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fdanielc
Posts: 24 Joined: Sun Apr 01, 2012 10:29 pm
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by fdanielc » Wed May 23, 2012 10:05 am
I've got a problem in NpcWalker, if i start without any npc defined as a Walker it's all ok, but if i set a L2NpcWalker then in my GS window this happends:
Any one can help me ?
Thanx in advance
lucan
Posts: 590 Joined: Wed Mar 16, 2011 10:39 pm
Location: Brazil
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by lucan » Wed May 23, 2012 10:31 am
Apparently some value is beyond the limit (IndexOutOfBoundsException) in walker routes or NPC.
fdanielc
Posts: 24 Joined: Sun Apr 01, 2012 10:29 pm
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by fdanielc » Wed May 23, 2012 10:48 am
lucan wrote: Apparently some value is beyond the limit (IndexOutOfBoundsException) in walker routes or NPC.
Can you tell me where to change the limit''s in the source? Thank you
Zoey76
L2j Inner Circle
Posts: 7008 Joined: Tue Aug 11, 2009 3:36 am
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by Zoey76 » Wed May 23, 2012 11:42 am
Server revision please.
fdanielc
Posts: 24 Joined: Sun Apr 01, 2012 10:29 pm
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by fdanielc » Wed May 23, 2012 2:20 pm
Zoey76 wrote: Server revision please.
I don't have the server revision number.
Gladicek
Posts: 634 Joined: Wed Jan 19, 2011 6:25 pm
Location: Czech Republic
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by Gladicek » Wed May 23, 2012 3:00 pm
fdanielc wrote: Zoey76 wrote: Server revision please.
I don't have the server revision number.
L2J
retired
fdanielc
Posts: 24 Joined: Sun Apr 01, 2012 10:29 pm
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by fdanielc » Wed May 23, 2012 3:29 pm
Gladicek wrote: fdanielc wrote: Zoey76 wrote: Server revision please.
I don't have the server revision number.
Unfortunately is true. Please look at the ss and you will now what i'm working on. And i'm compiling with ant.
I tried adding only one walker with 3 routes with an already existing npc walker in giran but i'm still having the same error. When i spawn the npc he's in point A, goes to point B, and returns to point A, and then i get the error in the console.
Gladicek
Posts: 634 Joined: Wed Jan 19, 2011 6:25 pm
Location: Czech Republic
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by Gladicek » Wed May 23, 2012 3:52 pm
First thing which everyone will want to know is server/dp revision number.
The most easy way how to find revision number is turn it on in
General.properties and you will be able to see it in when you enter into game.
Code: Select all
# Show server/DP revision when players enter the game# Default: TrueDisplayServerRevision = True
L2J
retired
fdanielc
Posts: 24 Joined: Sun Apr 01, 2012 10:29 pm
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by fdanielc » Wed May 23, 2012 4:17 pm
Gladicek wrote: First thing which everyone will want to know is server/dp revision number.
The most easy way how to find revision number is turn it on in
General.properties and you will be able to see it in when you enter into game.
Code: Select all
# Show server/DP revision when players enter the game# Default: TrueDisplayServerRevision = True
fdanielc
Posts: 24 Joined: Sun Apr 01, 2012 10:29 pm
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by fdanielc » Wed May 23, 2012 7:19 pm
Can anyone help me to find a solution for this please? Thank You
MELERIX
L2j Veteran
Posts: 6667 Joined: Sat Sep 23, 2006 11:31 pm
Location: Chile
Contact:
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by MELERIX » Wed May 23, 2012 8:14 pm
fdanielc
Posts: 24 Joined: Sun Apr 01, 2012 10:29 pm
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by fdanielc » Wed May 23, 2012 8:17 pm
I know where to and how to find the revision but there's no information about it anywhere.
EDIT: What i know is that is higher or equal than the revision 4947, because it uses the class skilltreesdata, and not skilltreetable.
Gladicek
Posts: 634 Joined: Wed Jan 19, 2011 6:25 pm
Location: Czech Republic
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by Gladicek » Thu May 24, 2012 10:09 am
fdanielc wrote: Gladicek wrote: First thing which everyone will want to know is server/dp revision number.
The most easy way how to find revision number is turn it on in
General.properties and you will be able to see it in when you enter into game.
Code: Select all
# Show server/DP revision when players enter the game# Default: TrueDisplayServerRevision = True
GoD client....you are using l2jserver or another distribution ?
L2J
retired
fdanielc
Posts: 24 Joined: Sun Apr 01, 2012 10:29 pm
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by fdanielc » Thu May 24, 2012 11:44 pm
You people got to admit, everyone is getting crazy about GOD. So why not right? Regards and thank you for the support.
PS: I'm going to add the L2NpcWalker from scratch to the core.