Somone can tell me please how can i make a skill nonenchantable for example

How can i change that!
Alot of thanks!!!
Code: Select all
<skill id="1442" levels="3" name="Protection from Darkness" enchantGroup1="1" enchantGroup2="1"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 1 2 3 </table> <table name="#effectPoints"> 549 611 655 </table> <table name="#magicLvl"> 58 66 74 </table> <table name="#mpConsume"> 43 49 55 </table> <table name="#mpInitialConsume"> 11 13 14 </table> <table name="#vuln"> 15 23 30 </table> <table name="#ench1vuln"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 </table> <table name="#ench2AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2vuln"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table> <table name="#enchabnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="castRange" val="400" /> <set name="effectPoint" val="#effectPoints" /> <set name="effectRange" val="900" /> <set name="hitTime" val="3000" /> <set name="icon" val="icon.skill1442" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> <effect name="Buff"> <add order="0x40" stat="darkRes" val="#vuln" /> </effect> </for> <enchant1for> <effect name="Buff"> <add order="0x40" stat="darkRes" val="#ench1vuln" /> </effect> </enchant1for> <enchant2for> <effect name="Buff"> <add order="0x40" stat="darkRes" val="#ench2vuln" /> </effect> </enchant2for> </skill>
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<skill id="1442" levels="3" name="Protection from Darkness"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 1 2 3 </table> <table name="#effectPoints"> 549 611 655 </table> <table name="#magicLvl"> 58 66 74 </table> <table name="#mpConsume"> 43 49 55 </table> <table name="#mpInitialConsume"> 11 13 14 </table> <table name="#vuln"> 15 23 30 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="castRange" val="400" /> <set name="effectPoint" val="#effectPoints" /> <set name="effectRange" val="900" /> <set name="hitTime" val="3000" /> <set name="icon" val="icon.skill1442" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="targetType" val="ONE" /> <for> <effect name="Buff"> <add order="0x40" stat="darkRes" val="#vuln" /> </effect> </for> </skill>