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Hi
I am currently working on some custom NPC's which you can use only with different conditions, in example: reach level 85, have some random item, finish a quest and etc.
I tried to copy a text from another quests and change some details so it will be appropriate to mine. These were java quest so it didn't work ( I can't change my java files).
Example:
Don't write jython scripts, support for jython will be removed in future.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste! Discussion breeds innovation.
WTF is that? That is not a valid variable name, of course it won't work.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste! Discussion breeds innovation.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste! Discussion breeds innovation.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste! Discussion breeds innovation.
onTalk/onAdvEvent is defined in Quest, not L2Script. FourLeaf extends AbstractNpcAI is what you're looking for in this case, among other things.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste! Discussion breeds innovation.