Edit: From what I see, I think that the character can see more objects at a greater distance. Is that so? It is better to activate it or not?# Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
# Default: False
MoveBasedKnownlist = False
About Knownlist
Forum rules
READ NOW: L2j Forums Rules of Conduct
READ NOW: L2j Forums Rules of Conduct
- badboy29
- Posts: 417
- Joined: Fri Apr 24, 2009 5:34 am
- Location: Brazil
About Knownlist
Can anyone tell me what exactly does this option to turn it on ? I tested here and could not see the difference.
Aka UnHoly
- jurchiks
- Posts: 6769
- Joined: Sat Sep 19, 2009 4:16 pm
- Location: Eastern Europe
Re: About Knownlist
"the character can see more objects at a greater distance"
I believe what you think it is is client side setting.
This is server-side.
I believe what you think it is is client side setting.
This is server-side.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
- momo61
- Posts: 1648
- Joined: Fri Jun 06, 2008 2:05 pm
- Location: Europe
Re: About Knownlist
I remember when the l2j dev "Julian" worked on that ... it bugged the whole server ^^
now I dont know what that does
now I dont know what that does

- Stake
- Posts: 383
- Joined: Sun Mar 23, 2008 9:33 pm
- Location: Hungary
- Contact:
Re: About Knownlist
As it says "move based updating" or "time based updating". Move-based is that the knownlist updates as the character starts moving (or somehow like this). Time-based i think updates every 1 sec (this is default). Guards basically don't move. This is why they cannot see monsters newly coming in the area. 



- badboy29
- Posts: 417
- Joined: Fri Apr 24, 2009 5:34 am
- Location: Brazil
- Stake
- Posts: 383
- Joined: Sun Mar 23, 2008 9:33 pm
- Location: Hungary
- Contact:
Re: About Knownlist
Yes, it's not.badboy29 wrote:So do not bring any benefit to enable this option, right?


- badboy29
- Posts: 417
- Joined: Fri Apr 24, 2009 5:34 am
- Location: Brazil