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We're about going to shovel the custom NPCs in the new NPC-XML-structure. Here some issues have arisen.
is there a list in which each parameter in the npc-xmls is explained?
This would be very helpful!
For example what about:
Where is the Cast Speed of a monster to be set?
What does <hit_time> mean?
What about active and passive skills? Is it right that active skills have to be listed in <parameters> AND <skill_list>? And the passive skills have to be listed only in <skill_list>?? And primary Skills are listed also in <ai>, right??
What does width in <attack> mean?
What is the difference between range and distance?
What about the EXP what a player gains after killing a monster?
What does expRate mean?
What does <ex_crt_effect> mean?
What does <s_npc_prop_hp_rate> mean?
What about "not targetable"? Where is this to be set?
What about showName? Where is this to be set?
What about can Move? Is this MoveAroundSocial now? The values are the chance with which the social movement is performed?
What about isAggressive? In NPC 22768 it is listed in <ai>. In NPC 22825 it is listed in <parameters>. Where is the difference?
Casting Speed = 333 and WIT + skill bonuses
Exp = level * level * expRate (retail calculates it like that so i thought to keep it that way in case some npc levels up because npcs on retail can level up... not sure if any is used that way but they still can so just to be safe i made it same)
not targetable = <status targetable="false"/> under <npc> element
cannot move = <status canMove="false"/> under <npc> element
show name = <status showName="false"/> under <npc> element (to hide it by default is shown)
the others are not in use not sure how they handle them at the moment.