Blow Sounds

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badboy29
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Blow Sounds

Post by badboy29 »

Does anyone know how to make the sound effect for Blow Skills ? In retail when I hit any kind of blow out sound critical. In l2j it does not work, does anyone know how to implement it ?
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poltomb
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Re: Blow Sounds

Post by poltomb »

I am not entirely sure, but I believe that you are just getting very lucky that you are hitting criticals on all blows on retail.
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badboy29
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Re: Blow Sounds

Post by badboy29 »

yes... in retail when I use any blow skill, if successfully hit, it makes sound critical hit. There are other things that I noticed for example, the announces of Boats are global to the entire region (in l2j only works if you're close), some guards at the retail move (guards Gludio AirShip Field in l2j not move and there else), death animation in l2j sometimes does not work correctly, sometimes when the character dies very quickly falls to the ground. I know details are stupid, but that can make the game closer to the official including these features. :)
Last edited by badboy29 on Tue Mar 02, 2010 2:28 pm, edited 1 time in total.
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rocoder
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Re: Blow Sounds

Post by rocoder »

you are right badboy but that I dont think will happen ...what u request :evil:
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jurchiks
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Re: Blow Sounds

Post by jurchiks »

well the moving guards could happen, the "boats listing" thing too...
dunno about the death animation...
AFAIK the skill sound is binded in client, it would be dumb if all sounds would be controlled by server
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Gnacik
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Re: Blow Sounds

Post by Gnacik »

sound is controlled by MagicSkillUse() if i remember right, but that 'feature' is not done yet.
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denser
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Re: Blow Sounds

Post by denser »

character falls down in death fast - if he get a lot of damage or many hits at same time) it really funny and stupid at same time. :)some why acquire dmg make animation faster - why?
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