GameServer.bat
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- Posts: 30
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GameServer.bat
i have compile the last version of hi5 trunks,
everything ok till i press enter on start goameserver.
it appears me this messege :
Could not resolve enough space for 157921348KB object heap
server terminated and etc....
error ocurated during instalaziation of VM
but loginserver.bat works perfect, can you help me ?
everything ok till i press enter on start goameserver.
it appears me this messege :
Could not resolve enough space for 157921348KB object heap
server terminated and etc....
error ocurated during instalaziation of VM
but loginserver.bat works perfect, can you help me ?
- Zealar
- L2j Veteran
- Posts: 1236
- Joined: Sun Jul 15, 2007 10:29 am
Re: GameServer.bat
Show your GameServer . Also do you run 32bit?
-
- L2j Veteran
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- Location: France
Re: GameServer.bat
Sorry what ?L2GOT wrote:Could not resolve enough space for 157921348KB object heap
server terminated and etc....
-
- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: GameServer.bat
WHAT do you mean to show my gameserver? , and i dont know what is 32bit? where i can see that ?Zealar wrote:Show your GameServer . Also do you run 32bit?
thanks in advance please help me
-
- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: GameServer.bat
SERVER.PROPERTIES =
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
GAMESERVER.BAT =
@echo off
title Game Server Console
:start
echo Starting L2J Game Server.
echo.
java -Djava.util.logging.manager=com.l2jserver.util.L2LogManager -Xms1024m -Xmx1536m -cp ./../libs/*;l2jserver.jar com.l2jserver.gameserver.GameServer
REM NOTE: If you have a powerful machine, you could modify/add some extra parameters for performance, like:
REM -Xms1536m
REM -Xmx3072m
REM -XX:+AggressiveOpts
REM Use this parameters carefully, some of them could cause abnormal behavior, deadlocks, etc.
REM More info here: http://www.oracle.com/technetwork/java/ ... 40102.html
if ERRORLEVEL 2 goto restart
if ERRORLEVEL 1 goto error
goto end
:restart
echo.
echo Admin Restarted Game Server.
echo.
goto start
:error
echo.
echo Game Server Terminated Abnormally!
echo.
:end
echo.
echo Game Server Terminated.
echo.
pause
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
GAMESERVER.BAT =
@echo off
title Game Server Console
:start
echo Starting L2J Game Server.
echo.
java -Djava.util.logging.manager=com.l2jserver.util.L2LogManager -Xms1024m -Xmx1536m -cp ./../libs/*;l2jserver.jar com.l2jserver.gameserver.GameServer
REM NOTE: If you have a powerful machine, you could modify/add some extra parameters for performance, like:
REM -Xms1536m
REM -Xmx3072m
REM -XX:+AggressiveOpts
REM Use this parameters carefully, some of them could cause abnormal behavior, deadlocks, etc.
REM More info here: http://www.oracle.com/technetwork/java/ ... 40102.html
if ERRORLEVEL 2 goto restart
if ERRORLEVEL 1 goto error
goto end
:restart
echo.
echo Admin Restarted Game Server.
echo.
goto start
:error
echo.
echo Game Server Terminated Abnormally!
echo.
:end
echo.
echo Game Server Terminated.
echo.
pause
- UnAfraid
- L2j Veteran
- Posts: 4199
- Joined: Mon Jul 23, 2007 4:25 pm
- Location: Bulgaria
- Contact:
-
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- Joined: Wed Nov 05, 2014 9:56 pm
Re: GameServer.bat
Actually my error it says 1572864KB that's 1.5GB
but i cant understand where it helps me this ?
my problem is to understand why i got this error ? to resovle it
Please help me more
but i cant understand where it helps me this ?
my problem is to understand why i got this error ? to resovle it
Please help me more
-
- L2j Veteran
- Posts: 855
- Joined: Mon May 03, 2010 8:38 am
- Location: France
Re: GameServer.bat
Windows key + R -> cmd -> "java -version"
report.
report.
-
- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: GameServer.bat
C:\Users\fationa>java -version
java version "1.8.0_25"
Java(TM) SE Runtime Environment (build 1.8.0_25-b18)
Java HotSpot(TM) Client VM (build 25.25-b02, mixed mode)
The weird thing , is that when im trying to open another server pack, the unstable from l2j then gameserver
works perfect.
java version "1.8.0_25"
Java(TM) SE Runtime Environment (build 1.8.0_25-b18)
Java HotSpot(TM) Client VM (build 25.25-b02, mixed mode)
The weird thing , is that when im trying to open another server pack, the unstable from l2j then gameserver
works perfect.
-
- L2j Veteran
- Posts: 855
- Joined: Mon May 03, 2010 8:38 am
- Location: France
Re: GameServer.bat
Seems like your java version is not a 64bits.
Try to change it.
Try to change it.
-
- L2j Veteran
- Posts: 855
- Joined: Mon May 03, 2010 8:38 am
- Location: France
Re: GameServer.bat
Outch,
Then in gameserver.bat, decrease Xmx to 1024 instead of 1536.
There have been issues in the past for java allocating 1.5Gb of contiguous memory.
Then in gameserver.bat, decrease Xmx to 1024 instead of 1536.
There have been issues in the past for java allocating 1.5Gb of contiguous memory.
-
- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: GameServer.bat
witch one from 1500? there are three
-
- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: GameServer.bat
problem solved thanks bro
) i chnage it to 1024
