments (such as these) may be inserted on individual# lines or following the machine name denoted by a '#' symbol.## For example:##      102.54.94.97     rhino.acme.com          # source server#       38.25.63.10     x.acme.com              # x client host 127.0.0.1       localhostMY IP L2authd.Lineage2.comMY IP testauthd.lineage2.com66.240.255.107 nprotect.lineage2.com66.240.255.107 update.nProtect.com 
PORTS OPENED

http://imageshack.us/photo/my-images/695/portxh.png/

And i cant connect to game server.... Login Success - Game server Fail

Help please? :S
User avatar
Dumpster
Posts: 254
Joined: Thu Nov 04, 2010 5:15 am
Location: U.S.A

Re: Can't Connect to Gameserver

Post by Dumpster »

i am not seeing your ipconfig file.
Makes no claim to know anything about anything.
bedak
Posts: 28
Joined: Sun Jul 11, 2010 4:44 am

Re: Can't Connect to Gameserver

Post by bedak »

Dumpster wrote:i am not seeing your ipconfig file.

Because i dont have it :S Its only for Freya . This is Gracia Final :)
User avatar
tukune
Posts: 533
Joined: Sun Mar 29, 2009 2:35 pm
Location: Japan

Re: Can't Connect to Gameserver

Post by tukune »

127.0.0.1 localhost
:evil: MY IP L2authd.Lineage2.com
:evil: MY IP testauthd.lineage2.com
66.240.255.107 nprotect.lineage2.com
66.240.255.107 update.nProtect.com

127.0.0.1 localhost
:D 192.168.1.101 L2authd.Lineage2.com
bedak
Posts: 28
Joined: Sun Jul 11, 2010 4:44 am

Re: Can't Connect to Gameserver

Post by bedak »

tukune wrote:127.0.0.1 localhost
:evil: MY IP L2authd.Lineage2.com
:evil: MY IP testauthd.lineage2.com
66.240.255.107 nprotect.lineage2.com
66.240.255.107 update.nProtect.com

127.0.0.1 localhost
:D 192.168.1.101 L2authd.Lineage2.com
Still cant connect :S

I edited l2.ini file and putted there my external ip addres... And not working,when i put 127.0.0.1 in all configs and l2.ini for test server same thing... I realy dont know what to do :S Maby its problem with system or somethin?
User avatar
jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Can't Connect to Gameserver

Post by jurchiks »

if even 127.0.0.1 doesn't work then there might be a firewall blocking something.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
bedak
Posts: 28
Joined: Sun Jul 11, 2010 4:44 am

Re: Can't Connect to Gameserver

Post by bedak »

jurchiks wrote:if even 127.0.0.1 doesn't work then there might be a firewall blocking something.

Hmmm...Firewall is off,and i added 7777 port to firewall just in case... Dont know whats the problem... :S
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Can't Connect to Gameserver

Post by jurchiks »

Maybe your client is not updated? Clean install won't work afaik.
Are there any warnings in loginserver console when you try to connect/log in?
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
bedak
Posts: 28
Joined: Sun Jul 11, 2010 4:44 am

Re: Can't Connect to Gameserver

Post by bedak »

This is what login says on startup

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Starting L2J Login Server. loading login configL2Properties: Missing property for key - PacketHandlerDebugL2Properties: Missing property for key - RequestServerIDL2Properties: Missing property for key - AcceptAlternateIDL2Properties: Missing property for key - DatapackRootLoading mmo.propertiesL2Properties: Missing property for key - IOSelectorThreadCountMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge15x8j10bv33licvkwd|3eb94bd7, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge15x8j10bv33licvkwd|3eb94bd7, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0,maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0,preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Loading LoginController...Cached 10 KeyPairs for RSA communicationStored 20 keys for Blowfish communicationLoaded 127 server namesLoaded 1 registered Game ServersCached 10 RSA keys for Game Server communication.Loaded 2 IP Bans.Listening for GameServers on *:9014Telnet server is currently disabled.Login Server ready on *:2106Updated Gameserver [2] Sieghardt IP's:InternalIP: 192.168.1.101ExternalIP: MY IP 
And i log in game as noraml,press Agree... On server selection tab i stuck... :S
No warnings on login screen :S
User avatar
jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Can't Connect to Gameserver

