For the folowing skills when a user activates the SS the damage stays the same, where can I edit that ?
In the skills.xlm inside gameserver\data\stats\skills ?
In the java?
Mortal Blow
Deadly blow
Backstab
Letahl Shot
Critical Blow
I have tried the folowing:
<skill id="16" levels="24" name="Mortal Blow">
<table name="#mpConsume">9 9 10 11 12 13 16 16 17 19 20 20 21 22 23 25 26 27 28 28 29 32 33 34</table>
<table name="#power">73.0 80.0 88.0 115.0 126.0 137.0 178.0 193.0 210.0 268.0 291.0 314.0 367.0 396.0 427.0 494.0 531.0 571.0 656.0 703.0 752.0 859.0 916.0 977.0</table>
<table name="#magicLvl">3 4 5 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<set name="weaponsAllowed" val="16" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1080" />
<set name="condition" val="16" />
<set name="reuseDelay" val="11000" />
<set name="skillRadius" val="40" />
<set name="skillTime" val="1080" />
<set name="skillType" val="PDAM" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
- <for>
- <!-- 0x10 appears to be the correct order
-->
- <add order="0x10" stat="rCrit" val="45">
<using kind="Dagger" skill="0016" />
</add>
</for>
</skill>
To:
<skill id="16" levels="24" name="Mortal Blow">
<table name="#mpConsume">9 9 10 11 12 13 16 16 17 19 20 20 21 22 23 25 26 27 28 28 29 32 33 34</table>
<table name="#power">73.0 80.0 88.0 115.0 126.0 137.0 178.0 193.0 210.0 268.0 291.0 314.0 367.0 396.0 427.0 494.0 531.0 571.0 656.0 703.0 752.0 859.0 916.0 977.0</table>
<table name="#magicLvl">3 4 5 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<set name="weaponsAllowed" val="18444" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1080" />
<set name="condition" val="16" />
<set name="reuseDelay" val="11000" />
<set name="skillRadius" val="40" />
<set name="skillTime" val="1080" />
<set name="skillType" val="PDAM" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
- <for>
- <!-- 0x10 appears to be the correct order
-->
- <add order="0x10" stat="rCrit" val="45">
<using kind="Dagger" skill="0016" />
</add>
</for>
</skill>
The skill works fine and dandy like this but with Swords

I changed the <using kind="Dagger" skill="0016" /> to <using kind="Sword" skill="0016" /> after.
Conclusion: L2j did something to the daggers
