New Drop Rates

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CostyKiller
Posts: 220
Joined: Mon Aug 10, 2009 11:48 pm
Location: Romania

New Drop Rates

Post by CostyKiller »

L2J Revision Number:6436
L2JDP Revision Number:10212

How can I balance the new drop rates to match or almost match the old drop rate?

For example if I had 30x drop rate now if I put 30x amount and 30x chance the drops are crazy. :o
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St3eT
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Joined: Sun Mar 07, 2010 6:50 pm

Re: New Drop Rates

Post by St3eT »

Explain the concept of "crazy".
If i should be black sheep for sure no as punishment
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CostyKiller
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Location: Romania

Re: New Drop Rates

Post by CostyKiller »

Are multiplied a lot more than it was before the droplist change that is way I asked.

If i had 30x items drop before those changes now i must put 30x only on chance multiplier?
JMD
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Re: New Drop Rates

Post by JMD »

Old rates were based on quantity and not chance, so just leave the chance x1 this time.
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Battlecruiser
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Re: New Drop Rates

Post by Battlecruiser »

The drop doesn't behave correctly now at higher chance rates, than 1x

use this: viewtopic.php?f=69&t=29239 for better behavior using higher chance rates. Note that, the NPCView has to be reworked (and I'll do that during the weekend)
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CostyKiller
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Location: Romania

Re: New Drop Rates

Post by CostyKiller »

Is not good.For example if you normally get 1 item if i set 30x drop rate amount it will multiply that item by 30 all time that it drops.... :|
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Battlecruiser
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Re: New Drop Rates

Post by Battlecruiser »

With my changeset you can set 30x to chance and 1x to amount and leave PreciseDropCalculation True and it's intended behavior is as it was behaving before (maybe with some REAL improvements ha :!: )
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