Post by jurchiks »

and gameserver?
if it gets to server selection it means it can't pass over to the GS.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
bedak
Posts: 28
Joined: Sun Jul 11, 2010 4:44 am

Re: Can't Connect to Gameserver

Post by bedak »

Here it is.. Yes it can't pass over to the GS :S

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Starting L2J Game Server. Loading GameServer Configuration Files...L2Properties: Missing property for key - DatapackRootLoading mmo.propertiesL2Properties: Missing property for key - IOSelectorThreadCountMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge15x8j10rybix1rxwi7u|2f39c244, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge15x8j10rybix1rxwi7u|2f39c244, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime-> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser ->0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]L2J Server Version:    3872L2J Datapack Version:  6794Updated characters online status.Cleaned 0 elements from database.Cleaned 0 expired timestamps from database.IDFactory: 102912 id's available.Initializing Script Engine ManagerScript Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - Language Version: 1.8Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.0b5Script Engine: java 1.6 - Language: java - Language Version: 1.6Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1SkillTreeTable: Loaded 42274 skills.FishingSkillTreeTable: Loaded 109 general skills.DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills.EnchantSkillTreeTable: Loaded 300 enchant skills.PledgeSkillTreeTable: Loaded 41 pledge skillsTransformSkillTreeTable: Loaded 50 transform skillsSpecialSkillTreeTable: Loaded 3 special skillsItemTable: Loaded 2509 Armors.ItemTable: Loaded 9474 Items.ItemTable: Loaded 3336 Weapons.Highest item id used:22172Initializing ClanHallManagerLoaded: 0 clan hallsLoaded: 44 free clan hallsExtractable items data: Loaded 202 extractable items!Extractable skills data: Loaded 306 extractable skills!Summon items data: Loaded 25 summon items.Loading zones...L2World: Setting up World RegionsL2World: (136 by 136) World Region Grid set up.Initializing GrandBossManagerGrandBossManager: Loaded 7 InstancesDone: loaded 432 zones.MerchantPriceConfigTable: Loaded 28 merchant price configs.Enchant HP Bonus registered for 1513 items!TradeController: Loaded 659 Buylists.L2Multisell: Loaded 164 lists.Initializing InstanceManagerLoaded 126 instance namesMultiverse Instance createdUniverse Instance createdInitializing Walkers Routes Table.WalkerRoutesTable: Loaded 224 Npc Walker Routes.NpcBufferSkillIdsTable: Loaded 2 buffers and 64 skills.RecipeController: Loaded 936 recipes.PetSkillsTable: Loaded 1898 skills.ArmorSetsTable: Loaded 142 armor sets.FishTable: Loaded 270 Fishes.CharTemplateTable: Loaded 103 Character Templates.ResidentialSkillTable: Loaded 29 entities with associated skills.Cache[HTML]: Running lazy cacheCache[Crest]: 0.000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)Loaded 4 forums. Last forum id used: 4Restored 0 clans from the database.NpcTable: (Re)Loaded 9346 NPC template(s).NpcTable: Loaded 464 Minions.HennaTable: Loaded 180 Templates.HennaTreeTable: Loaded 8136 Henna Tree Templates.Helper Buff Table: Loaded 17 Templates.Geodata Engine: Disabled.Initializing CastleManagerSearching clan halls doors:DoorTable: Loaded 727 Door Templates.Loaded: 9 castlesInitializing SiegeManagerInitializing FortManagerSevenSigns: Currently in the Competition (Quest Event) period!SevenSigns: The Seal of Avarice remains unclaimed.SevenSigns: The Seal of Gnosis remains unclaimed.SevenSigns: The Seal of Strife remains unclaimed.SevenSigns: The competition, if the current trend continues, will end in a tie this week.SevenSigns: Next period begins in 5 days, 22 hours and 1 mins.Siege of Aden: Sun Nov 20 01:00:00 CET 2011Siege of Oren: Sun Nov 20 01:00:00 CET 2011Siege of Dion: Sun Nov 20 01:00:00 CET 2011Siege of Giran: Sun Nov 20 01:00:00 CET 2011Siege of Gludio: Sun Nov 20 01:00:00 CET 2011Siege of Innadril: Sun Nov 20 01:00:00 CET 2011Siege of Goddard: Sun Nov 20 01:00:00 CET 2011Siege of Schuttgart: Sun Nov 20 01:00:00 CET 2011Siege of Rune: Sun Nov 20 01:00:00 CET 2011StaticObject: Loaded 29 StaticObject Templates.DayNightSpawnManager: Day/Night handler initializedSpawnTable: Loaded 40453 Npc Spawn Locations.Loaded: 21 fortressInitializing FortSiegeManagerTeleportLocationTable: