[Solved] Enchant rates quick question

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canislupus
Posts: 66
Joined: Tue Dec 24, 2013 1:30 am

[Solved] Enchant rates quick question

Post by canislupus »

Does this mean Safe +4 and Enchant Rate from 4 to 16 66.67%?

Code: Select all

<enchantRateGroup name="ARMOR_GROUP">
		<current enchant="0-3" chance="100" />
		<current enchant="4-16" chance="66.67" />
		
		<current enchant="17-65535" chance="0" />
	</enchantRateGroup>

	<!-- General full armor enchant group. -->
	<enchantRateGroup name="FULL_ARMOR_GROUP">
	<current enchant="0-3" chance="100" />
		<current enchant="4-16" chance="66.67" />
		<current enchant="17-65535" chance="0" />
	</enchantRateGroup>

	<!-- General fighter weapon enchant group. -->
	<enchantRateGroup name="FIGHTER_WEAPON_GROUP">
		<current enchant="0-3" chance="100" />
		<current enchant="4-16" chance="66.67" />
		<current enchant="17-65535" chance="0" />
	</enchantRateGroup>

	<!-- General mage weapon enchant group. -->
	<enchantRateGroup name="MAGE_WEAPON_GROUP">
		<current enchant="0-3" chance="100" />
		<current enchant="4-16" chance="66.67" />
		<current enchant="17-65535" chance="0" />
	</enchantRateGroup>

	<!-- Default scrolls enchanting route line. -->
	<enchantScrollGroup id="0">
		<!-- Bind armor group to all item slots except full armor. -->
		<enchantRate group="ARMOR_GROUP">
			<item slot="lhand" /> <!-- Left hand: Shields, Sigils -->
			<item slot="head" /> <!-- Head: Helmet -->
			<item slot="chest" /> <!-- Chest: Armor upper body. -->
			<item slot="legs" /> <!-- Legs: Armor lower body. -->
			<item slot="feet" /> <!-- Feet: Boots -->
			<item slot="gloves" /> <!-- Gloves: Gloves -->
			<item slot="neck" /> <!-- Neck: Necklaces -->
			<item slot="rear;lear" /> <!-- Right ear, Left ear: Earrings -->
			<item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings -->
			<item slot="belt" /> <!-- Belt: Belts -->
			<item slot="shirt" /> <!-- Shirt: Shirts -->
		</enchantRate>
		<!-- Bind only full armor group to to full armor slot items. -->
		<enchantRate group="FULL_ARMOR_GROUP">
			<item slot="fullarmor" /> <!-- Full Armor: Full armor pants are included. -->
		</enchantRate>
		<!-- Bind only fighter weapon group to all fighter weapons. -->
		<enchantRate group="FIGHTER_WEAPON_GROUP">
			<item slot="rhand" magicWeapon="false" /> <!-- Right hand: Weapons, Non magic weapon -->
			<item slot="lrhand" magicWeapon="false" /> <!-- Two hands: Weapons, Non magic weapon -->
		</enchantRate>
		<!-- Bind only mage weapon group to all magic weapons. -->
		<enchantRate group="MAGE_WEAPON_GROUP">
			<item slot="rhand" magicWeapon="true" /> <!-- Right hand: Weapons, Magic weapon -->
			<item slot="lrhand" magicWeapon="true" /> <!-- Two hands: Weapons, Magic weapon -->
		</enchantRate>
	</enchantScrollGroup>
</list>
If it is true, then was i just lucky?

Image


Watch closely straight in a row +11 skull edge and straight in a row +15 dualswords


Log:

Image
Last edited by canislupus on Tue Dec 16, 2014 5:36 pm, edited 1 time in total.
So you want a L2J Server? Check out my guide viewtopic.php?f=81&t=30556&p=182721#p182721
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UnAfraid
L2j Veteran
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Posts: 4199
Joined: Mon Jul 23, 2007 4:25 pm
Location: Bulgaria
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Re: Enchant rates quick question

Post by UnAfraid »

current enchant means since, from.
0-4 means from +0 to +4 = 100%
btw use //debug on yourself when enchanting u'll see chance and some more information.
Image
canislupus
Posts: 66
Joined: Tue Dec 24, 2013 1:30 am

Re: Enchant rates quick question

Post by canislupus »

Cool :shock:

Image

So it means i got real lucky

Ty Unafraid
So you want a L2J Server? Check out my guide viewtopic.php?f=81&t=30556&p=182721#p182721
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