About Knownlist

This is not a Support area! Discuss about the Server here. Non-Server related discussion goes in Off-Topic Discussion.
Forum rules
READ NOW: L2j Forums Rules of Conduct
Post Reply
User avatar
badboy29
Posts: 417
Joined: Fri Apr 24, 2009 5:34 am
Location: Brazil

About Knownlist

Post by badboy29 »

Can anyone tell me what exactly does this option to turn it on ? I tested here and could not see the difference.
# Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
# Default: False
MoveBasedKnownlist = False
Edit: From what I see, I think that the character can see more objects at a greater distance. Is that so? It is better to activate it or not?
Aka UnHoly
User avatar
jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: About Knownlist

Post by jurchiks »

"the character can see more objects at a greater distance"
I believe what you think it is is client side setting.
This is server-side.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
User avatar
momo61
Posts: 1648
Joined: Fri Jun 06, 2008 2:05 pm
Location: Europe

Re: About Knownlist

Post by momo61 »

I remember when the l2j dev "Julian" worked on that ... it bugged the whole server ^^

now I dont know what that does :)
User avatar
Stake
Posts: 383
Joined: Sun Mar 23, 2008 9:33 pm
Location: Hungary
Contact:

Re: About Knownlist

Post by Stake »

As it says "move based updating" or "time based updating". Move-based is that the knownlist updates as the character starts moving (or somehow like this). Time-based i think updates every 1 sec (this is default). Guards basically don't move. This is why they cannot see monsters newly coming in the area. :)
Image
Image
User avatar
badboy29
Posts: 417
Joined: Fri Apr 24, 2009 5:34 am
Location: Brazil

Re: About Knownlist

Post by badboy29 »

So do not bring any benefit to enable this option, right?
Aka UnHoly
User avatar
Stake
Posts: 383
Joined: Sun Mar 23, 2008 9:33 pm
Location: Hungary
Contact:

Re: About Knownlist

Post by Stake »

badboy29 wrote:So do not bring any benefit to enable this option, right?
Yes, it's not.
Image
Image
User avatar
badboy29
Posts: 417
Joined: Fri Apr 24, 2009 5:34 am
Location: Brazil

Re: About Knownlist

Post by badboy29 »

Ok thx mate ;)
Aka UnHoly
Post Reply