MMOCore Update
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- momo61
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MMOCore Update
MMOCORE CHANGES:
Core: 3238 and 3239
http://www.l2jserver.com/trac/changeset ... path=trunk
and
http://www.l2jserver.com/trac/changeset ... path=trunk
What do these changes affect ? What is the benefit of it ? What was this all for ?
Core: 3238 and 3239
http://www.l2jserver.com/trac/changeset ... path=trunk
and
http://www.l2jserver.com/trac/changeset ... path=trunk
What do these changes affect ? What is the benefit of it ? What was this all for ?
- gigiikun
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Re: MMOCore Update
The benefit is that l2j could handle 7k online player...
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Re: MMOCore Update
... theoretically 

Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: MMOCore Update
momo61 wrote:MMOCORE CHANGES:
Core: 3238 and 3239
http://www.l2jserver.com/trac/changeset ... path=trunk
and
http://www.l2jserver.com/trac/changeset ... path=trunk
What do these changes affect ? What is the benefit of it ? What was this all for ?
Thats for nothing, we just had fun to spend our time in useless stuff.
<ZaKaX> Ohh nBd, you're so professianal with your analconda.
- momo61
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Re: MMOCore Update
:s can't we just stick on topic and talk about what this does ?
The function of it ?
(yes, I'd like to learn)

(yes, I'd like to learn)
- Gnacik
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Re: MMOCore Update
what about mmo.properties? defaults are for low/high populated server? Nbd what values you use ?
- nonom
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Re: MMOCore Update
Great notice, thanks for your work!
- momo61
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Re: MMOCore Update
gnat wrote:what about mmo.properties? defaults are for low/high populated server? Nbd what values you use ?
Code: Select all
#---------------------------------------------------------------#--MMO------------------------------------------------------#--------------------------------------------------------------- # Sleep time for all Selectors# After he finished his job the Selector waits the given time in milliseconds# Lower values will speed up the loop and the Ping is smallerSleepTime = 20 # Every loop it send a maximum of the given packages to each connection# Lower values will speed up the loop and the Ping is smaller but cause less outputMaxSendPerPass = 12 # Every loop it read a maximum of the given packages from each connection# Lower values will speed up the loop and the Ping is smaller but cause less inputMaxReadPerPass = 12 # Each unfinished read/write need a TEMP storage Buffer# on large player amount we need more Buffers# if there are not enough buffers new ones are generated but not stored for future usageHelperBufferCount = 20
- Gnacik
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Re: MMOCore Update
Hm.. Is that update mentioned by DrHouse who will fix problem with Clan Name display ??
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Re: MMOCore Update
First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.
If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.
If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
<ZaKaX> Ohh nBd, you're so professianal with your analconda.
- momo61
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Re: MMOCore Update
cool cool 
awesome job then I guess ^^ performance ftw

awesome job then I guess ^^ performance ftw

- Pere
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- JIV
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Re: MMOCore Update
nice job and dunno if someone forget or its for purpose?
Loading mmo.properties
L2Properties: Missing property for key - IOSelectorThreadCount
- Zealar
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Re: MMOCore Update
How is use this MMOCore ?
Needo to download L2_GameServer and MMOCore too ?
Also what make this MMOCore
Needo to download L2_GameServer and MMOCore too ?
Also what make this MMOCore
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Re: MMOCore Update
Will be added later on further update of mmocore.jiv wrote:nice job and dunno if someone forget or its for purpose?Loading mmo.properties
L2Properties: Missing property for key - IOSelectorThreadCount
<ZaKaX> Ohh nBd, you're so professianal with your analconda.