My friend is trying to connect to the l2j server with his own client (not l2), he generates his own geodata files, but the coords ingame are not the same as the coords in the server. He told me that it could be a scale problem. He uses OpenGL.
Does someone have an idea on how are computed the values on the server to get the same into the client ?
Thanks for reading

@ I post here because Geodata's website redirected me here : [http://l2j-geodata.sourceforge.net/index.php]