Hi all.
I have a major question please and i hope 1 of u can help me with this.
Today i setup my 2nd server rack on windows server 2003.
I am currently behind a router and yes all ports are forwarded.
Now my problem is this :
I have started my 2nd server rack with login on port 9015 ready on 2107
Ip of my router gave me this 192.168.2.103 on my 1st server rack i have 192.168.2.100 and players are already playing on it.
Now i wanted to connect to my 2nd server rack on new login on port 9015 but it wont allow me and i am again and again coming out on login of 1st server.
So in short i have this running now:
Server 1:
1 Loginserver on port 9014 ready on 2106
2 Gameservers on ports 7777 and 7779
3 Navicat database open.
4 Mysql running on port 3306.
Server 2:
1 Loginserver on port 9015 ready on 2107
1 Gameserver on port 7800
3 Navicat database open.
4 Mysql running on port 3306
i want to be able to connect to server 2 but it wont allow me
Can anyone please help me with this:
Short list of ip's:
Own ip:
83.83.xx.46 wan from whatsmyip.nl
Router ip's
192.168.2.100 (Server 1) own database port 3306
192.168.2.103 (Server 2) own database port 3306
Thnx in advance for your help
2nd server rack running!!!
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- L2j Veteran
- Posts: 1011
- Joined: Thu Apr 19, 2007 3:05 am
- Location: czech republic
- Murdock28
- Posts: 27
- Joined: Mon Aug 14, 2006 7:18 am
re
Server 1:
i have now this in
loginserver.properties:
ExternalHostname=83.83.xx.xx
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=83.83.xx.xx
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
# The port on which login will listen for GameServers
LoginPort=9014
gameserver.properties:
GameserverHostname=*
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=83.83.xx.xx
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=83.83.xx.xx
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
# The Loginserver host and port
LoginPort=9014
LoginHost=83.83.xx.xx
On server 2 i have this:
loginserver.properties:
ExternalHostname=83.83.xx.xx
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.2.103
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2107
LoginTryBeforeBan=20
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
# The port on which login will listen for GameServers
LoginPort=9015
and..
gameserver.properties:
GameserverHostname=*
GameserverPort=7800
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=83.83.xx.xx
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=192.168.2.103
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2107
LoginTryBeforeBan=20
# The Loginserver host and port
LoginPort=9015
LoginHost=192.168.2.103

i have now this in
loginserver.properties:
ExternalHostname=83.83.xx.xx
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=83.83.xx.xx
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
# The port on which login will listen for GameServers
LoginPort=9014
gameserver.properties:
GameserverHostname=*
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=83.83.xx.xx
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=83.83.xx.xx
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
# The Loginserver host and port
LoginPort=9014
LoginHost=83.83.xx.xx
On server 2 i have this:
loginserver.properties:
ExternalHostname=83.83.xx.xx
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.2.103
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2107
LoginTryBeforeBan=20
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
# The port on which login will listen for GameServers
LoginPort=9015
and..
gameserver.properties:
GameserverHostname=*
GameserverPort=7800
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=83.83.xx.xx
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=192.168.2.103
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2107
LoginTryBeforeBan=20
# The Loginserver host and port
LoginPort=9015
LoginHost=192.168.2.103

-
- L2j Veteran
- Posts: 1011
- Joined: Thu Apr 19, 2007 3:05 am
- Location: czech republic
- Murdock28
- Posts: 27
- Joined: Mon Aug 14, 2006 7:18 am
re
Because i have 2 networks.
L2Constellations and L2Evolution.
basic layout of my network i am creating:
Server 1: ip 192.168.2.100
L2Constellations
1 login
2 gameservers
1 database
Server 2: ip 192.168.2.103
L2Evolution
1 login
2 gameservers
1 database
Server 3: (Under construct) ip 192.168.2.104
Webserver wich runs websites for L2Constellations and L2Evolution
1 database
Now all is running on 1 pc and creates major pains in the ass
I understand it is easy to setup 1 login and 100 gameservers attached to it cause i already had that before now i have setup own login and gameserver and want to seperate all damn i think i repeat myself here :'(
So again how can i let myself and outsiders connect to those 2 seperate logins ????
Server 1 login bound on ip 192.168.2.100
Server 2 login bound on ip 192.168.2.103
L2Constellations and L2Evolution.
basic layout of my network i am creating:
Server 1: ip 192.168.2.100
L2Constellations
1 login
2 gameservers
1 database
Server 2: ip 192.168.2.103
L2Evolution
1 login
2 gameservers
1 database
Server 3: (Under construct) ip 192.168.2.104
Webserver wich runs websites for L2Constellations and L2Evolution
1 database
Now all is running on 1 pc and creates major pains in the ass

I understand it is easy to setup 1 login and 100 gameservers attached to it cause i already had that before now i have setup own login and gameserver and want to seperate all damn i think i repeat myself here :'(
So again how can i let myself and outsiders connect to those 2 seperate logins ????
Server 1 login bound on ip 192.168.2.100
Server 2 login bound on ip 192.168.2.103