Vitality

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Driad
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Joined: Sat Jun 30, 2012 8:25 am
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Vitality

Post by Driad »

How can I increase rates of vitality? Now rates the server x1000 and killing 1 gremlin all vitality ends.
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Zealar
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Re: Vitality

Post by Zealar »

All rates is inside "Rates.properties" so
Rates wrote:# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 1.
Driad
Posts: 366
Joined: Sat Jun 30, 2012 8:25 am
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Re: Vitality

Post by Driad »

Zealar wrote:All rates is inside "Rates.properties" so
Rates wrote:# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 1.
Put gain - 1000 no effect. This kind of collection of vitality not its rate.
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Zealar
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Re: Vitality

Post by Zealar »

Hmmm try RateVitalityLost = 0.1
Driad
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Re: Vitality

Post by Driad »

No work.
Driad
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Re: Vitality

Post by Driad »

There are more ideas?
Sdw
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Re: Vitality

Post by Sdw »

Just try a lower value, like 0.00001 and adjust
MiguelS
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Joined: Tue Aug 12, 2014 4:50 pm

Re: Vitality

Post by MiguelS »

Yes, you must set lower number than default.

xp 1 = 1 vitality
xp 10 = 0.1 vitality
xp 1000 = 0.01 vitality

But its only thing :-D
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