Loaded 791 Teleport Location Templates.LevelUpData: Loaded 103 Character Level Up Templates.RaidBossSpawnManager: Loaded 180 InstancesRaidBossSpawnManager: Scheduled 0 InstancesGrandBossManager: Initialized 12 Grand Boss ZonesFourSepulchersManager: loaded 20 Mysterious-Box spawns.FourSepulchersManager: loaded 716 Physical type monsters spawns.FourSepulchersManager: loaded 716 Magical type monsters spawns.FourSepulchersManager: loaded 92 Church of duke monsters spawns.FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.FourSepulchersManager: spawned Conquerors' Sepulcher ManagerFourSepulchersManager: spawned Emperors' Sepulcher ManagerFourSepulchersManager: spawned Great Sages' Sepulcher ManagerFourSepulchersManager: spawned Judges' Sepulcher ManagerFourSepulchersManager: Beginning in WarmUp timeDimensionalRiftManager: Loaded 7 room types with 56 rooms.DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.Initializing QuestManagerAutoAnnoucements: Loaded 0 Auto Annoucement Data.ManorManager: Loaded 256 seedsInitializing AuctionManagerLoaded: 38 auction(s)Initializing BoatManagerInitializing CastleManorManagerManor System: Manor period approve updatedManor System: New Schedule for period approve @ Wed Nov 09 06:00:34 CET 2011Initializing MercTicketManagerLoaded: 0 Mercenary TicketsInitializing PetitionManagerLoading Server ScriptsLoading Handlers...Loaded 394  AdminCommandHandlersLoaded 12  ChatHandlersLoaded 28 ItemHandlersLoaded 86 SkillHandlersLoaded 15 UserHandlersLoaded 1 VoicedHandlersHandlers Loaded...Compiled Scripts Cache is disabled.Loaded: 469 questsLoaded: 97 transformations.Initializing AugmentationData.AugmentationData: 10 bad skill(s) were skipped.AugmentationData: Loaded: 52 augmentation stats.AugmentationData: Loaded: 24 accessory augmentation stats.AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 0AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 1AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 2AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 3AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 4AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 5AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 6AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 7AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 8AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 9Initializing ItemsAutoDestroy.SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).Olympiad System: Loading Olympiad System....Olympiad System: Currently in Olympiad PeriodOlympiad System: 32641 minutes until period endsOlympiad System: Next weekly change is in 8868 minutesOlympiad System: Loaded 0 NoblesOlympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.Olympiad System: Event starts/started : Tue Nov 08 18:00:52 CET 2011Hero System: Loaded 0 Heroes.Hero System: Loaded 0 all time Heroes.Olympiad System: Olympiad Game StartedEvent ID: (Valentines Event) has passed... Ignored.Initializing CursedWeaponsManagerLoaded : 2 cursed weapon(s).AutoChatHandler: Loaded 32 handlers in total.AutoSpawnHandler: Loaded 133 handlers in total.AccessLevels: Loaded 6 from database.AdminCommandAccessRights: Loaded 394 from database.IdFactory: Free ObjectID's remaining: 1878979227TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.GameServer Started, free memory 531 Mb of 910 MbConnecting to login on 127.0.0.1:9014Maximum Numbers of Connected Players: 100Server Loaded in 40 secondsTelnet server is currently disabled.Registered on login as Server 2 : Sieghardt 
User avatar
jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Can't Connect to Gameserver

Post by jurchiks »

gs config:
RequestServerID = 1your logs say ID 2... wrong hexid maybe?
AcceptAlternateID = truechange this to false
Open your database, `gameservers` table, and delete all records.
Then run GSRegister, choose the correct ID, change that ID in gs config, then copy/paste the generated hexid.txt to where it's supposed to be (afaik gs config folder, I don't remember already).
You can double-check if the database record in `gameservers` matches your chosen ID and the hex code in hexid.txt
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
bedak
Posts: 28
Joined: Sun Jul 11, 2010 4:44 am

Re: Can't Connect to Gameserver

Post by bedak »

Hmmm done it now,but still same problem :S I have no idea what is the problem :S
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